Takayuki led the Castlevania ga developnt team, which was the sixth ga developnt team.
Among them, about three or four people were transferred from other teams, while the rest were newcors. However, these newcors were all computer science students from well-known universities in Japan, and they quickly learned and got to work.
In just two or three weeks, they could start completing their programming tasks according to instructions.
As for the original artists and composers, there were no major issues this ti either.
To avoid the previous incident of a composer strike, Takayuki directly began arranging for his own employees to learn composition, to see if he could find so talented individuals among the programrs.
Indeed, Takayuki managed to find a few among the hundred or so programrs he pulled over for composer training who had so talent for composition. With a little guidance from Takayuki on the composition style of the relevant gas, they were able to start creating ga music by following the ga's context.
Composition requires talent, but it also requires effort. With Takayuki's help, these talented programr-composers grew rapidly, and their composition quality quickly began to rival that of so renowned composers. This made the current composers in the companies feel a sense of crisis.
As for the original art, there was even less to worry about. Takayuki simply bought a animation company outright, which also allowed the company to produce so ga-based animated series according to his instructions. The remaining task was to select a few talented individuals from there to join the various ga developnt teams.
Takayuki personally allocated more than ten dedicated original artists to focus on several gas targeted at the European and Arican markets, ensuring that the original artwork for these gas reached the highest level of perfection.
The sixth ga developnt team quickly entered the state of ga developnt, and the overall developnt speed of the gas was also very fast. If all went well, they might be completed in three or four months.
The original Castlevania ga was originally released on the FC Red and White Machine, but at that ti, Takayuki felt that only one troidvania ga, troid, was enough.
But now it was clear that it wasn't enough. Making only one ga in a category also made it difficult for that category to fully take shape. It was necessary to have at least two exemplary gas in a category.
Not all categories could dominate like Super Mario gas. Other categories also needed to be cultivated.
Moreover, Takayuki also planned to develop several equally famous platform jumping gas next.
Such as Sonic, Kirby, and others.
The story of the Castlevania developed by the sixth team started with the mythological legends of the European and Arican systems.
This also increased the overall imrsion of the players.
Firstly, in 1691, a sacrificial ceremony took place in a dieval town.
A group of fanatical devotees used a curse ritual to resurrect the ancient vampire count.
This vampire count had originally been destroyed by a hero nad Christopher Belmont.
But the world always lacked a group of nihilists willing to destroy the entire world, including themselves.
As a result, the whole world fell into a dark age, and this region was imdiately ruled by the terrifying vampire count. Many innocent lives were lost every day.
And as the descendant of the hero Christopher Belmont, Simon resolutely embarked on the path to defeat the vampire count.
He carried with him the family's ancestral treasure: a mysterious whip, and ventured alone into the Devil Castle, slaughtering his way through the complex structure of the castle, finally confronting and defeating the vampire count, restoring light to the world.
Simon also beca the object of people's praise.
The overall storyline of the ga had many similarities to previous gas.
But with so modifications to the setting, such as replacing so of the past defeated big bosses like dragons with the more relatable vampire count, this ga imdiately beca popular in the European and Arican regions.
Even though Castlevania was a newcor compared to troid, it still beca one of the unforgettable classics for countless people.
The original Castlevania ga itself was only average in terms of gaplay.
With Takayuki's penchant for creating high-quality gas, he definitely wouldn't allow an average ga to be released.
So, he introduced so classic gaplay elents from Castlevania.
Firstly, he made it so that the protagonist could not only use the whip but also use so visually impressive weapons.
There was a relatively well-known troidvania ga called Dead Cells in the future.
There were many aspects of that ga that could be used for reference.
Such as the multi-weapon system and the popular roguelike ga mode in the future.
Each ti the player died, they would start from the beginning. However, in addition to starting from scratch, players were given so hope as they could inherit so abilities and weapons from previous playthroughs.
As a result, players could continue to grow in each cycle of death, increasing the overall length of the ga.
Originally, this type of gaplay was relatively difficult, and Takayuki had not considered adding this attribute to troid.
Because whether it was troid or Mario, the gas were aid at children, who sought excitent during gaplay.
But it was different in the United States.
There was generally a bit of masochism there, and the more difficult the ga, the more likely it was to be welcod. They would consider it a fashion, especially among young people, who were eager to challenge difficult things.
This was also why Europeans and Aricans almost dominated most of the speedrun ga records; they had a special fondness for this aspect.
Takayuki supervised the entire ga developnt process step by step to ensure that there were no problems. When the ga console was officially released, Street Basketball, Need for Speed, and Street Fighter would lead the charge, with Castlevania following closely behind, leaving Arican players with no ti to catch their breath, so they wouldn't have the ti to focus on other companies' ga consoles, or even other electronic products.
At the sa ti, Matsubashi Miho in the United States had negotiated with multiple advertising distributors, all of whom were willing to publish advertisents out of interest.
Miho also inford Takayuki of this good news as soon as possible.
Takayuki breathed a sigh of relief upon hearing this news. It seed that his strategy was successful, and these people were really willing to at least give it a try. If these advertising distributors were really timid and unwilling to provoke those big manufacturers, he would have so headaches.
However, Takayuki didn't plan to place all his hopes on these billboard advertisents.
"Matsubashi Miho, contact soone nad Bob Wilson over there. This person should be studying at Harvard. I hope to get in touch with him to help promote our ga console as well."
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