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After the release of Grand Theft Auto V, its online popularity remained extrely high, and Arican players in particular showed exceptional enthusiasm for the ga.

Perhaps this was because the ga’s story background itself was set in the United States, modeled after Los Angeles—a famous Arican city—giving Arican players a strong sense of familiarity.

On the first day, including preorders, total sales across all platforms reached seven million copies, with more than half of those sales coming from the U.S. alone.

The figure of seven million was displayed in real ti on the official website of the Battle platform, making it the most authoritative data available.

This number was also sothing Gastar Electronic Entertainnt deliberately showcased—to make competitors feel a little uncomfortable.

Just imagining how awful it felt for them was enough.

Companies like Mikuf were especially affected.

After competing with Gastar Electronic Entertainnt for so long, a single one of their gas now matched the combined sales of several of Mikuf’s most popular titles.

The Mikuf team felt sick just looking at it.

But purely from a ga developer’s perspective, all they could feel toward this ga was admiration and respect.

Gastar Electronic Entertainnt’s team cohesion was unquestionably strong.

At the sa ti, their technology was also the most advanced in the industry.

Not to ntion that the vast majority of ga studios on the market were using the Unreal Engine developed by Gastar Electronic Entertainnt.

With this title, Gastar Electronic Entertainnt once again achieved nurous technical breakthroughs.

The number of destructible environnts in the ga increased severalfold compared to before, yet thanks to new programming techniques and AI computation thods, the ga’s file size didn’t grow by much.

Many ga companies wracked their brains trying to figure out exactly how so of these features were implented.

What was sowhat reassuring was that Gastar Electronic Entertainnt didn’t hoard its technology.

They maintained their technological lead, but they were also generous in integrating certain advancents directly into the Unreal Engine, making them available to developers.

Of course, others had to wait—new technologies always had to let Gastar Electronic Entertainnt reap the first wave of benefits.

Within the ga industry, the release of GTA V caused a major stir. Players were completely hooked, as if they had never played such an outstanding open-world ga before.

According to Gastar Electronic Entertainnt’s statistics, GTA V brought in a large number of new players.

Most of these newcors were Arican players.

Beyond that, GTA V also sparked widespread social discussion.

Previously, many gas had only lightly touched on real-world issues.

After this release, articles analyzing the story of GTA V began appearing online.

One such article stood out in particular because of its author: a forr U.S. special forces mber who had received nurous honors and once held classified positions.

Now in his sixties, he had beco deeply obsessed with video gas after discovering them in his forties.

The article’s title was provocative and eye-catching from the start:

"GTA V: Arica’s Fig Leaf Torn Away by Japan"

"...In GTA V, I can personally attest to one thing for everyone who’s played it: the two governnt agencies depicted there really are capable of doing the things shown in the ga—and possibly even worse. I myself once held certain positions and therefore know quite a bit. I can’t say too much, but you’re free to imagine based on the ga’s story."

Once this forr special forces mber published his article, the scope of discussion imdiately expanded.

Anyone with a reasonably sound mind could tell which two real-world agencies the ga was referencing.

As a result, so Aricans began to panic.

Was it really that bad? Had they elected such rotten people? When did the Arican spirit start to rot away?

The two U.S. governnt agencies reacted quickly, dispatching spokespeople to condemn the ga as irresponsible.

They insisted they had never done such things and were being unfairly sared, claiming they had always faithfully fulfilled their duties.

Hardly anyone believed them.

Because those two agencies already had a history.

Previously, no one had paid much attention to it—but once GTA V’s influence grew, people with too much free ti seriously began digging up their old scandals.

Whether due to honesty or stupidity, those agencies hadn’t deleted or suppressed that past dirt, allowing it to spread freely.

That left them in an extrely passive position.

With this evidence circulating, even more people stopped believing anything those agencies said.

At the sa ti, independent U.S. TV stations adopted a "watch the chaos burn" attitude.

They launched live streams that repeatedly showcased in-ga content mocking the two agencies.

Anything that made the agencies look bad was fair ga.

It drew massive attention to their channels, which in turn attracted more capital.

They didn’t care what happened to those governnt agencies in the end—they just wanted the clicks and profits.

The general public’s mindset was even simpler: they just wanted to see blood spill.

As for changing reality? That seed unlikely.

A single ga could never change the real world—at best, it could give people a mont of clarity.

So these guys have such a dark side. Guess we shouldn’t trust them so easily anymore.

That was enough.

Gas only needed to bring people enjoynt.

And this release also brought an unexpected bonus.

Many players started GTA V, and upon seeing the number "5," naturally grew curious about the earlier entries.

What confused them slightly was that the GTA series had never followed a strict nurical order.

Earlier titles used subtitles—GTA: San Andreas, GTA: Episodes from Liberty City—and then suddenly the newest entry was called GTA V.

This left many new players baffled, completely unsure why the naming was so strange.

Veteran players, however, were unfazed.

Gastar Electronic Entertainnt skipping a "Part 2" and jumping straight to "Part 3" had long been standard practice.

Expecting them to follow conventional rules was unrealistic.

And while new players were confused, they still obediently opened their wallets and bought the earlier GTA titles.

If GTA V was this good, they naturally wanted to see what the previous gas were like.

Perfect timing, too—the GTA series launched a discount campaign, making new players even more willing to buy.

As a result, sales of the earlier entries surged over the past few days, with each title selling over one million copies within a month—an unexpected but welco surprise.

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