Font Size
15px

Winter's Crown: Halfti Q&A, Author Musings

Hello!

So we’re about halfway through Winter’s Crown, and I thought I’d finally pause and take so ti to answer all the questions that have piled up for previous acts. I guess I also purposely refrained from doing a Q&A since I wanted to see how Ilyshn’ish, the newly introduced MC, was received. So reactions and interpretations were expected, while so were quite a surprise…anyways, here we go~

Where are we in the canon tiline?

Act 4 of Winter’s Crown ends during the third week of Upper Fire Month. For reference, this is roughly 4 months from Chapter 1, Act 1 of Birthright. Volu 12 of the LN canon starts so ti before the middle of Autumn…so a good three months until then, at least. Redios’ diplomatic contingent does not speak with Blue Rose in Re-Estize until after midwinter, then moves on to E-Rantel. I hope that pins where we are in the tiline adequately.

On Frost Dragons:

For those unfamiliar with the source of our scaly new friends, Maruyama almost certainly nabbed them from 3.5e Dungeons and Dragons. Going by the details presented in Volu 11 of the Light Novels, he pretty much copy-pasted them wholesale. Appearance, behaviour, traits, spell progression, abilities and ecology – including their traditional rivalry with Frost Giants and the tendency for the two races to enslave each other(or want to) and other local species have all been kept almost entirely intact, or all just the sa through so ridiculously uncanny coincidence.

There are a few changes that Maru made to adapt them to his setting, however. The most notable differences are that the Frost Dragons in Overlord appear to mature about twice as quickly(and have all of the relevant age categories consolidated into the ones you see), had their CR(d20’s DR) adjusted downwards by 2/3rds and were physically powered down to match this adjustnt. Wyrm and Great Wyrm, the most powerful age categories, do not exist in Overlord. Appearance-wise, there is a single change: the vanilla central frill coming off of the back of their heads being replaced by a pair of horns. Their history always varies by setting, and Overlord has a fairly jobby backstory for Dragonkind.

So, following his lead, I went ahead and established their basic biology and nature through the Overlord canon sources and the 3.5e D&D sources, creating the baseline for Frost Dragons in Valkyrie’s Shadow.

The Blessing and Curse of Flawless Episodic mory:

The current point in Valkyrie’s Shadow is still highly character-developnt centric while expanding the details of the setting according to our new Dragon pov, so rather than their physical power relative to the average citizen, how a Frost Dragon mind works is actually one of the biggest factors in portraying Ilyshn’ish. My expectation was for readers to start Ilyshn’ish’s pov and read her as if they were reading a Human, but the thoughts and actions that were woven in over ti to portray how she is not a Human at all seed to have a hard ti sticking for many. I’ll need to work on that, but I’m glad people like her character nonetheless.

As ntioned as early as in Act 4 of Birthright, Frost Dragons co with a built-in flawless episodic mory: aning that they rember all of their experiences perfectly. Their minds are built around this feature, so the way they think and rember things is entirely different than that of a Human. Frost Dragons are, in general, are pretty dumb until they reach Adult stage and older. They’re little more than really smart predators as Wyrmlings, and live like that until they are at the end of their Juvenile age category.

Ilyshn’ish is petulant, snarky, arrogant and cunning because she is a rather successful Frost Dragon(by their asure). Her perfect mory of what works, what doesn’t, and how the world operates are a huge factor on her outlook and responses to various events. She gets lost five minutes from E-Rantel, can’t grasp abstract concepts easily, or even rember stuff that she reads if it’s not presented in a recognizable way. All she has to work with is a hundred years’ of personal experience in a completely different environnt, and she’s crashing headfirst into an unfamiliar new reality.

Her mother, Kilistran, recognizes what is going on right away, as she has lived centuries longer than Ilyshn’ish and is well aware of what her daughter will have to go through to rapidly learn. Ilyshn’ish has not had the ‘benefit’ of having the deaths of Olasird’arc or Toranjelit burned into her mind like the rest of her family, and just saying what happened is not enough to make things click in her head. She’s never experienced such a ridiculous thing before, so she cannot treat it seriously due to her biological operations.

