In the demo, the Solar Knight used the ti dial to travel seamlessly through various eras.
Each ti period had its own unique scenery and atmosphere.
One mont you'd be fighting enemies in one tiline, and the next, you'd find yourself in another era battling an entirely different group. It was a fascinating experience.
Clearly, the players were captivated—eyes wide, glued to Okawa Yoichi's live demo.
Soon, online discussions about Solar Knight: Chrono Odyssey began flooding the internet.
People started comparing it directly to Cyberpunk 2077 by Gastar Electronic Entertainnt.
"Cyberpunk 2077 is clearly that massive, content-rich ga with multiple character paths. Every kind of player can find sothing to love in it. But Solar Knight is different—it's still an old-school adventure wrapped in a fixed storyline. The only 'new' thing is the fancy ti-jumping presentation."
"But that single feature alone is amazing. Personally, I loved the seamless ti transitions in Chrono Odyssey. Honestly, I'm not a huge fan of Cyberpunk 2077's overwhelming content—it feels more like a job than a ga. You feel pressured to complete sothing every day. Solar Knight is nicely contained. 30 to 40 hours and done."
"If we're talking return on investnt, Cyberpunk 2077 clearly wins. It's full of fresh content waiting to be explored. Solar Knight is short."
...
"Not every ga needs to be long to be good. Gas are about fun—why are we talking ROI like it's a business report? That kills the joy."
"Actually, I think longer gas are better. I ntioned ROI as a taphor, not to judge the ga."
And just like that, debate raged on, neither side backing down.
The highlight of Solar Knight's showcase was Sorei Electronics' new ultra-fast loading technology.
That demo made quite an impact—truly impressive.
But it also created a new problem: this ga might remain exclusive for a long ti.
Only a fixed hardware setup can guarantee consistent performance for every player.
On PCs, Chrono Odyssey might not be so "chrono"—not every player has a fast SSD, let alone one that reads at several GB per second.
Shortly after Sorei's press conference wrapped up, it was ti for Brown Entertainnt to take the stage.
To players, today felt like Christmas.
It had been a long ti since the industry saw so many big-na companies rush to drop major titles at once.
The last ti sothing like this happened was when Gastar launched its latest console alongside several blockbuster titles, utterly overwhelming the competition.
Huck Brown opened his showcase right on schedule.
Unlike Sorei's dramatic buildup, Brown's approach was refreshingly direct.
As soon as their venue opened, they revealed their big announcent: a massive new online RPG.
The ga blended role-playing elents with first-person shooter chanics—very reminiscent of Destiny 2.
But while Destiny 2 was set in a sci-fi galactic universe, Brown Entertainnt's title was grounded in an alternate version of modern society.
In this world, society had collapsed following World War III. Anarchy ruled. Cities lay in ruins. Humanity struggled to survive.
The post-apocalyptic setting imdiately caught everyone's attention. And thanks to its RPG elents, online gaming fans were hooked from the start.
More importantly—it was free.
At least the base ga would be free to play. Brown himself appeared on stage and promised massive yearly expansions, seasonal updates, new dungeons, gear, and more.
His ambition? To build an RPG as vast and imrsive as The Oasis from the Ready Player One movie. The scale he envisioned was enormous.
But he did have the resources to pull it off.
He also announced the developnt of several new single-player titles, though without gaplay trailers—just a few well-placed promises to get fans dreaming.
By the end of the day:
Gastar Electronic Entertainnt had dropped its crown jewel: Cyberpunk 2077, along with a companion animated series, set to release around launch.
Sorei Electronics unveiled its next-gen console and Solar Knight: Chrono Odyssey, showcasing seamless ti travel and high-speed loading.
Brown Entertainnt introduced a massive online FPS-RPG hybrid, aiming to be the next Oasis, free-to-play and ever-expanding.
Each company brought its own strengths, and excitent was at an all-ti high. Players began aligning into three distinct fan camps based on their preferences.
But there was still one company left.
Mickford.
Originally known for smartphones, Mickford had branched into gaming thanks to its deep financial reserves, gaining so solid market share.
This ti, they were clearly planning sothing big.
But with the previous three showcases setting the bar so high, anything underwhelming from Mickford would risk becoming little more than a stepping stone for the others.
Which is why the person feeling the most pressure right now was probably Mickford's presentation host.
"Are you brain-dead?! How many tis have I told you—it's 24 teraflops, not 12! The 12T is the max expandable capacity, not the default!"
"You call yourself a host? I'm honestly ashad. You're a disaster."
Backstage, several Mickford tech leads were losing their minds on the presenter, grabbing him by the collar and tearing into him.
This poor host had far too much to morize—and after watching the success of the other companies' showcases, everyone expected him to make Mickford's show just as explosive.
But at the end of the day, he was only human.
Overwheld by the pressure, he was forgetting key points left and right, still struggling to morize the full script.
And watching all this unfold silently from the sidelines... was Myron Case.
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