"Magical Girl" is a the suitable for entertainnt creation, isn't it?
Around this topic, the creative and publishing industries in the Material World have engaged in a debate that has lasted for decades, and this debate still hasn't reached a clear conclusion to this day.
In the past Material World, dating back to about 50 years ago, entertainnt creations related to "Magical Girls" have always been popular thes. People were filled with various imaginations of the mysterious Magical Girls, attempting to project a variety of fantasies onto these mysterious Guardians.
So of these fantasies were positive, filled with admiration and longing for heroes; so were critical, questioning the origins and purposes of Magical Girls; of course, there were also so that were unspeakable and often didn't make it to the stage of respectability.
The prosperity of this kind of creation lasted for a long ti, and "Magical Girls" had evolved from a term with a clear definition into a symbol of entertainnt rchandise. Eventually, even the real Magical Girls were ascribed certain idol and entertainnt attributes, with so fans of Magical Girls spontaneously organizing to support their favorite Magical Girls in various ways.
However, there is always a limit to everything.
As works related to Magical Girls beca widespread, naturally, so people with ulterior motives mixed in, either seizing the discourse for personal gain or spreading rumors to sar others. The public, swept up in public opinion, was unable to discern truth from falsehood, and the term "Magical Girl" began to sour in the public discourse.
Faced with these troubling rumors, most Magical Girls could only opt to turn a blind eye or silently endure. After all, their voices were too small in the face of public opinion; no matter how they spoke out, they couldn't avoid being further misconstrued.
However, even among Magical Girls, there were those of diverse temperants. Faced with increasingly absurd rumors and gossips as well as entertainnt works, a few strong-willed Magical Girls were angered.
"I can't control the mouths of most of you, but can't I deal with those unethical paparazzi?"
This was approximately 40 years ago when the conflict erupted, an originally quoted statent made by a retired Magical Girl from Ciro State during an interview after exposing her identity.
Thus, starting from Ciro State, Magical Girls and retired Magical Girls began a head-on dia battle with the publishing and distribution circles. This confrontation gradually spread to the eastern states, resulting in a ssy situation where nobody ca out on top. However, from the looks of it, the Magical Girls seed to have won.
Because the Magic Kingdom expressed its stance to the city governnts in various states and directly terminated the dispute.
Works that misrepresented, slandered, or maliciously speculated about Magical Girls would no longer be published or distributed. In the following 40 years, comrcial works thed around "Magical Girls" gradually faded from the market over the next few years, leaving only those Magical Girl animations created for young girls and children.
Of course, works that portrayed Magical Girls in a positive light still existed and still had their audience, only they were no longer a topic of interest to the general public.
Now, 40 years later, people's perception of Magical Girls seems to have returned to the past: in reality, Magical Girls are heroes who protect the city; on the virtual level, Magical Girls are animations for children.
It is under this backdrop that, a few years ago, a mobile ga nad "Magical Girl Squad" quietly began operation on the intercity network in Dongying State.
The mode of this mobile ga is the very popular card drawing and character developnt, which is truly lackluster in content: it simply lets players assemble and nurture their own Magical Girl squads, presented in the system as very ordinary character developnt and turn-based combat. The ga graphics weren't impressive either, with Magical Girl illustrations resembling cute, simple doodles from children's books, while within the ga levels, they were 2-head-tall pixel figures, completely failing to arouse anyone's desire to try the ga.
According to a later interview with the ga's producer, he said that this was how he envisioned Magical Girls.
Sadly, what he envisioned as "Magical Girls" failed to gain market recognition. With such a diocre presentation, even described as utterly lackluster, combined with a rather plain na, it naturally didn't receive much feedback. This mobile ga ran into a deficit just a few months after its operation began and entered a state of loss.
This is a common occurrence in the Material World's ga market, with too many gas going unnoticed after launch or server openings, never to catch attention again. Naturally, this ga was no different; even if it fell into silence afterwards, no one would give it a second glance.
But this ga did not end its operational life there; it miraculously survived.
The turning point occurred two years ago.
At that ti, "Magical Girl Squad" had already plunged into a complete operational crisis. As a small company's trial product, this ga brought its producers to the brink of bankruptcy. Then, whether it was due to the company being acquired or a new investor stepping in, this ga mysteriously ca back to life.
The ga was updated to a 2.0 version, which, aside from retaining the original storybook art style and developnt gaplay, experienced a significant evolution in graphical expression. Moreover, the developers also added detailed ga backgrounds and stories to this ga, which originally had almost no setting or plot.
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