You see this ntal function demonstrated in many scenes. She’s a murderhobo when flying around the Azerlisia Mountains, then suddenly turns cautious and timid when she’s in E-Rantel. She has no experiences to refer to that can help her make solid decisions about the new place, so she just goes in headfirst and feels her way around. Her actions in Feoh Berkana are another example of how this works: it has been her ho for the last century, and she can smoothly work her way around the Dwarves in her old stomping grounds using her century of learning in Dwarf culture and history.

Ilyshn’ish is quite smart, but the way her brain works makes her appear dumb(or cute) – when she’s way out of her depth. Of course, she doesn’t stay like this forever and, after becoming familiar enough with E-Rantel, her confidence returns…until sothing new happens to her again. This brain function is even to the point where she nearly misses the Frost Dragon aerie when it starts being renovated because things have changed enough that she doesn’t recognize it.

Shalltear, of course, has figured out how to deal with Frost Dragons already, and starts whipping her into shape. Her actions and decisions focus on teaching through (sotis painful) experience knowing that Frost Dragons learn the fastest in that manner. She has a bit of her own fun along the way, but she’s ultimately been charged to take care of them by Ainz, so she can’t do whatever she wants, and she certainly can’t kill them. You see the culmination of her initial efforts near the end of Act 4, after Ilyshn’ish has been forcefully reshaped into a bare minimum standard of behaviour without the Dragon realizing that everything had been done on purpose until the end.

Ilyshn’ish=Verilyn:

A bunch of the important, more biologically-driven parts of this character are stated above, but…

We first see Ilyshn’ish at the start of Winter’s Crown, in what is pretty much her raw state. She is powerful and confident, as far as Frost Dragons of her age go, and has gained an advantage over most of her generation by pursuing the path of a Draconic Bard. She perceives things in a very limited way, as her own experiences are very limited, making her various plots, sches and reactions appear hilariously ill-conceived to the reader. Stuff happens to her because she dives head-first into unknown territory, acting on her obsolete or out-of-place experiences. She never stays down for long, however, constantly endeavouring to learn and gain advantages in her cunning sort of Frost Dragon way.

Did I ntion she’s in heat? Yeah, that’s a thing too – turning her more emotional and irrational, prone to natural and reactionary impulses and thinking. Despite this, she mostly keeps a lid on things and squeaks by, though there are also several instances of her unable to resist or unknowingly flaunting herself through actions and words. Poor Hejinmal, who has been partnered with her for weeks of deliveries, has to deal with her pheromone cocktail too.

Ilyshn’ish’s ti under Sebas quickly leads to her picking up her Dancer class, and she continues to explore the possibilities that it brings. She gains so understanding of Shalltear Bloodfallen and joins the Adventurer Guild. We start to see her more cool-headed, casually evil side after she finally lays her eggs and starts recovering from her hormone-enhanced roller coaster ride.

Though we’re only part of the way through her foundational arc, I think it’s probably safe to say that certain distinct aspects of her character have been fairly well established and her potential for the future appears quite promising. Hopefully, my writing will distinguish her from a ‘Human’ character more and more as ti passes, but, at the sa ti, entrench her as one of the comfortably familiar MCs of the story. She is an individual who becos more skilled, confident and powerful as ti goes on, but predictably gets dumped into the cycle of Frost Dragon learning whenever she goes sowhere new.

Fuyutsuki, the Battledancer outfit that Shalltear has Ilyshn’ish copy, ans ‘Winter Moon’. Soone ntioned it in reference to a character in Evangelion, but the characters in Evangelion are nad after ships from World War 2. Fuyutsuki was an Akizuki-class Destroyer of the Imperial Japanese Navy, who nad their Destroyers after natural phenona or scenery – and the Destroyer Fuyutsuki was nad after the sa scenery that the Battledancer outfit paints.

Its appearance is designed to resemble a clear winter night with the moon overhead, giving it its overall motif. Conveniently(or annoyingly) a character nad Eula was released in Genshin Impact just before Ilyshn’ish in Fuyutsuki made her debut. There are a weird number of overlaps in appearance between Ilyshn’ish and Eula, particularly in their icy thes. Aside from appearance, however, nearly everything else is different about her.

