Chapter 155: Chapter 120: Crossroads (Two More)_1
After hearing KongKong’s question, Qiu Yu pondered for a while before saying, “There are quite a few problems: office politics, a culture of shifting bla, suppression from all sides…”
“Focus on the main point.”
“Well… that would be you guys. To be more specific, it’s you producers.”
KongKong shook his head slightly, feeling annoyed but having to admit that the other party was right.
The old who do not die beco thieves. Tianyi is a large gaming company, but inevitably, it also carries various historical issues.
The biggest historical issue is these producers who once had successful projects.
For most ga producers, their golden age is before fifty years old; by fifty, they start facing cognitive issues.
As technology innovates and tis progress, the experience they accumulated in the past will start to beco ineffective or even turn into stumbling blocks, making these people continue as producers, though ensuring the lower limit of a ga’s quality, severely caps the upper limit.
Moreover, what’s even scarier is that sotis, past experiences can backfire, which is an issue every producer must face.
They should follow Mr. Shen’s example, dutifully impart their knowledge to the next generation, and then head ho to retire and look after their hair.
Nodding her head, KongKong asked Qiu Yu, “Do you want to stay here, or find another path?”
“Of course I want to stay here. I haven’t made my mark yet.”
“Alright then.”
Turning her head to think for a mont, KongKong continued, “Don’t leave after work; co here every day. I’m probably going to retire at the end of the month. I’ll tutor you during this ti.”
“…Why ?”
“Because I like you.”
“…Thank you.”
“Go on.”
As he watched Qiu Yu leave, KongKong leaned back in his chair, feeling emptied but sowhat comforted.
He had to take full responsibility for this defeat; retirent at the end of the year was already a certainty.
Reflecting on his career, he realized he barely left anything behind in the gaming industry, with the only ga he could talk about being the first online ga he made when he first joined Tianyi.
The ga emulated “A Chinese Odyssey” and included features such as teaming up, capturing pets, questing, and treasure hunting. It was the kind of ga that required players to log in daily and invest four to five hours.
He had all the conventional settings in his ga and innovated upon them while emulating others.
Although it was naive, that ga was his most heartfelt creation, still in operation today, with people logging in to play it every day.
Thinking of this, he suddenly lost interest in “Dark Guardian” and wanted to play his ga instead.
Turning on his computer, he smoothly launched the client, logged into his account, and imdiately received a ssage from a friend he hadn’t seen in half a year:
[Why have you been offline for so long? Rembered your account?]
The other person didn’t know he was the producer of this ga, and KongKong hadn’t revealed his identity either.
Realizing the other person was still playing, KongKong promptly responded: [Yeah.]
[Co on then, we’re just missing one more for our ghost-hunting team of four. Good thing your gear’s up to par and your level’s not bad. Let’s go. ]
[Okay.]
And so, KongKong neglected many of his duties and imrsed himself in the old days, engaging intensely with the ga.
Afterward, as KongKong and Qiu Yu had expected, the data for “Dark Guardian” worsened.
Players said “Dark Guardian” was decent in every respect but just wasn’t engaging enough. Spending money gave a montary thrill but soon beca dull.
In contrast, the popularity of “Dark Builder” was steadily growing.
As a free-to-play ga, the spread of “Dark Builder” was nothing short of legendary.
There was no marketing push from the promoters, and the team didn’t buy traffic. The only way to download was through an official website, which was pretty cool.
Yet, with a daily download volu of two hundred thousand, it beca a miracle that was passed on by word of mouth. Its mild social elent ant that it could effortlessly persuade players to introduce the ga to four friends, allowing them to form a five-man team to play together.
Collaboration was the base upon which it could grow virally, and its high quality with highly unpredictable gaplay was what facilitated its spread. Different genres made it socially vibrant, and the various Earth-shattering magical weapons made players eager to continue playing after each session.
The ga’s pace could be accelerated; the ti for the last round of each session could be reduced to half an hour, making it particularly suitable for weary young people to play in a short break.
Soone once joked that if the Living Immortal were to charge, he’d instantly beco a millionaire.
But the Immortal didn’t care.
All he cared about was whether the players were enjoying themselves.
Because of its replicable gaplay, aside from Tianyi, a myriad of ga developers started to imitate it.
Suddenly, a surge of “Dark Builder-like” gas sprouted up like bamboo shoots after rain, nearly one new ga every day, even overseas there were many imitators.
Most of the one-to-one replicas failed. Those who survived were the ones who built new gaplay chanics on top of the original, filling certain gaps.
Although it was only a niche genre, “Dark Builder” created a new branch of gas and helped so developers find a direction that was cost-effective yet had a high chance of success.
They used early replication to acquire the capital to survive; so continued to imitate, while others embarked on original endeavours, adding so bright spots to the gaming industry.
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