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Chapter 321: Chapter 204 Too Aweso (Second Update)_2

And the fourth mode of the ga was PVP mode.

This mode would be launched last, and players who had gone through the first three modes would have fully mastered the effects of the chas and chips in the ga, after which it would be ti for the crazy slaughter.

This segnt was what Fang Cheng Studio excelled at the most.

With “Quiet Cultivation” as the foundation, the cool cha battles would beco even more intense and visually appealing. Furthermore, due to the cha force fields, players’ combat strategies would tend more towards close-quarters combat, and the sheer physicality of the fights was sure to please the players!

After getting everything ready, Wang Xiaoying finally started preparing for the ga’s marketing and operation.

The first step was to advertise on Ga Inn.

Ga Inn had already beco one of the top gaming information platforms in the country, with nurous ga manufacturers setting up shop and establishing their official accounts there.

Every ga had its chance for free promotion, and the site’s administrators would use big data algorithms to identify the target audience and accurately push the ga to them.

On this platform, as long as it was a ga, there was a chance for it to stand out.

Just as Wang Xiaoying was ready to take a lead and get ahead of “Fallen cha”, Druid Entertainnt suddenly put out a ssage:

“After careful consideration, we have decided to release ‘Fallen cha’ ahead of schedule.”

The Steam platform imdiately featured the download page for “Fallen cha”, and console platforms also listed the product, with a normal edition priced at 198 and a deluxe edition at 328, which was normal for a AAA title but considered high by dostic gars.

However, the price was manageable. The die-hard fans of Druid Entertainnt would make purchases, but the reason behind the ga’s early release was puzzling.

Ga delays are common and reasons include, but are not limited to, producers absconding with funds, programrs deleting the ga database after not getting paid, and bosses getting arrested after partying just before the ga’s release.

Compared to these, discovering a fatal bug or sothing of the sort actually wasn’t too bad.

But early ga releases weren’t necessarily a good thing. The most likely reasons were that the ga’s funds had dried up and they urgently needed cash, or perhaps the ga’s quality was poor, so they wanted to release it early to save on developnt costs and clear the way for more promising gas in the future.

Of course, it was also possible that Druid Entertainnt felt the ga was already fun enough, so releasing it early wouldn’t be an issue, and letting gars experience the charm of our chas sooner rather than later was pretty great.

No one knew what Druid Entertainnt’s actual considerations were, but as a result, the two gas ended up clashing head-on.

One was the trial version of “Spirit Vessel” from Fang Cheng Studio, currently with only two modes open, and the core gaplay not yet developed.

The other was the established ga developer’s “Fallen cha”, with a trial version that was incredibly enjoyable, a final version that might have flaws, but still filled with anticipation.

Both were in the sci-fi, both featured chas, and upon hearing the news, the gaming dia felt as if they were witnessing a clash between the old guard and the up-and-coming challenger, and they began fiercely competing from the get-go.

From the current situation, the contest wasn’t an equal one.

“Fallen cha” was Druid Entertainnt’s work to turn the tide after many years, infused with the hard work of many professionals, and it was bound to be fun.

Whereas, “Spirit Vessel” was just a demo, and the ti it encapsulated wasn’t the sa, so it could only be deed as having potential for the future.

In fact, “Fallen cha” had received good reviews, even though there were so small bugs after entering the ga, and the promised ten maps had been reduced to six.

The number of weapons and chas had been scaled back, but most of it was still within an acceptable range.

Moreover, the producer stated on Twitter that these issues would be addressed in updates, and that all future resources in the ga would be free except for the battle pass.

This honesty alleviated the players’ dissatisfaction, and IGM, a professional ga testing platform, awarded it a high score of 9.4, which was quite impressive.

Dostic live strears got their hands on the ga as soon as possible and later expressed that it was outstanding.

The ga’s modeling was excellent, effects of various chas were truly remarkable, and Druid Entertainnt had even creatively incorporated skill settings into the shooting ga, making it more than just a plain shooter; it was an innovative ga akin to Dota.

Compared to the trial version, the character design and intensity of the battlefields were elevated, and the ga’s optimization had improved a tier, significantly reducing its data size. The minimum system requirents were also lowered quite a bit, further broadening “Fallen cha”‘s sales on the PC platform.

On the first day of its release, “Fallen cha” was pursued by tens of thousands.

Strears broadcasting “Fallen cha” erged like bamboo shoots after a rain, and almost overnight, the platform of BiliBili was dominated by “Fallen cha”. Skilled players started live streaming “Fallen cha” gaplay, while those less adept shared videos from overseas professionals.

At this ti, just a little association with “Fallen cha” could bring a decent profit, prompting many ga strears to switch over to this ga.

A regular ga studio would normally avoid this ti to not go head-to-head with the competition, but Fang Cheng didn’t care about that at all.

He didn’t care how strong the opposition was; he just wanted to let people know that building puppets was a lot of fun.

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