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This was a chaotic but interesting corner of the city. The entire GTA5 trailer lasted three minutes.

It featured robbers, marshals, pedestrians, couriers, rich people, poor people—showing the lives of all kinds of people in the city. Everyone had their own life.

At the end of the trailer, a large GTA5 logo appeared.

Just seconds later, the trailer for Cyberpunk 2077 was released.

Unlike the GTA5 trailer, the visuals here were clearly more detailed and refined.

It began inside a subway car, focusing on a neon-lit city subway map. Then a narrator's voice ca in:

"In 2077, my city was rated the worst place to live in Arica."

A man in strange clothes stood up from his seat and started walking.

"Why? Because of rampant violent cri and the highest poverty rate in the country."

The view shifted to the outside of the train as it exited the tunnel, revealing a massive futuristic steel-built city. The music picked up, heavy with electronic tones.

"It's a fact. But people still flock here."

The cara moved through the crowded streets—packed with people, in stark contrast to the relaxed vibe of GTA5's trailer.

GTA5 showed a city great for living or vacationing.

Cyberpunk 2077's city was filled with chaos, decadence, and gritty beauty.

"This city always gives you a sliver of hope..."

As the narration continued, the visuals grew more intense.

Fights broke out on the streets. Soone in a taxi clutched a gun, ready for a shootout.

Unlike GTA5, where conflict felt casual or small-scale, violence in Cyberpunk 2077 seed deadly and constant.

Still, the action was tightly edited—enough to give viewers an adrenaline rush.

"This place is full of dreams..."

"And I'm a dream-chaser!"

At the end, a man turned his back to the cara, put out a cigarette, packed his gear, grabbed a weapon, and walked off. Scenes flashed rapidly—chaotic, wild, and fascinating.

Then the trailer ended.

It was only two minutes long but packed with details.

While it didn't deeply explain the world, the hints were everywhere.

The rich wore flashy clothes. Ordinary people squeezed into tiny rooms.

In the first minute after both trailers dropped, things seed quiet. Most people hadn't realized what just happened.

Takayuki didn't overly hype this first teaser. It was just to grab attention. The real gaplay reveals would co later.

Three minutes after release, the first player comnts appeared:

"It's the next GTA! I didn't expect a sequel announcent so soon—I thought we'd wait years!"

"The graphics are way better. The characters look more alive."

"Just give a release date—I'll preorder right now!"

Because GTA5's trailer ca out first (even just by a few seconds), and the GTA franchise already had a huge fanbase, players naturally flocked to it first.

The trailer clearly showcased the GTA5 world.

GTA doesn't need much explanation—its world is based on real life.

And there were already rumors that the new GTA would be set in a Los Angeles-inspired city with a brand-new cast and story.

"Why is it called GTA5? Were there 1 through 4?"

"Don't worry about the numbers—gas from Gastar rarely follow logic. As long as they're fun, who cares!"

Five minutes later, more comnts began appearing for Cyberpunk 2077. Ga dia outlets quickly picked up both trailers and began blasting out news.

Cyberpunk 2077 was still relatively unknown to the public. Without deeper introductions, most people didn't have much to say.

So the bulk of the discussion remained focused on GTA5—AI NPC behavior, map size, new chanics, and whether it would feature a story as good as GTA: Liberty City Stories.

That ga had an unforgettable ending, and fans wanted closure—like seeing protagonist Niko end up with a girlfriend and safe family life.

So even made fan fiction to write their own happy endings.

Critics gave Liberty City Stories perfect scores for its storytelling. Licensing requests for film/TV adaptations flooded Gastar's legal departnt.

For now, it looked like GTA5 would remain the center of attention.

Cyberpunk 2077's buzz was clearly lower.

But soon after, in an unofficial interview, a Gastar developer revealed that GTA5's full release was still far off. Developnt would take ti.

However, players should keep an eye on Cyberpunk 2077—it was being personally supervised by CEO Takayuki, and was the longest-developed title in Gastar's history.

With that statent, player focus slowly shifted toward Cyberpunk 2077.

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