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Infinite World was released.

It launched ten days after the end of the Gastar Carnival.

Just as Takayuki had originally predicted, this year’s Gastar Carnival did indeed see a decline in player attendance.

Although the drop was only about three percent, it was enough to prove that Mikfo’s Infinite World had produced an unexpected impact.

Many players wanted to get their hands on this hyped, "generation-defining" ga the mont it launched.

At the sa ti, however, all kinds of rumors and public opinions about the ga were circulating everywhere.

So people claiming to be insiders revealed that Infinite World was, in fact, only a half-finished product—an empty concept with many of the promised gaplay features unlikely to ever materialize.

But those voices were quickly suppressed and failed to make much of a splash online.

Takayuki also bought the ga himself, planning to go ho and properly experience this so-called next-generation title.

He wanted to see whether it would actually be better than No Man’s Sky had been in his previous life.

"What are you playing, Takayuki?"

At ho, Takayuki was in his study, ready to seriously try Infinite World.

Aya walked in carrying a plate of cut fruit and curiously looked at the computer screen in front of him.

"A ga Mikfo just released. It’s called Infinite World."

"You’re playing it too?" Aya said in surprise. "I saw a lot of people online today saying they were playing Infinite World."

Takayuki nodded. "Yeah, the hype is huge right now. It’d be a waste not to try it."

"But didn’t you say in etings before that this ga would have a lot of problems and wouldn’t be very good? And lately there’s been a lot of negative news online too—it kind of confirms what you said."

"You don’t really know until you play it yourself. Oh, where’s the kid?"

"Xiaong is being looked after—no need to worry. I’ll watch you play first. If it’s fun, I might try it too. Didn’t this ga say it would have multiplayer? We could play together."

Takayuki shook his head and pointed at the screen. "There’s no multiplayer anymore. Looks like this team has very little developnt experience—they ran into a lot of problems and had no one to help them solve them."

"Huh? It’s just multiplayer. How hard could that be?" Aya didn’t quite understand.

"For Gastar Electronic Entertainnt, it’s not hard at all. But for ordinary developers, it really isn’t that easy."

Aya thought for a mont. In her head, she could already co up with at least three ways to implent multiplayer.

But that was based on her more than twenty years of ga developnt experience.

On top of that, she had Takayuki, Gastar Electronic Entertainnt, and their internally customized Unreal Engine.

With all those advantages combined, multiplayer felt trivial to her.

But for so people, it really was a serious challenge.

"Alright, I’m going in. Just watch for now. If you want to play, tell —I can let you have a turn."

Takayuki pulled over a chair and gestured for Youcai to sit beside him.

Aya sat down next to him, gently leaning against his side, patiently watching him play.

Takayuki adjusted his posture slightly, then settled down and entered the world of Infinite World.

The young man with the afro ultimately failed to solve the multiplayer issue before release.

They had beco entangled in chaotic logic and tangled code.

At first, their team had only a dozen or so people, and collaboration was relatively smooth.

Later, Mikfo sent over a hundred developers to provide technical support, which helped solve so of the more complex coding problems.

But new issues soon erged—the newly added programrs didn’t fully understand their developnt approach.

He constantly had to communicate with them, trying his best to ensure their code could integrate stably with the core ga.

Just that alone was already exhausting.

In the end, they didn’t even manage to finish a multiplayer mode.

Just as Takayuki had said, the young developer was too inexperienced.

And Mikfo didn’t provide sufficient support either.

Mikfo’s own ga developnt capabilities weren’t particularly strong to begin with, so they couldn’t offer much high-level technical assistance.

Being able to ease manpower shortages was already the best they could do.

In truth, given another six months, the problems could definitely have been solved—but Myron Case refused.

He insisted the ga be released on schedule.

According to him:

"Gastar Electronic Entertainnt’s gas always release on ti—sotis even early. Why can’t you do the sa? Why do you always run into so many problems?"

The developers could only suffer in silence.

Gastar Electronic Entertainnt didn’t delay gas because they only announced release dates when the ga was basically finished.

If it wasn’t ready, they simply wouldn’t announce a date.

That way, even if sothing unexpected happened, they had room to polish the ga further.

And players were very forgiving toward Gastar Electronic Entertainnt.

If another company refused to announce a release date after a ga reveal, they’d probably be torn apart by players.

But Gastar Electronic Entertainnt could afford to be "willful."

Because players knew they would deliver the best gas.

"Sigh... let fate decide, I guess..."

The young man with the afro looked at the released ga and could only shake his head helplessly.

But he had no intention of giving up.

No matter how the sales turned out, that wouldn’t be his reason to quit.

He had already arranged things with his team—their upcoming work would be anything but easy. They would need to quickly make up for the ga’s early shortcomings.

This was a ga they had poured their hearts into. They didn’t want it to remain a permanently unfinished regret.

So he intended to give it everything he had to fix it.

As for player reputation, he no longer had much hope.

On day one, Infinite World exploded in sales.

First-day sales exceeded one million copies—what should have been a mid-scale title unexpectedly showed the potential to rival major releases.

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