If you’re curious about what Ilyshn’ish in Fuyutsuki sort of looks like, check out Eula’s Character PV trailer on YouTube. It is not exactly the sa, but it does give off the sa feeling.

Ludmila Zahradnik:

Ludmila continues to mostly coast along, though she’s had several deadly setbacks. Reconciling the strange gap between a Martial Arts user and a mundane combatant was an interesting exercise, as the Light Novels only vaguely demonstrate what they can do and how they work. Ludmila’s path to polearm mastery is one of the answers I ca up with that drew all the threads presented in canon into a more comprehensive, sensical package that can beco an established ruleset for the story going forward. It also defines the line where relying on even substantial combat skill is no longer sufficient to be effective in combat.

Her upbringing as a martial noble addresses the strangeness in how Martial Arts are described to be learned. Canonically, it takes a long-ass ti™ for people to learn normally, yet so characters can seemingly learn new ones within a very short span of ti. Hamsuke and Climb’s rapid realization of their Martial Arts, the existence of combat schools ntioned in v7 and v14, Brain’s new developnts by v14, and so narrative bean-counting of Martial Arts usage throughout the novels provide the basic frawork. Hopefully it was put together convincingly for the new Adventurer Guild school proposal as well, and will beco solidly logical within the narrative as Martial Arts co more and more into play.

We also get a brief overview of Ludmila’s ancestry, and where her affinities co from. There’s also a whiff of where her level cap might potentially be if all the right things line up. Bloodline awakening is not limited to Player or Dragon blood – it can also happen with native bloodlines, and more than a single bloodline can awaken at once. That being said, not all bloodlines are inherently strong.

On the desne front, things go as peaceful as can be expected when you have nation-wrecking Undead keeping potential troublemakers at bay, Elder Liches doing your data collection and accounting, and Mare providing ‘perfect’ weather. The Lizardn are getting ready to move in, and she needs to figure out how to integrate them. Zurrernorn is also starting to appear, beginning the track of magical developnt in Warden’s Vale. The sumr harvest has rolled in, and so people have probably already calculated the tax revenue for that. Clara also appears to have so evil(good?) plan brewing.

With Shalltear, Ludmila grows closer, to the point of offering bottled als. The possibility of Vampire Ludmila is also explored a bit, outlining the downsides that co with becoming a thrall and why maybe it’s not such a good idea. Overall, Shalltear has beco quite candid with her first New World vassal, though her vassal still observes the proper forms in public.

Shalltear Bloodfallen:

The Bloody Valkyrie doesn’t get much of a chance to be bloody these days, but she still appears to be doing quite well. What might be called a successful experience with her first native vassal has led her to seeking out more potential additions to her collection of useful people. This is one of the primary things that readers may notice with Shalltear: while many of the ‘competent’ characters in Overlord are pillars of intellect or skill that seem to power themselves with the sheer strength of their own ability, Shalltear – despite being the strongest Floor Guardian – is very social by comparison: combining her intuition, charisma and authority to guide those who fall under her ever-growing shadow.

She has her sights set on mbers of the Noble Quartet, has made professional connections with new world natives, and she has even seized the initiative with Ilyshn’ish, using her hard-earned knowledge and confidently employing her connections to mold the unwitting Frost Dragon into sothing more. Needless to say, her shadow will continue to grow, without most of her peers truly understanding just how influential she has beco.

Shalltear still enjoys making people squirm when she can, and subtly encourages her associates into doing what might be perceived to be evil things. Her post-volu 11 ‘transformation’ is in full swing, however, and she’s working hard to ‘catch up’ for lost ti and opportunities, aiming to rise above her colleagues and earn recognition from her beloved master.

Mare Bello Fiore:

Mare shows up quite a lot – he is probably in as many chapters as Shalltear so far in Winter’s Crown. Well, he deserves more screen ti anyways.

