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"By the way, how is the progress on your current technology?"

"Very fast. I expect the ga to officially launch early next year. Right now, the demo is already ready for testing. I originally planned to show the boss the demo, but... now might not be a good ti."

The departnt head nodded. "Yeah, it wouldn’t be appropriate to report this to the boss right now. But he’ll probably only be angry for a few days. Once his mood improves, you can show him the results—I’m sure he’ll be very pleased."

Seeing that several recent projects had failed, the departnt head felt that if this young man’s project made significant progress, it would have great potential.

"Alright, I’ll keep working hard," the young man said, his eyes shining.

In his heart, he had already ford a very ambitious goal.

He wanted to follow the example of Cyberpunk 2077—to promise ultra-long-term content updates and turn his ga into a long-term project.

Judging from the current prototype of his infinite-world ga, it still fell short of the ultimate form he envisioned.

But he felt that launching the ga next year wouldn’t be a problem. Players would surely be captivated by the endlessly random worlds.

After all, so many successful open-world gas already existed. Many players had clearly expressed how much they loved this type of ga.

Back on Gastar Electronic Entertainnt’s side, Takayuki finished tracking several projects. The 2020 Olympics was a key focus, but his own gas were just as important.

Returning to his office, he turned on his computer and casually browsed for interesting gas on BattleNet.

Randomly checking out newly released gas on BattleNet had now beco part of his job.

He enjoyed seeing people in this world develop interesting gas—experiencing video gas different from those of his previous life.

At the sa ti, he also wanted to learn how developers in this world made gas.

Although mainstream ga developnt thods had largely spread from his own influence, there were always rebels who took different paths and created gas that diverged from his expectations.

Even Takayuki believed that he should always keep learning rather than becoming complacent.

"Gas launched today... a total of 163. Hmm... that’s quite a lot."

Takayuki filtered all the gas released within the day and reviewed them one by one.

For gas that clearly lacked effort—looking like random doodles—he marked them for closer inspection later. If they turned out to be reskins or gas made purely to pad the numbers, he would directly take them down.

Since the earlier mass takedown of low-quality cyberpunk-style gas, hardly anyone dared to object to Takayuki’s takedown decisions anymore.

Developers who were dissatisfied could file appeals—but the mont they learned that the takedown decision ca directly from Takayuki himself, they imdiately fell silent.

After all, this was the "God of Gas" personally deciding their ga was unworthy. That ant he had at least played it—and the developers themselves knew exactly how much effort they had put in. There was no room for argunt.

"Padding. Padding. Padding."

Takayuki began playing the gas he had marked.

After trying them, he found that every single one was indeed a padding ga.

So didn’t even have gaplay—only a start screen, with no actual playable content.

They weren’t even half-finished products.

At the very least, they could have included a short story summary when starting the ga—then Takayuki might have considered them minimally sincere.

But these developers were unbelievably careless.

"Strange..."

Takayuki frowned, deeply puzzled.

There were far too many sloppy gas.

In just one day, fifty or sixty gas were obviously rushed and perfunctory—and actual gaplay confird how bad they were.

That such gas passed review ant the BattleNet review team clearly hadn’t been doing their job.

It seed he needed to have a serious talk with Bellrade, the head of the BattleNet platform.

Takayuki usually left business operations to Matsuhashi Minoru, but when it ca to gas, he wouldn’t be lenient.

He made a note about Bellrade in his notebook, planning to call him shortly.

For now, though, Takayuki continued evaluating the remaining gas.

Out of the 163 gas, only about a dozen could be considered passable.

And among those, maybe two or three were genuinely fun.

The odds were depressingly low.

The main problem was simply that too many gas were padding.

No—this couldn’t wait.

Takayuki picked up the phone and directly called Bellrade.

"Boss, what can I do for you?" Bellrade answered quickly, even though it was still late night in the U.S.

"Bellrade, tell —what has your BattleNet review departnt been doing lately? Why are there so many gas that are clearly terrible?"

"Huh?" Bellrade froze.

"It seems you don’t even know what’s going on. Your managent of BattleNet lately has been... inadequate."

"Th-this... Boss, I—"

Cold sweat broke out on Bellrade’s forehead.

Takayuki was usually friendly and approachable, often mingling easily with employees.

But once he beca serious, the pressure was suffocating.

"Boss, I’m not fully aware of this situation either. I’ll investigate imdiately," Bellrade said nervously, then quickly hung up to contact his subordinates.

Bellrade had always been diligent since taking charge of BattleNet, but as the platform expanded, his responsibilities kept growing.

The PC BattleNet platform was no longer his sole focus.

BattleNet on other consoles was now producing results more easily.

Takayuki patiently waited for about ten minutes. During that ti, he replayed a few gas released over the past few days.

Recently, he had occasionally been checking out newly released PC BattleNet gas—sothing he hadn’t paid much attention to before.

Now that he had discovered so many padding gas, he couldn’t help but feel baffled.

You are reading Video Game Tycoon in Tokyo Chapter 1086: Games Made Just to Pad the Numbers on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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