Font Size
15px

A legendary indie ga creator recruiting staff to develop a large-scale ga.

That alone was already a strong promotional hook.

Lorenzo’s team focused heavily on this angle in their publicity, attracting people who were already curious about the account "Nintendo Damn It Is the Ruler of the World."

Marcus was one of them. He ca for the interview partly because of the high salary, and partly because he wanted to see the true face of this legendary creator.

But what he absolutely did not expect was that this legendary creator didn’t show his real face at all.

Instead—

A huge, spherical head mask.

On it was an eerie smiling face, with a faintly unsettling vibe.

Oddly enough, it actually fit the temperant of this indie ga creator rather well.

After all, only soone with a strange personality like this could make those interesting indie gas, right?

"Ahem. Mr. Marcus, correct? Graduated from an Ivy League university with a major in digital intelligence—a very popular field right now. You also designed multiple software projects during your ti in school."

Hearing Takayuki’s voice, Marcus imdiately straightened up, unconsciously puffing out his chest.

"Yes. I’m fairly confident in my programming abilities. If your company has plans for large-scale ga developnt, I believe I’m fully qualified."

"Good. Then you’re hired. You can start work tomorrow."

"Okay—wait, what?"

Marcus only realized afterward how fast that interview had been.

Takayuki had barely hesitated after looking at his résumé.

Anyone who could perform well at a top university was generally capable.

Whether Marcus could handle extrely complex ga developnt was unclear.

But developing sothing like Fortnite? That wouldn’t be a problem.

"A dedicated HR staff mber will contact you later. You can report here tomorrow and prepare to start developing the new ga."

Marcus said, "Um, I have one question."

"What is it?"

"Our company is preparing to develop a ga called Fortnite, right? And I heard we need to finish it quickly. Will there be a lot of overti?"

"Overti? No, no. Our company doesn’t have an overti culture."

"...Then this ga—"

"Relax. This ga will be much simpler to develop than you’re imagining, even though it’s considered a large-scale title."

Fortnite itself didn’t have particularly difficult technical hurdles.

Most of its systems were based on already well-established ga developnt techniques.

On top of that, the Unreal Engine in this world was far more powerful than in Takayuki’s previous life, with richer databases and developnt resources.

A team of around a hundred people developing a ga like Fortnite really wasn’t a big issue.

And beyond initial developnt, the ga would still require ongoing maintenance and updates—it was never ant to be static.

Hearing that there would be no overti, Marcus visibly relaxed.

The ga industry was extrely competitive these days.

Overti had beco the norm, severely affecting daily life. He’d genuinely been worried about having to work nonstop day and night to finish Fortnite.

But still...

Deliver high quality, in a short ti—was that really possible?

No.

Or maybe... it actually was.

One na imdiately ca to Marcus’s mind.

The god of gas.

Takayuki.

As for the legendary indie developer standing in front of him...

Marcus wasn’t sure if he could pull it off.

Still, the man’s reputation was solid, and he’d already promised no overti. Even if the ga couldn’t be finished on schedule, that would be understandable.

Maybe those aggressive deadlines were just pressure from investors—reality would have to be considered eventually.

Marcus left the room with his acceptance notice. Dozens more candidates were still waiting for interviews behind him.

Although Fortnite wasn’t particularly hard to develop, the schedule was extrely tight. The goal was to finish within half a year and push the ga to market as soon as possible.

Even the interview process had to move fast. Every ti node had to be locked in tightly—there was no room for wasted ti.

The interviews lasted only three days.

Over two hundred people were interviewed.

Takayuki fully unleashed the incredible stamina he’d built up over decades of developnt work.

Out of more than 170 interviewees, 120-plus were accepted.

Then, developnt on Fortnite officially began.

In its original version, Fortnite hadn’t actually been centered around battle royale gaplay.

It was only later, after a suddenly explosive battle royale ga appeared, that Fortnite followed the trend.

In this world, Takayuki simply set all other modes aside and focused exclusively on battle royale from the start.

Other gaplay modes could be added gradually later—this was ant to be a long-term live-service ga.

Marcus officially started work the very next day after his interview.

However, since Takayuki was still busy with interviews, Marcus initially thought the first few days might be relatively relaxed.

But when he followed HR to his workstation, he discovered that his desk was already fully equipped with a computer—and a printed stack of docunts.

Those docunts were a ga developnt plan written personally by Takayuki, already broken down in detail.

Marcus was a programr. His current task was to write the ga code for the "harvesting and dismantling objects" chanic—breaking down environntal objects using tools—and integrate it into the Unreal Engine developnt environnt.

That didn’t stump Marcus at all. The task was clearly defined, and he estimated it would take him about a week to complete.

What surprised him was that when he looked around, every other workstation had similar developnt plans laid out.

And those plans were clearly tailored to different roles.

There was no way everyone was working on the sa feature—otherwise it would just be duplicated labor.

Which ant—

This boss had assigned specific responsibilities down to each individual.

Was he really that hands-on?

This was nothing like what Marcus had imagined.

But there was an upside.

You just followed instructions and executed tasks.

No need for extra thinking. No need to brainstorm creative ideas.

Under that structure, developnt efficiency would actually be quite high.

Suddenly, Marcus started to wonder—

Could it really be possible to finish a large-scale ga in just half a year?

Over the next two days, new employees continued to join the company.

Their experience was identical to Marcus’s.

Task lists were placed on their desks.

They completed the tasks.

On each of their computers was an industrial managent system. Once a task was completed, it could be submitted directly, and a new task would automatically be assigned.

This ti around, employees weren’t required to take much initiative.

They just had to follow the process step by step.

Overall planning was handled entirely by Takayuki alone.

After all—

Ti was tight.

You are reading Video Game Tycoon in Tokyo Chapter 1186: Can It Be Done? on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
Share with your friends
Library saves books to your account. Reading History saves recent chapters in this browser.
Continuous reading

You may also like

Death Notice cover
Trending now

Death Notice

Gluttonous Monk ·Horror

Heisagiftedandintelligentyoungman.Heisamurdererthatenjoysthebloodshed.He...Readmore Heisagiftedandintelligentyoungman.Heisamurdererthatenjoystheblo...

No reviews yet. Be the first reader to leave one.
Please create an account or sign in to post a comment.