Our favorite Dark Elf Druid is actually pretty...itchy to write. As a Druid, he is driven by intuition, much like Shalltear. His resulting competency when it cos to what he does is through the roof. Yet he doesn’t have the charismatic flair of Shalltear – all of his work is done wearing his timid and seemingly insecure guise. Well, most of the ti. Sotis people notice it slipping off, and he also slowly opens up to a few who he is comfortable enough to act assertively with, while enjoying broader popularity everywhere he goes.

As far as non-Nazarick individuals go, Aura and Mare have picked up rry as a tagalong for certain reasons, though Aura appears to have rry in tow more often than Mare does. With Ludmila, he appears to be quite comfortable, even coming over for dinner and working long hours together with the Human noble on multiple occasions – she even gets a ring from him. And a collar. And a bath. Ilyshn’ish sticks to him, and considers him ‘safe’. His future as a bishounen gigachad is already kicking in, much to Aura’s annoyance.

Warden’s Vale:

So significant changes are occurring in Warden’s Vale, as Ludmila’s plans for having a small number of farming villages supporting a modest harbour town with a handful of fledgling advanced industries have evolved due to various events and circumstances. Demihumans ca over, then more Demihumans were dropped into a territory where the primary faith is a pro-Human one, and the liege herself is a mber of their congregation. Though the absolute strength and authority of the Sorcerous Kingdom does make for a smooth ride, it doesn’t an that everything will just work out when it cos to matters that raw power cannot directly solve.

Major alterations to the land are underway, and Mare is encouraging Ludmila to extend her managent over the southern border to preserve the natural state of the land and provide a place for non-Human citizens to live. These new residents are sure to co in the future, and a new culture must develop or old ways will result in an ever-accumulating powder keg.

On the Human front, there is a shortage of temple staff and a cult with a pretty bad history has started moving in, though the first two seem nice enough – if not what the rest of the population might consider normal. Developnt plans have evolved from their humble state, yet they are still broad and undefined beyond ‘it would be nice if we could have x’. The lady in charge has a lot of studying ahead of her before she can truly begin to advance in this new direction.

The Aerial Transportation Network:

One of the major handwaves of the Sorcerous Kingdom in canon; one that ‘just works’ and has many varying interpretations in the fandom. In most cases, since Dragons are these huge, mythical monsters in most readers’ minds, they end up having no upper limit to carrying capacity and thus unlimited endurance, range and all that.

The Frost Dragons in canon also seem to be viewed as these convenient beasts of burden to readers; the character and intelligence of their v11 representations long forgotten. Ryurarius’ scene in v12 is the last ntion you ever get of them that suggests that they are even people. Even Ainz seems to consider them as walking troves of crafting materials before handing them off to Shalltear. This perception of Frost Dragons is reflected by various characters, and by their apparent treatnt over the chapters where the Ilyshn’ish is acting as one of the delivery dragons in the network.

By defining the dinsions and capabilities of the Frost Dragons, a more concrete and thoughtful(probably) version of the Sorcerous Kingdom’s Air Transportation Network was devised. It is one where logistical and organizational challenges exist – even with the extensive ans available to Nazarick – and results in what eventually is described as the ‘Vampire Post’ – nad after the highly visible Vampire Brides who serve their custors in every office where the Dragon couriers are posted.

They’ve mostly been working for free up north in their publicity run so far, but now that it’s over, exploration of new routes, matters of efficiency, utility and profitability will begin to co under scrutiny. Rather than sothing that ‘just works’, the postal service in Valkyrie’s Shadow is ant to be a true fantasy postal service, with all the bells and whistles that one might expect from it.

Zu Chiru:

The birth of a Quagoa rchant was fun to write – a combination of New Worlder antics and setting exploration for the Demihuman Quarter of E-Rantel. He has his own little short story nested within the larger Ilyshn’ish act, where he transitions from the world he used to know to the one that he takes his first tentative steps into. It is a bit circular in nature, where the beginning has identical elents that are also present in the end, but his responses differ due to the developnts in his one-night reformation.

