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Chapter 726: Chapter 410: Art-like Ga (Part 2)_1 Chapter 726: Chapter 410: Art-like Ga (Part 2)_1 Although he felt a hint of regret, the subsequent plot quickly imrsed Huang Ping in the ga.

Before this, he could hardly imagine a story-driven ga being so captivating.

The narrative of the ga was quite intriguing; an ordinary child sets off from Huaxia, then, after surviving a shipwreck, sees colossal beasts at sea, encounters rmaids in the deep ocean, chats with Santa Claus in the Arctic, and takes part in the war against Prussia in Britain.

The experiences that followed were equally bizarre, blending reality and fantasy in a way that filled the ga with an array of incredible tales.

What was most ingenious was that the ga’s plot seed to be connected to real life.

Seeing the nas of characters that appeared, Huang Ping even paused to search for information about them and later found that so of them were indeed historical figures.

This intertwining of fiction and reality ignited a strong desire in Huang Ping to explore the ga’s narrative further, and he even felt that so events might have really occurred.

After completing the story once, Huang Ping leaned back in his chair, his eyes shining with excitent.

This story was genuinely fascinating!

The ga was currently a demo version, and it still had plenty of room for additions and reductions; minigas could also be interspersed to enrich its content further.

Fang Cheng granted players considerable freedom but also established certain restrictions: players needed to trigger the main events, but they had the choice of how to progress and could et different companions along the way.

Depending on how players interacted, the companions’ fondness and attitudes could vary, and so might even join in for subsequent battles side by side with the player, imrsing them in the ga’s special storylines.

What Huang Ping loved even more were the items in the ga.

The items in the ga weren’t nurous, but each had its unique purpose.

This ordinary-looking magnifying glass was a magical item that could magnify everything. When Huang Ping thought about magnifying a dandelion to fly out of the canyon, he realized he could actually voice his ideas and then take flight.

Watching the ga’s protagonist soar with a dandelion, Huang Ping marveled as he ascended with the wind, everything beneath him appearing so insignificant – the display of imagination left him utterly amazed.

This ga truly allowed players to achieve whatever they imagined.

Although there were limitations, the ga’s degree of freedom made Huang Ping realize its value in replaying it. The whole ga was like a romantic fairy tale, giving Huang Ping a sense of delight he hadn’t felt for a long ti.

Besides, a major characteristic of narrative gas is the difficulty of making them interesting to play repeatedly, but this demo expertly avoided that issue.

While different narrative branches would all converge at fixed points, the journey in between allowed players to customize their experience. So characters who died could be saved through different thods and then appear later in the story.

After playing several tis, Huang Ping discovered that this ga by the boss was indeed a treasure.

Their ideas were not just realized but achieved beyond expectations – it was hard to imagine soone having the genius to fit all these elents into a ga.

After that, pressure ca crashing down, making Huang Ping aware that this ti he had to get serious too.

And once the ga’s content was nearly complete, the promotion video was released simultaneously, alerting many to what Fang Cheng Studio’s next ga would be.

A narrative ga.

The na was “The Legendary Adventure of Cheng Tianhua”.

At first glance, the na seed to hint at a ga for younger children, and the recomnded age of three and up reinforced the impression that this was a ga for young children.

After watching the promotional video, product planners from other companies concluded that this was likely the case and breathed a sigh of relief.

Gas geared toward young children typically have a large user base but a low willingness to pay.

The actual target audience for this market isn’t the kids, but their parents.

Convincing parents to let their children play gas is hard enough, let alone convincing them to purchase gas for their children – that’s an even tougher sell.

Therefore, apart from companies specializing in children’s education, very few ga companies focus on this market.

After much deliberation, product planners from various ga companies reached a similar conclusion:

“Fang Cheng Studio is preparing to broaden their ga market.”

While this move couldn’t be said to be wrong, most ga companies end up failing during transitions, whereas those that rehash old content can often survive nicely, releasing just enough old stuff annually or simply repricing their gas with a resolution tweak to sell them all over again.

Sell them again on a new platform.

Sell them yet again with enhanced graphics.

If dissatisfied, sell them once more after reverting the graphics.

And other ga developers also heaved a sigh of relief.

Currently, there are many official rankings in the ga industry, and the charts on Ga Inn are very persuasive.

Ga Inn doesn’t accept advertisents; any ga can have its forum set up by players, and the popularity of different forums is compared daily, serving as a significant indicator of whether a ga is hot or not.

Whenever a Fang Cheng Studio ga is released, other forums tend to see a drop in popularity, an effect jokingly referred to as the “Fang Cheng Effect”.

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