Chapter 210: Chapter 146 Did I Do Sothing Wrong (Three updates)_2
The random events and animated performances in the new version beca even more interesting, elevating the ga’s randomness and offering players a different experience with each gaplay.
The gaplay remains as straightforward as before, but the depth is still there, making it a ga that requires players to use their brains to get through.
After testing the ga with satisfaction, Fang Cheng added a “relaxing” tag to the ga’s label, set the price, and it was ready to be released.
The size of “I Am The Director” is not big, and the gaplay is rather relaxing, so the ga’s final pricing was set at 48 yuan, classifying it as a mid-lightweight ga.
Given the current reputation of Fang Cheng Studio, the ga didn’t need much promotion, as the na “Fang Cheng Studio” alone was worth more than 600,000 in sales volu.
Once the ga officially launched, Wang Xiaoying did so simple promotions, and the studio’s fans flocked to it.
However, when they saw the ga’s labels, they almost imdiately ca up with the sa thought.
Fang Cheng Studio, what’s wrong with you? Have you been kidnapped?
Previous gas from Fang Cheng Studio had a strong role-playing elent.
Players were either Soldiers or Little Elf Collection Masters. They played a specific role with a specific identity within the ga’s world.
But in this ga, although the title contained the word “I,” there was no concrete image of “” in the ga; even the presence of the secretary responsible for the new player’s guide was stronger than “.”
Since it’s not a role-playing ga, the technical expertise and character experience previously accumulated by Fang Cheng Studio might not be applicable.
However, this concern disappeared quickly after they purchased the ga.
And after playing for a dozen hours, the long-ti players developed the sa idea:
This ti, the label was actually correct!
[When I saw ‘relaxing’ and ‘positive energy’ on the tags, I thought it would be another tough, masochistic ga. Surprisingly, after playing it, it turned out to be quite relaxing indeed.]
[Fang Cheng Studio actually got the tags right? That’s the biggest mistake!]
[Fake! It’s all fake!]
[Goodbye, my youth.]
[I strongly suspect Fang Cheng Studio hid an important easter egg in the tags, but I haven’t found it yet. I’m sure Fang Cheng is sneakily watching us.]
[How can it be sneakily! Have you seen my husband’s face on TV? Handso can’t be called ‘sneakily,’ that’s called charming!]
[Got it.]
[After playing for 15 hours, I advise everyone not to try the prison and beautiful girl thes; the neighbor and ti-stop won’t work either; nor will little demon and dark alley.]
[Thank you, you’re the real hero.]
[Saw it, typical (sage ti).]
Although there might be so risqué elents, overall, “I Am The Director” is a 15 ga.
Players will find so interesting s inside, but the overall atmosphere of the ga is still very positive.
Furthermore, if players deliberately lean towards risqué elents, the audience will imdiately react, and so will say it’s too indecent, which then drives up the viewership ratings.
However, even if the viewership ratings are high after filming it, no sponsor is willing to advertise such a show, and it ends up harming oneself.
And if it happens twice, the show might very well get directly suspended and deed a ga failure.
These settings can be said to be quite realistic.
Before long, the slightly high difficulty of the ga also sparked discussions.
In the ga, the ultimate goal of players is to organize a super-large evening gala.
Although it did not ntion any specific na, players still inferred that this gala was the Spring Festival Gala based on the timing and scale of the event.
Because it’s a ga, Huang Ping altered many configurations, changing the conditions for organizing a large-scale gala.
For instance, to hold a Spring Festival Gala, sufficient funding is a must, the player’s own reputation needs to be high, and the employees’ attributes also need to be top-notch.
With various demands, players must beco ti managent masters, and the occurrence of various random events adds great randomness to the ga, easily imrsing players in the “just one more program” mindset, gradually losing track of ti.
24 hours after the release, the ga’s sales volu broke through 800,000.
When 48 hours passed, it reached a sales volu of 1.2 million.
For an ordinary studio, this number was already unattainable.
But for Fang Cheng Studio at that ti, it was just a drizzle.
Moreover, since the simulation managent genre inherently conflicted with the VR all-in-one machines, this ga was not released on the Kirin All-in-one Machine, which left Boss Gao Tianyun quite frustrated.
However, even so, players still found a new electronic Succubus and threw themselves into the frenzy of a new ga.
Fang Cheng Studio’s gas had no cheats, making it impossible to cheat, so players could only slowly and gradually explore to find various strategies and gaplay, and then, turn them into experience.
This setup tends to attract so hardcore gars.
One of those hardcore gars, Liuzi, bought the ga soon after its release.
He was a die-hard fan of the Living Immortal and upon learning about the intricate connection between the Living Immortal and Fang Cheng, he also beca an ardent fan of Fang Cheng Studio.
Previously, he had been striving hard in the ga “Plant Grass,” though he was a bit tired of it.
Now, with the release of “I Am The Director,” he could seamlessly transition into this new ga, ready to relax.
As a hardcore gar, Liuzi realized after playing this ga for over an hour that it was actually quite hardcore.
The ga’s overall span is about 20 years, and after 20 years, the ga will automatically end and give a score based on the player’s performance over those two decades.
However, these scores were trivial. The real goal was singular: to see if the player could reach the pinnacle of a TV program directorship.
To elaborate, it was about whether they managed to produce one or more grand soirées.
And those soirées had to be both critically acclaid and popular.
This standard implied that the programs produced by players must balance entertainnt and artistry, and be filled with positive energy to earn appreciation from superiors.
Before that, players needed to accomplish one small goal after another, eventually building enough reputation.
Unfortunately, after a strenuous 5-hour struggle, Liuzi had to admit that he had failed.
In the ga settlent screen, his personal secretary listed all the programs he had produced, then encouraged him, “Over the past 20 years, you produced 150 programs, with the highest-rated show reaching an 11% viewership.”
“Although you didn’t manage to produce a grand soirée in the end, you are already a director of local station grand soirées. Your productions were very popular and received rave reviews—a truly colorful directing career.”
This resu looked impressive, but Liuzi still felt a sense of loss.
He had been lucky this ti around, having recruited many high-quality staff mbers at the start, and the outcos from various random events were also very favorable.
Through these random events, he gained enough fa rather early on, secured ample funding, and won approval from his superiors.
But in the end, he still fell short of becoming the director of a grand soirée.
Leaning back in his chair, he reflected on his previous actions, but he couldn’t figure out what he had done wrong.
He had given his staff generous salaries, kept overti reasonable, trained his employees whenever he found the opportunity to improve their attributes, and produced better shows.
He never delayed monthly salaries, occasionally gave bonuses, and retaliated against competitors in moderation—he had nearly perfected every aspect.
So, where exactly had he gone wrong?
Or was it that he was wrong from the beginning?
Does this ga have another solution?
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