Shalltear, Sebas Tian, Ilyshn’ish, Liane Wagner and Florine Gagnier all serve as authoritative facets of his world. Shalltear is the Crimson Harbinger of Death: the terrible being that single-handedly slaughtered most of his people on the Day of Sorrow – a reminder of the unassailable might of the Sorcerous Kingdom, forcing the Quagoa to bend the knee or perish. Sebas Tian is a good NPC filled with similarly good views and intentions, yet his lack of results and the actions of the Sorcerous Kingdom in the past make his idealistic expression ring hollow. Ilyshn’ish conveys cynical views as a counterpoint that resonates with Zu Chiru, who understands that the world that they live in is one where might makes right.

Liane Wagner and Florine Gagnier are New World natives who have already made the transition from past to present circumstances: nobles of Re-Estize who have beco nobles of the Sorcerous Kingdom. With the authority, resources and connections at their disposal, the two best friends extend their assistance to new citizens, trying to figure out how they can best fit into a place that is alien to them. Florine is warm, gentle and nurturing while Liane is direct, aggressive and opportunistic, but their work is undeniably producing results.

In the end, Zu Chiru falls to the power of money capitalism the future that these two nobles present to him, demonstrated through a simple exercise that uses Zu Chiru’s own ability and yields tangible results. In a world where might makes right and one is overshadowed by beings of unfathomable power, the weak still have to make their way through the world – a problem that the ‘strong’ in many stories tend to not truly experience or understand, yet still take the ti to preach about.

Prestige Classes…wut?

On a very basic level, Prestige Classes are simply Job Classes that have certain requirents that a character must fulfil before they can gain levels in them. Due to said requirents, they are broadly stronger than basic Job Class levels, or allow a character to embark on certain progression paths that would otherwise require inefficient multiclassing. Rather than taking 50 fighter levels and 50 caster levels to try to beco so sort of janky magical swordsman, you instead follow the progression path for a level 100 Eldritch Knight, or so other similarly-thed prestige class line that allows you to avoid the pitfalls of multiclassing.

Momonga’s Eclipse class is an example of a Prestige Class that requires his necromancy-thed character/race build to access. Ludmila’s Noble Fighter class requires that one possesses a certain aristocratic cultural tradition, while her Weapon Master class has prerequisites in adequate martial advancent. Ilyshn’ish’s Draconic Bard classes require one to be a Dragon. These prestige classes also tend to portray certain concepts, resulting in strengths and weaknesses that would not normally manifest in a more basic class.

Because the New World is a real world, there are logically far more prestige classes there than in Yggdrasil, and more than a few Ygg-impossible examples appear in canon. These classes can vary widely in strength due to how they co into existence via cultural conceptualization. The character sheets of the Noble Fighters(Nimble and Lenias) of the Baharuth Empire show inefficient builds, yet they still qualify for their status as Great Imperial Knights. On the opposite end, there are many civilian prestige classes(like Runesmith) with very little combat potential.

On Bards…

A class barely touched upon in Overlord; one not from a western d20 system. They are actually from a system called Sword World RPG, which originates from d20, but has been adapted into a more simplistic Japanese ttrpg. Being hit by a lawsuit for related reasons resulted in many changes on top of that. Beyond being a ttrpg in Japan, the novelizations – called ‘replays’ – have been adapted into video gas and ani. Most famous amongst these replay settings is Forcelia: the world of Record of Lodoss War, Rune Soldier and Legend of Crystania.

Bards have varied iterations in Sword World, from backline supporters to sothing resembling the more direct combat-oriented Bards of d20. Sword World’s class system(which includes so other classes you see in Overlord) combines major and minor archetypes, combining into what the character effectively becos. For instance, an Elf Bard might take Ranger and Bard, the two archetypes effectively creating sothing like the vanilla Bard that you see in FFXIV. Combining Sage Bard will result in a loremaster-type Bard. The starting race of the Bard also influences the attribute array of the character, causing them to lean towards certain playstyles. A Dragon Bard, as you might imagine, is well-suited to being a lee combatant, such as a Warrior or Rogue.

