At first, Otachigiri actually refused to play Pokémon, even though he bought the ga right away.
But as a review on a male gaming website said, this ga isn't very exciting.
Players nowadays prefer gas that are more thrilling.
Even a role-playing ga like Dragon Quest, which initially follows a storyline of saving a princess, allows you to imrse yourself in the ga at first.
But Pokémon itself isn't very compelling from the start, leaving people without much anticipation to explore further.
However, sotis it seems that a little patience is needed.
When you have the patience to persist to a certain extent, you slowly begin to feel that this ga isn't so bad after all?
It's not just an hour or two; it takes over ten hours of gaplay.
Even though Murakami Ichiro got the ga in advance, because no one except him exchanged Pokémon with him, it was like missing out on one of the greatest joys.
Collecting, training, trading, battling.
Murakami Ichiro's personal enjoynt is more focused on collecting and battling; training and trading are not his thing. This also prevents him from fully describing the greatest charm of these gas.
In the past, Pokémon also faced similar treatnt.
The initial ga reviews only gave it a passing grade.
Because no matter how you look at it, this ga didn't fit in with popular gas; the difference was too big.
At first, Otachigiri wasn't particularly interested in this ga.
But his change of heart towards this ga ca from another companion who also had a GB handheld and Pokémon ga.
That was his childhood friend, not the guy who asked him for Pokémon earlier.
His friend's favorite thing in life was going on adventures everywhere, just like an adventurer in a video ga. Whether it was in the jungle, hills, caves, or other areas, he always loved to explore.
Almost every year during the holidays, he would disappear, and then when school started again, he would excitedly pull out a bunch of random stuff.
There were huge specins of stag beetles, as well as beautiful-looking stone collections; he would happily share them with Otachigiri.
During the school term, this friend naturally didn't have the opportunity to go out adventuring.
But just then, Pokémon ca out.
The mont it appeared, his friend was unstoppable.
The regret of not being able to adventure during school terms was compensated for in this ga. He was almost addicted to Pokémon on the GB every day, discovering sothing new every day, and excitedly sharing the joy he found in Pokémon with Otachigiri during school.
And under this influence, Otachigiri felt that he should give it a try too.
And when he patiently started playing, the instinct of exploration, collection, and developnt of a child was unleashed.
This seems to be sothing every child particularly enjoys doing.
Gradually, he beca addicted too. The two of them adventured together in the Pokémon world, and they also traded their Pokémon, an unprecedented experience that was completely different from any other video ga before.
The first-generation Pokémon produced by GaStar, like the past, had dual versions, Red and Green. Just right, Otachigiri and his friend's cartridges were different, which increased their desire to interact and trade.
In the early days, these dual cartridge versions weren't made to make money but to encourage players to interact and trade with strangers or friends, which could inadvertently enhance their relationships.
Not long after, Otachigiri began to act as a little fanboy, vigorously recomnding Pokémon among the children, hoping they would also play it so they could have more opportunities to trade Pokémon.
At the sa ti, among the children, there were also planted spies arranged by GaStar.
They received benefits from GaStar Electronic Entertainnt. They just needed to patiently play Pokémon, recomnd it to their friends, and they would qualify for a free new ga.
This was a great temptation for the children, and under such attraction, the children's recomndation had a better effect than that of adults.
Then, it spread like cell division.
One person tells two, two tell four, four tell eight...
Slowly, among the children who had a GB, if you hadn't played Pokémon, it seed like a symbol of being out of touch. This kind of promotional effect had truly been achieved.
And the charm of the ga itself was truly unleashed.
"President, it's really effective. The daily custor flow in the three restaurants we opened is almost at full capacity. Every player in the Pokémon restaurant is happy to exchange with each other, and ga sales are increasing!"
Kou Takashi, in charge of marketing, was quite excited.
He knew that GaStar Electronic Entertainnt had also had a successful marketing campaign before, which was to make Dragon Quest popular through manga collaboration. But after all, he hadn't experienced it firsthand. This ti, he participated personally, experiencing a ga that wasn't well-received suddenly making a coback through promotion.
"Spread this good news on the internet. It's like boosting morale, letting everyone know about it, and then we can announce our plan to expand overseas."
"Okay, I'll do it right away!"
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