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If it were in Takayuki's previous life, wanting to develop a Doom Warrior wouldn't have been impossible, but the amount of code and other configuration requirents would not have been sothing one person could easily handle.

But in this world, 1994 is already equivalent to 2004 in my previous life. In Europe and Arica, the use of 3D graphics effects to make movies has already beco popular, giving birth to many special effects blockbusters that have shocked people in this world.

However, the people of this world don't seem to have thought about using it to make more interesting gas or creating related graphic engines.

And creating a ga graphic engine is sothing Takayuki has always wanted to do.

Finally, he fulfilled this dream in recent tis, creating the first ga-specific graphic engine in this world.

Then, with the graphic engine as the foundation, making a 3D first-person shooter ga was much simpler.

Just directly apply the repeated code to the engine, then import the various graphics that have already been drawn, and everything falls into place naturally.

A demo of Doom, with about ten minutes of gaplay content, was completed.

This is also the world's first first-person shooter ga.

However, the slight regret is that Takayuki has not yet completed the ultimate transformation of the ga. Currently, you can only operate the mouse to attack enemies within a horizontal 360-degree range.

Human capacity is ultimately limited, and there's still a bit of a way to go, but it's basically t Takayuki's requirents.

Takayuki was a little excited when the ga was successfully developed.

Then he handed this demo ga to the mysterious person online.

Nintendo is truly the master of the world: "Mysterious person, I have fulfilled your request. This is a brand new type of ga, but for now, it can only be considered a demo. To truly complete the full ga, it's not possible for alone. It will require more cooperation, so I can't keep it confidential anymore."

Aya looked at the ga that had already been sent over with surprise.

It's really a brand new type of ga? And it uses so-called 3D graphics interface.

She guessed wrong after all. With curiosity, Aya downloaded and completed the ga, then carefully checked the program code to ensure there were no hidden dangers.

This was a habit she had developed over the years. Even though she trusted Takayuki's integrity and believed he wouldn't do anything like that, she still had to follow her own rules.

Mysterious person: "Let play first, whether it's a demo doesn't matter. I'm a bit surprised that you can develop a completely new type of ga again."

Nintendo is truly the master of the world: "Hehe, there are many things you didn't expect. I hope we can have more opportunities for cooperation in the future. Whether you want money or gas for trade is no problem."

"Okay, I look forward to our next collaboration."

After saying that, Aya logged off directly. At this point, the inspection of the ga program had also been completed. She couldn't wait to enter the ga and start trying it out.

DOOM?

This na sounds very explosive. It seems to be a more violent ga.

Aya doesn't really resist violence. The ga she created is actually a violent ga, but when she clicked on the play option, she was stunned.

On her computer screen, it was a first-person perspective holding an unknown firearm, and there was a crosshair-like mark in the center of the screen.

At this point, a prompt option appeared in the lower right corner.

'Please move the mouse to aim the crosshair at the monster, then click the mouse to complete the kill.'

This ga is just a simple trial level.

The overall process takes only about ten to fifteen minutes.

This is also the limit that Takayuki can achieve.

Developing such a 3D graphics ga, or a pseudo-3D graphics ga, requires a code that is several tis more than the ga code in the era of the Red and White console. It's no longer a ga that can be completed simply by relying on talent.

That requires more people to help, to complete many tedious programming tasks.

So, even though Takayuki alone spent three months, he could only create such a trial content for the ga.

The future will be much better.

He has already created the world's first ga graphic engine based on his slightly blurred mories from his previous life.

With this engine as a foundation, he will arrange for a new team next, about fifty people specifically to optimize this engine, and then truly rely on this engine to create a masterpiece, and then prove to the world that electronic gas will enter a truly industrialized era.

The era of small workshops for 8-bit and 16-bit consoles will be gone forever.

Takayuki simply gave this demo ga to the mysterious person as a reward. But he didn't intend to give up the Doom series. He planned to shock the world again with this ga.

As for Aya, after aiming and shooting according to the instructions, the monster fell to the ground, and suddenly Aya felt like another new world had been opened up.

This kind of scene has a stronger sense of imrsion, making it feel like you're really fighting monsters with a gun in your hand.

It's amazing. How did Takayuki's brain co up with so many amazing ideas?

Aya isn't particularly interested in the ga Doom. She also doesn't have much feeling for first-person shooter gas. On the contrary, she prefers combat where you can see the characters.

But at this mont, she once again had a new inspiration.

If she could zoom out the perspective a bit and see the characters, it should be interesting.

But... how to achieve it?

Aya imdiately began to analyze the entire underlying code of Doom. For her, this was a piece of cake. Moreover, Takayuki didn't even do any program protection, and he directly gave the code to Aya in a completely open-source manner.

Because it's open-source, she can better understand the rules of the entire program operation.

But after looking at it for a while, Aya felt a little frustrated.

Even though she really had programming talent, it was like the problems Takayuki encountered.

This is not a job that one person can easily handle.

Unless there is help from a ga engine, which can to so extent solve most of the problems of writing repetitive code. But even so, it's still very difficult for one person to make it.

If Aya wants to truly realize the ideas in her mind, she also needs to start seeking the cooperation of others.

At this mont, Aya is becoming more and more admiring of Takayuki. Although it's a demo ga, with only half an hour of gaplay, it's still very innovative. Will his inspiration ever dry up?

According to her investigation, Takayuki is just a university dropout. Could it be that he suddenly gave birth to genius inspiration because of emotional setbacks?

Then, should she also consider getting in touch with emotions and suffering setbacks?

You are reading Video Game Tycoon in Tokyo Chapter 155: Difficult production on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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