As Overlord adapts its various inspirations into the chanical baseline of a d20-like system, these nuances often beco lost or lded into the setting in ways that can be confusing to readers. The first notable one being the matter of the Sage class, where one has no idea how it works unless you also know how Sage works in Sword World RPG. Since Sword World is originally derived from d20, however, it is easy to reverse the process once you do. The many variations of the Bard have their corresponding classes, either in the form of base job class levels or advanced prestige class levels. Racial attributes go into, well, racial class levels, or racial prestige classes.

Ilyshn’ish’s backstory as a Draconic Bard has her naturally flow from her basic Draconic Bard class to her Draconic Dancer class, setting her on the path of an unconventional, yet undeniably powerful, lee-oriented build.

…and Spellsongs.

Spellsongs are also sothing from Sword World RPG. It is a system distinct from Tier Magic, and, within Sword World, it is not considered magic at all despite doing obviously magical things. In Overlord, it is also considered a skill/proficiency-based system rather than a magic system, alongside oratory abilities, Martial Arts and the other supernatural senses and abilities that co with class levels. I think the way I describe its effects muddle things sowhat as well, which I’ll have to edit at so point and be careful of using certain magic-related terminology in the future.

What Spellsongs are capable of range widely. In Sword World, you have simple songs such as ones that provide a regeneration-like effect, various costic things, or straight up RP stuff like calling birds just for the sake of having birds flying around you like a singing Disney princess.There are also several potent Spellsongs that I question existing in Yggdrasil, like mana regen/degen songs, powerful CC effects, skill/ability disables, spell jamming, and aoe level drains. In canon, we see that Maru does not limit himself to this list, adding Spellsongs reminiscent of the performances of western d20 bards, improving various chanical aspects of the characters within its area of effect.

As with most things in the new world, composition of new Spellsongs is a possibility, so there will be a wide range of things on display. In the hands of soone like Ilyshn’ish, they beco devastating when employed – both in battle and outside of it.

Magical Healing, Fast Healing and Regeneration…

Soone made an astute observation about how, canonically, magical healing not only restores damage taken by the target, but reverses beneficial things like muscle and bone strengthening as well. In d20, there are actually multiple forms of magical and supernatural healing. Depending on the setting, what spells/items/etc cover what can vary a bit, and this is no different in Overlord.

Magical Healing is the instant healing effect that accompanies spells and Yggdrasil red healing potions. Traditionally, it doesn’t cure amputations and old wounds, but I’m pretty sure Maru changed that for uh…agricultural purposes. It’s also more flashy in combat narratives if it is more potent than its usual ttrpg iteration.

Fast Healing only superficially exists in Overlord. New World mid-quality healing potions have sothing like a Fast Healing effect, but they are effectively Magical Healingdue to the fact that it reverts bodily changes(the more recent example being Ludmila’s blood mysteriously vanishing after she fills the decanter and drinks a potion). A Vampire’s ‘regeneration’ is also traditionally a Fast Healing effect, but it got changed to Regeneration. Traditionally, Fast Healing doesn’t cure amputations and old wounds, making it essentially nonexistent in canon. All the effects shown in canon are either Magical Healing or Regeneration, the latter making certain races that traditionally have Fast Healing way more powerful than they usually are.

Regeneration is sothing most readers familiar with this genre are aware of. An effect over ti that restores even amputated body parts to full functionality. Certain races have certain weaknesses that result in this trait being disabled, such as a Troll’s weakness to Acid and Fire. Regeneration rates differ by race, and there are ‘healing’ spells that are actually a Regeneration buff, such as the one that Shalltear employs. Regeneration does not revert beneficial bodily changes, as evidenced by Trolls in canon not being stick figures because they can’t bulk up. Ilyshn’ish’s Song of Restoration is a Regeneration effect, so those poor disciples in the Justice Dragon Dojo won’t be left wondering why they haven’t built up any muscles.

The Azure Sky, Iron Fist Institute for Promising Children:

Otherwise known as Yuri’s Orphanage in canon. I ended up stealing the na from one of the associated mangas.

As ntioned in the Pleiades Days side story,Yuri has been granted the full support of Nazarick to build the orphanage of her dreams. This is no simple apartnt where orphaned children are stowed away in cramped bunk space: it’s a fully fledged complex where everything Yuri Alpha believes is necessary for raising children has been built.

