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"This is a ga trailer, right? Just the opening CG, right?"

At that mont, soone in the crowd said this, and everyone turned to look toward the stage.

Takayuki seed to hear and imdiately responded:

"The scene you just saw was shown from a god's-eye perspective. But what you might not know is that the Trauma Team mber who survived at the end is actually the ga's protagonist. And all of those actions were perford in real ti by one of our staff."

"What?!"

Everyone was stunned.

All of that was real gaplay?

The effects were insane.

It wasn't just about how good the graphics were — at this point in tech developnt, visuals have already hit a bottleneck.

That's why Takayuki started exploring AI technology, hoping to make gas feel more real in new ways.

What they just witnessed had movie-level visual presentation.

It felt like being inside a blockbuster — sothing few gas could match.

Maybe the closest comparisons would be Uncharted or tal Gear Solid.

But now Takayuki was saying: all of that was real gaplay. What you saw, you'll be able to play.

Seeing the audience's skeptical expressions, Takayuki smiled:

"I know, you might still find it hard to believe. But don't worry — next, we'll show you the sa mission from a different angle. This ti, it'll be from the player's combat perspective."

The venue dimd again. The screen replayed the mont the first Trauma Team squad was wiped out.

Then the protagonist jumped out of a flying vehicle in first-person view.

"Switch perspective," Takayuki said.

The screen switched to a third-person view, showing the protagonist with gun drawn.

This perspective was clearly more comfortable for most. First-person can cause motion sickness for so players. And having both options only broadens appeal.

The Trauma Team mber dropped into the bullet-riddled building.

The heavy anti-armor cannon was still firing. The protagonist waited for two seconds, then dashed from cover — at the sa ti, everything around him slowed down.

"This is one of the protagonist's cyberware abilities. You can think of it as a kind of skill — for a short ti, the world slows down, giving the player a huge advantage."

The protagonist aid and fired with perfect accuracy, hitting weak points. Then he rushed the cannon, slipped a grenade inside, and dove behind cover.

All of it smooth and precise.

Seconds later, the cannon exploded. The greatest threat was eliminated.

Then, the protagonist mopped up the rest with his combat skills.

As before, the rich man and his child were rescued. The protagonist tended to his wounds alone.

The screen dimd. A spotlight lit up Takayuki on stage again.

And now, everyone in the audience looked at him with even more admiration.

Anyone who could make a ga like this... deserved it.

Just that one sequence was already worth the price of the ga.

In a movie, you'd get maybe one or two scenes like that. In this ga, that was just the beginning.

"Looks like everyone really likes this cyberpunk world I've created. Thank you all so much."

Takayuki smiled warmly.

Getting your work recognized — that's always worth celebrating.

"Ga god! Is there more? Is there anything else in the ga?"

Takayuki nodded: "Of course. That was just the tip of the iceberg. Do you think what you just saw was the main story?"

"Even if it's not the main story, it must be a major side quest!" soone shouted.

These days, even the most advanced AI-created NPCs still feel "off" sohow.

What they'd just seen? No way it was generated by AI alone.

Watching the crowd debate, Takayuki shook his head:

"You're all wrong. That wasn't a fully AI-generated mission — the current AI tech just can't handle that level of scene complexity. And no, it's not part of the main story. It's not even an important side quest."

"That was just one of many identities the protagonist can take on in Night City. Being a Trauma Team mber is one of the ways to survive here. And missions like this? I can't give you a count, but if you're willing to explore, I promise the surprises in this world will exceed your imagination."

"What? That whole scene wasn't even a side quest? Just a minor profession-based mission?"

"Not even a major side quest. Just one job from one of many careers — a tier below side quests!"

You are reading Video Game Tycoon in Tokyo Chapter 1030: This Is Just a Small Scene on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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