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At this point, Myron Kess had poured more than half of the ga division’s resources into Infinite World and had little interest in dealing with Gastar Electronic Entertainnt’s invitation.

The Olympics weren’t being held in the United States anyway. He had no passion for video gas, and even less of the kind of idealism about gas that Takayuki possessed.

To him, video gas were purely a money-making tool—a ans to boost the influence and sales of his smartphones and PCs.

Right now, the hype surrounding Infinite World was already no weaker than Cyberpunk 2077 had been in its early days.

Well-versed in marketing and promotion, Myron Kess directly instructed his team to launch an aggressive, high-intensity marketing campaign.

This ga was destined to be a groundbreaking product, and their brand would rise again thanks to Infinite World.

By now, Myron Kess had already invested over a hundred million in this ga—and he was still generously increasing that investnt.

Compared to the enthusiasm of Myron Kess and the marketing team, the young developer with the afro in the ga developnt departnt looked deeply frustrated.

"This technical bottleneck just can’t be broken."

The afro-haired young man stood with more than a dozen others, discussing the developnt of Infinite World.

"Is it really impossible to add multiplayer gaplay?" he asked first.

Another programr with a technical background shook his head. "No. At least not with the current schedule. Unless Mikfow is willing to delay the project by another six months, we simply can’t make the networking tech work."

"Six months..." The afro-haired young man sighed. "The boss wants us to release the ga yesterday."

He looked miserable.

Then he asked again, "What about the building mode? Can that be implented?"

The programr replied, "That mode is even more complex and difficult than multiplayer. First, we need enough ti for modeling. Part of that work can be handed over to AI, which would save us quite a bit of ti—but even so, with the current schedule, it’s still impossible. If only we’d had enough people from the very beginning."

The afro-haired young man said helplessly, "A hundred people is already the maximum Mikfow is willing to provide."

Infinite World was this young man’s dream ga.

He had loved video gas since childhood and devoted himself to ga technology developnt.

One day, when inspiration struck and he conceived a nearly infinite world, he was ecstatic.

He brought his dorm mates together to start developing the ga and created its basic prototype.

But a prototype alone wasn’t enough—the ga needed far more content to fill it out.

Relying solely on the gimmick of an infinite world was no fun at all.

As a player himself, he could at least tell whether a ga was fun or not, even if he couldn’t clearly explain why it wasn’t fun.

Up to now, after countless brainstorming sessions, the team had envisioned many different gaplay modes for this title.

These included building mode, multiplayer mode, combat mode, space battles, raiding, bounty systems, and more.

Only when these systems were combined would the ga truly feel interesting.

When they first took the stage to promote the ga, these features were used as selling points and successfully attracted a lot of attention.

But so far, the only features they had actually managed to implent were the infinite world itself, a very rudintary space combat system, and simple resource gathering and spaceship production.

If Gastar Electronic Entertainnt were making this ga, Takayuki would likely have decisively assigned a team of over a thousand people and scheduled a developnt cycle of more than three years.

Only then could the ga’s content be sufficiently rich—rich without becoming repetitive or boring.

At Mikfow, though, the funding was indeed generous, but manpower was handled with extre stinginess.

Myron Kess flatly refused to hire more employees for ga developnt.

He was willing to outsource so asset creation.

But realizing all of the afro-haired young man’s ideas that way was extrely difficult.

Outsourced teams might painstakingly produce assets, but the core developnt team often couldn’t integrate them into the ga due to technical issues.

Once integrated, nurous bugs would appear—and fixing those bugs took ti too.

In the end, the biggest problem was simply not having enough ti.

And Myron Kess was absolutely unwilling to budge on that point.

He believed gas didn’t need to be made in such fine detail—having eye-catching gimmicks was enough.

That alone would attract players.

"I’ll go talk to the boss again and see if there’s any way to get the release delayed," the afro-haired young man said.

At this point, he was out of options.

He even felt a bit of regret—he should have gone to Gastar Electronic Entertainnt back then.

They might have paid a little less, but they would probably have been easier to work with.

After all, that was the company run by the god of gas.

But thinking about that now was aningless.

A few minutes later, the afro-haired young man returned dejectedly to the group with bad news.

"The boss won’t agree to a delay. We can add another fifty people, but that’s the absolute limit."

"Fifty people..." soone said bitterly. "That’s aningless for a project of this scale. There’s barely more than a month left until release—it’s impossible."

The afro-haired young man clenched his teeth. "We’ll do our best. No matter what, at least we’ll have tried. If the ga doesn’t perform well at launch, we can slowly make up for it afterward and add everything we originally wanted to create."

"That’s all we can do..."

The dozen core developers returned to their workstations, each weighed down by heavy hearts.

They had gone nearly six months without a break, working more than twelve hours a day.

In reality, much of that ti wasn’t very productive.

But they had no choice—when they hit technical roadblocks, all they could do was rack their brains for solutions. If they couldn’t solve them, they were stuck.

After seeing the afro-haired young man off, Myron Kess was actually in a pretty good mood.

That was because the hype around Infinite World was indeed strong. Quite a few people had already bought Mikfow’s PCs and consoles in advance just for this ga, boosting sales by more than 50 percent compared to before.

This, in turn, had caused Mikfow’s stock price to surge rapidly in a short period of ti—overall, a very solid return.

At this point, even if the ga’s reputation completely collapsed after launch, it wouldn’t matter much.

The hardware had already been sold.

Players could rage and refund the ga if they wanted—he had already made his money through hardware sales.

And besides, even if this ga failed, didn’t he still have other gas to fall back on?

You are reading Video Game Tycoon in Tokyo Chapter 1122: A Major Problem with the Infinite World Game on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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