In addition to adequate living space for the orphans, it has educational and recreational facilities, a kitchen that also performs charity work, a hospital, a divination chamber for Nigredo, offices for the staff, a spacious yard, and a vegetable field. There may also be various security systems present, so intruders should beware.

A handful of Yuri’s sisters co visiting at various frequencies. Solution has been there before early on, but does not make a point to visit. Narberal doesn’t visit at all. Entoma and Cz co by quite a bit, while Lupu cos infrequently to cause mischief. If one were to rank the popularity of the Pleiades amongst the orphans, it would be Entoma > Lupusregina > Cz > Yuri. Spider mom best mom.

Odds and ends, reader comnts that I might have answers for:

Ludmila not having any Martial Arts is an interesting way to explain her deaths... but overall I don't think it holds up. She has been the only person to die in all her runs so far, you even wrote that Themis' armor was near spotless when Ludmila ca to. Themis was just another lowly aspiring priestess when she beca an adventurer around the sa ti Ludmila did.

Ludmila is a conservative tactician, and her parties tend to run full mana even by the end. The reason why Themis is untouched was that, even with Ludmila dead, they still nuked the crap out of everything.

Por más buena que sea ludmina, sentidos como el olfato serán siempre inferiores a por ejemplo un hombre lagarto. Un hombre lagarto debió detectarla por su olor, y ludmina aún debería ser al nos 5 niveles más debil

The prevailing winds co from the north in this region of the world, which has been shown and even exploited in past acts. The harbour village is south of the Lizardman camp, so catching her scent would be difficult. That being said, she outclasses these particular Lizardn in the stealth departnt.

Just one thing that kind of rankles on regarding the story. How are Nazarick's people so understanding regarding Shusharna? If I recall correctly, they should easily take offense to anyone claiming to be the "God of Death" like that. Even if Ainz himself gives the order to keep the peace, it seems odd that there hasn't been an overt (that I can recall anyway) display of disdain towards the claims of the religion of the Six.

Shalltear just outright ignoring a slight against her Master like that seems completely out of character to . Unless lesser creatures that weren't created by the Supre Beings are allowed to believe whatever delusions they want? But then again even Sebas took exception to claims on dominion over death by a lesser being?

Nazarick has explicit instructions from Ainz to leave religion alone. They also have a pretty dismissive view on ‘gods’ in general(like how Shalltear describes her own deity, Cainabel, in canon). Any affront that they might have displayed or acted on has not surfaced in canon, so it will not surface here. Narratively, they should care little for the gods that are worshipped by lesser beings. Rather than being understanding, they are just dismissive.

Sebas’ actions against Davernoch only happened after he received orders to act – he didn’t run off and murderize the Six Arms the second he heard about the guy.

I’m sure Ainz’s obviously deep and insightful policy in regards to the Sorcerous Kingdom’s stance on the Temples will result in a sasuga one of these days…

Aclaro que gusta tu fanfic tú temática y te admiro por escribir tantos capítulos y tú enor conocimiento de overlord, tu humor gusta excepto por la confusión de ludmina de la supuesta relación de limón y nabe solo por viajar juntos y son hombre y mujer, y no se pregunté sobre la especie de nabe y si tiene género, y ludmina sorprende que no preguntará de la religión de shalter y sobre los nombres que ncionaba como su creador y que shalter no ncionara a los seres supremos

This avoidance of religious topics is due to the secular nature of their governnt, both for Re-Estize and the Sorcerous Kingdom. Religion is only frad in terms of their lawful place in the fabric of society, and it’s essentially taboo for a noble to push religion too much, as it can be construed to be interference in politics and grounds for censure. Thus, it’s safer to just not say anything at all unless it is necessary, or perhaps as a form of explanation as Ludmila does a few tis.

