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Chapter 391: Chapter 238: Goodbye (Part 2)

Chinese gars tend to be more reserved in expressing their emotions. They prefer to internalize the emotional impact of “Rember ,” turning it into their own strength.

But compared to Chinese players, international gars are much more expressive.

This ga doesn’t have a large amount of text, and aside from a few Far Travelers who like to mutter to themselves as they progress, most prefer to express their emotions in other ways.

Music notes, light, paintbrushes, emoji… these are the tools they use to convey their feelings and thoughts, and this makes it so most of the ga’s story doesn’t face language barriers, easily understood by international players.

And so, the mont of breakdown arrived.

Dostic players thought Gong Gong was a bit too expressive during the live broadcast, but after seeing the reactions of international players, they realized that Gong Gong was actually quite reserved.

Not long after the ga was released, Eric, a sowhat famous live-strear and fan of Fang Cheng Studio, got wind of it.

He made his connection with Fang Cheng Studio through “Heavenly Demon.” Later, he participated in the “Spirit Vessel” world competition and achieved a respectable ranking.

Upon learning of the new ga release, he imdiately found a download source on Ga Inn and prepared to broadcast it live, hoping to promote the studio he loved.

In order to better experience the content of the ga, he didn’t look up any information about it to avoid spoilers and then set up the gaming environnt to start the “Rember ” broadcast.

“Today’s live stream is ‘Rember ,’ Fang Cheng Studio’s new ga. It seems it wasn’t produced by their studio but was recomnded by their boss Fang Cheng. I’d recomnd any of Fang Cheng Studio’s gas; if you buy one and don’t find it fun, you can get a refund from .”

With the controller in hand, Eric began the ga while chatting in the live stream to heat up the atmosphere.

Although his popularity had risen lately, Eric’s attitude remained the sa as before, neither humble nor arrogant. Aside from having a few more comrcial deals and being able to charge a bit more, not much had changed.

Plus, as the first player to perfectly complete “Heavenly Demon,” this honor made him a well-known hardcore gar in the streaming community, and his calm evasion of a boss’s ultimate move was the crowning achievent.

“Although I don’t know the plot of ‘Rember ,’ just from the na and the cover, it seems to be a ga with so healing elents. I haven’t played many such gas, but I heard they’re not very challenging, so it should be fine. Oh, soone initiated a paid challenge, ‘Don’t cry at the ending’… It seems soone is eager to spoil it. Well, if you say it like that, then I definitely can’t cry.”

Paid challenges are a common form of donation on Eric’s streaming platform, where viewers can initiate challenges for a fee, and others can pile on.

This mode allows for great interaction and gives the audience a stronger sense of participation.

Typical challenges include single-life completions of “Heavenly Demon,” kill streaks in “Bpex,” or unlocking five doors with four keys in “Hollow Knight.”

If the challenge is completed, the strear gets a monetary reward; if not, it’s okay, just fulfilling so extra small requests from viewers will do.

Having confird the challenge, Eric dived straight into the ga, the screen pulsating slightly to the rhythm right from the start nu.

“The music’s good; I really like it. Fang Cheng Studio does great sound effects. When I played ‘Heavenly Demon,’ I could even predict what skill the boss was using based on the sound effects. But they’ve never had much background music before; this is a great breakthrough this ti.”

“The visuals are amazing too, as always impressive. Just from the graphics alone, this ga’s atmosphere has already peaked in my imagination, and it’s probably going to be hard to surpass for a while.”

“I see my corresponding Far Traveler, an ironclad fellow who doesn’t seem to like talking. Reminds a bit of my dad; he’s not much of a talker either.”

“I’ve been playing for an hour now and haven’t encountered any tearjerkers. Although I haven’t reached any explosive content, I really like the style so far. It’s like having tea with friends—a tranquil atmosphere that I enjoy.”

“…This doesn’t feel good, the Sli-like Far Traveler I just t seems to have stopped moving. I want to see what’s wrong, but the ironclad dude dragged away. If anyone knows what’s up with the Sli, can you tell ? If not, no worries, I can probably guess.”

“Another Far Traveler has disappeared; is the death rate for travelers in this ga so high? I’m not crying, my eyes are just a bit sore.”

“Is this grand hall the end? It feels like I haven’t played for very long. Alright, we’ve seen the grand hall, let’s head back.”

“Is there anyone who can tell which button is the one to go back? I feel like there should be a button that lets us go back.”

“None… That’s not right. I get it, this must be an easter egg from Fang Cheng Studio. We could try alt-tabbing out of the ga and then back in, or pressing so special buttons. There would be a console that appears, and it will let us return.”

After pressing every key on the keyboard, Eric ca up empty-handed.

He even tried again, as if he were operating a flight simulator, but found nothing.

Standing outside the grand hall, he simply let go of the keyboard, not operating anything, ready to freeze the journey at this mont.

However, the iron-skinned man just stared at the grand hall for a long ti before turning around and gently patting Eric’s head.

Then he strode toward the grand hall, disappearing into its glow, leaving behind only his na, “Far Traveler Ayrong.”

Still searching for the return button, Eric watched blankly as the other left, with a slight feeling of congestion in his chest.

Though he felt a little sourness at the corners of his eyes, he still managed to control his emotions and shrugged at the cara with a laugh, “That’s a pretty good story. It’s moving, but it’s just a little bit shy of making you cry your eyes out. Alright, it’s late, we should rest.”

The successful challenger Eric ended the live stream and yawned as he got ready for sleep.

Before shutting down, he made a point to restart the ga and found that the ga screen had frozen at the mont of his encounter with Ayrong in the abandoned factory, but the familiar iron-skinned man was nowhere to be seen.

He went to bed, turned off the light, and unlike usual when he would fall asleep as soon as his head hit the pillow, today he simply couldn’t sleep at all.

His father had gone off as a volunteer, leaving him alone in the room.

Through the window of his bedroom, he could see the brilliant sky outside.

The moonlight was beautiful; it fell on the rooftop like a layer of snow. As ti passed, the moon slowly crept from one side of the window to the middle.

Awoken by the moonlight, Eric decided not to sleep after all.

He got up and propped his pillow behind him, watching the moon slowly climb to its zenith and then gradually make its way out of the window.

When the moon had set and the sun had risen, the distant sky was painted with a vivid red glow, which moved Eric greatly as he hadn’t seen a sunrise in a long ti due to his late nights and late mornings.

“Ayrong, look!”

He called out subconsciously, then abruptly fell silent.

It wasn’t until this mont that he realized he had been a part of a ga character’s life journey.

He had followed the character over mountains and rivers, seen a multitude of magnificent sceneries, reached the end, witnessed the character’s sacrifice, and learned his na.

Although they had spent just ten hours together, the story had left an indelible impact, ensuring he would never forget the character’s na, Ayrong.

Only now, this broadcaster, not yet twenty years old, realized what he had gained and what he had lost.

An old friend had disappeared forever, their story could no longer be experienced, and their shared journey would beco a unique treasure and his most unique gaming experience in recent tis.

Facing the splendid sunrise, Eric wiped his eyes and finally voiced the farewell he hadn’t been able to say before.

“Goodbye, Ayrong.”

You are reading To ascend, I had no choice but to create games Chapter 391: 238: Goodbye (Part 2) on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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