El temor a los aventureros es tonto, ella debió detectar el poder de todos los aventureros allí, solo los seres muy débiles con mucha sutoridad podrían hacerla creer de que ocultan su fuerza con ítems mágicos, habilidades o talentos

At the point of this comnt, Ilyshn’ish doesn’t even realize that she’s seen an Adventurer already. They are a threat of unspecified appearance, only known to her by the records and rumors they leave behind. She doesn’t know that ‘Adventurer’ is a vocation – she thinks it’s a powerful race of so sort. You see how quickly she adapts once she realizes the truth at the end of the act.

La caja de cambio no debería ser influida por ninguna profesión no es talento como el esposo de enri la caja de cambio es como esas cosas parte de la base de gremio en los juegos que he jugado donde conviertes artículos en materiales o dinero no es un item que no se compra ni se puede conseguir otro si así fuera tendrián varias de ellas y como es una extensión del gremio si es dañada o destruida volverá a aparecer en nazarick automáticante según creo con lo que he leído de overlord

Assuming that I’m reading this correctly and the poster is talking about the Exchange Box…

“I might as well order Pandora’s Actor to put one of that woman’s blades into the Treasury’s shredder and see what happens.”

“The shredder?”

It was only when he heard Albedo’s surprised voice that Ainz recalled the proper na of that item.

“That would be the Exchange Box. Soone with rchant-type skills can get better prices when using it. Order Pandora’s Actor to take Nearata-san’s form and use his skill.”

– Overlord, Volu 4 Prologue

The Exchange Box in canon renders any object processed by it into a fraction of its base material value. Characters with rchant-type skills improve this rate of exchange, which is why Momonga has Pandora’s Actor use Nearata’s form – in order to use the Exchange box while employing Nearata’s rchant-type skills. In the Act 4, Chapter 17 scene, Pandora’s Actor is doing the sa with each of the copied rchants to collect data for comparison.

Wyrmling & Juvenile? Not Dragonling & Young? The other two; are they racial classes too?

They are the sa Racial Classes. It is a streamlining of racial categorization, to avoid confusion in the future for this story. Maru does specifically have 'Dragonling' and 'Young' over 'Child' and 'Youth' on FDL's character sheet. There are actually 12 Dragon age categories in d20, and Maru scrunched them into half-ti and knocked off the top two, picking nas out of the remaining. I ended up choosing the categories that best define each stage represented.

Musings on writing multiple major povs:

Winter’s Crown would actually be two separate volus if I had divided the story by plot like Maruyama did with volus 2-7 of Overlord. The plotlines of the two characters are separate for most of Winter’s Crown, yet occur in roughly the sa tifra. Since it’s a web publication, I thought I would try dividing them into acts instead. I’m still actually on the fence about it, but I think the timing is sort of there. People ask about the other character towards the end of the act, so it seems okay.

The other option was to break it up even more, with characters getting 3-6 chapter segnts and bouncing the story back and forth that way. Zu Chiru’s mini-arc was actually a bit of an experint with that, but, as a minor character, he doesn’t threaten to overshadow Ilyshn’ish’s act. Two major characters might conflict, however – especially if they each have a major, independent plot going. So discussion on this might be enlightening.

Next up…

The next act will follow the Demihuman character briefly introduced at the beginning of Winter’s Crown, Act 3. Since it begins with Happy Farm, I should give fair warning because, well, it’s Happy Farm. For those unfamiliar with the canon material, it's the personal project of Demiurge: a monuntal pile of atrocities that visits suffering upon many different races. It, and its various findings, have been discussed or ntioned offhandedly in previous acts, but now we're actually going there. The tone of this act is fairly grim compared to the relatively lighthearted stuff that has co before.

Once again, thank you for reading Valkyrie’s Shadow!

You are reading Valkyrie's Shadow Winter's Crown: Halftime Q&A, Author Musings on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
Share with your friends
Library saves books to your account. Reading History saves recent chapters in this browser.
Continuous reading

You may also like

Data-Driven Daoist cover
Trending now

Data-Driven Daoist

CatVI ·Action

Theycalledhimtrash—untilhestartedtreatingtheDaolikeaDataset.Whendemonsslaughterhisnewfamily,computerscientistJohan—nowrebornasYuHan—survivesbypurew...

No reviews yet. Be the first reader to leave one.
Please create an account or sign in to post a comment.