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??Chapter 358: Chapter 286: The Magical Wizard Tower!_1

Chapter 358: Chapter 286: The Magical Wizard Tower!_1

Constructing the “Wizard Tower”.

This is a basic skill for an interdiate-level wizard.

Beyond choosing the most fundantal Origin Energy gathering point.

The developnt of the “Tower Ecology” is also critically important.

However, here arises a problem.

That is, a wizard has built a tower, and the ecological cycle is quite decent.

But what if the wizard needs to move, to leave this place? What should be done?

You can’t possibly carry the tower and run away!

Should this hard-earned two-ring, three-ring, or even four-ring tower ecology be abandoned?

Of course not.

The key to solving this problem lies in the Magic Cottage.

For a wizard who has cultivated a “Magic Cottage”.

The Magic Cottage is the core node of the tower.

When stationed for a long ti, the Magic Cottage unfolds its frawork, serving as the core of the Wizard Tower, completing the ecological cycle with the outside world.

Just like Archbishop Gustav of the Star Track Cult, the Dark Walker, who unfolded his Magic Cottage into a castle and engaged in ecological cycling.

And as the core of the tower, the “Magic Cottage” will gradually settle its “Tower Level” attributes.

Therefore, the tower ascends from its initial single-ring level, slowly evolving into a two-ring tower, then a three-ring tower, a four-ring tower, and so on.

Different level towers have different frawork constructions.

The more levels a tower has, the more capable it is of drawing from a broader range of Origin Energy.

The magic attribute of the [Magic Cottage] is right here.

That not too large frawork can fully support the operation of a multi-level tower.

Even if you take the Magic Cottage and evacuate the tower.

The Magic Cottage will still maintain its multi-level essence.

As long as the external environnt is sufficient, to spread out the retracted [Magic Cottage] and rebuild the tower.

Then the newly built tower will quickly regain its originally possessed multiple levels.

Tuck intends to establish a more advanced “Steam Tower Ecology”.

As everyone knows, constructing a Steam Tower requires a large Origin Energy Steam Engine.

But things are a bit different with Tuck.

A long ti ago, when Tuck first began cultivating his Magic Cottage.

He had been feeding his “Magic Cottage” with Steam Cores, preparing for the subsequent Steam Tower Ecology.

Tuck’s current Magic Cottage is a “Steam Magic Cottage” with self-sustaining “Steam Ecology Cycle” capabilities.

There’s no need to build a large Origin Energy Steam Engine or anything of that sort.

rging the spatial frawork of the “Steam Magic Cottage” with the uppermost region of the tower.

Then a “Steam Tower” will easily co into being.

Afterwards, using the spark of “Steam World” to catalyze the entire “Origin World Island Ecology”.

Then… the entire [Origin World Island].

Will begin to rge steam with ecology, just like St. Land,

Granting Tuck [World] Origin Characteristics while the whole world gradually becos

his “Domain”.

Once the “Steam World” is fully ford.

Then Tuck will be the powerful “Manipulator” of this world.

Other wizards rely on their own ans and abilities to complete the ecological cycle with the tower, thereby grasping control over their “Wizard Domains”.

But generally speaking, their control over the domain is relatively weak.

Previously, everyone in St. Land was gathering Ecological Projections.

And using those projections to collectively propel the ecological tide of St. Land, it beca clear.

Tuck’s ecological projection power far surpasses any other person’s.

Tuck possesses the SSS exclusive level Transcendent Talent [Steam World, Origin Form] that no one else can have.

Allowing Tuck’s grip on the world to surpass a “Domain”, reaching the higher tier of a “World Manipulator”.

And this is also why Tuck wants to establish his own “Wizard Tower”.

After selecting a site atop the cliff.

Tuck initiated the ritual of the “Great Barrier”.

At the sa ti, he retrieved blueprints for constructing the tower from the knowledge veins.

As the ritual of the “Great Barrier” comnced.

The rocks around Tuck seed to co alive.

As the power of the “Great Barrier’s” Iron-Coupled Wall descended,

the rocks rapidly grew like great trees.

In building such a physical High Tower,

the Iron-Coupled Wall had the best compatibility and stability.

Tuck was constructing the High Tower using the “Great Barrier” Ritual,

while continuously severing the faith anchors from the Great Barrier.

As he repeatedly utilized the power of the “Great Barrier” and gained a deeper understanding,

Tuck had developed many new uses for the Great Barrier.

During his training period on “Origin World Island,” Tuck could freely experint.

After all, around Origin World Island were various powerful undead creatures, in their trillions.

About three days later,

Tuck successfully constructed a 50-ter-tall High Tower.

Upon completion, Tuck imdiately began to ascend it.

He activated the Magic Cottage’s bloom, started up the Origin Energy Steam, and began to expand his ecological cycle in the surroundings.

The Magic Cottage itself had an ecology.

Now, letting its Steam Ecology expand, the effect was naturally excellent.

A vast amount of Origin Energy was continuously drawn in and absorbed by the Magic Cottage.

It then transford Origin Energy into Origin Energy Steam and expelled it to expand its own ecological influence.

When Tuck began the expansion of his Steam Ecology and the operation of his ecological cycle,

it was as Abraham had said.

The pirates started—farming!

Under Abraham’s well-organized command,

the pirates chose a clear woodlands to set up their camp, erecting buildings, farms, roads, and so on.

As Transcendents, their ability to develop new settlents was incredibly fast.

About half a month later,

Tuck’s ability to anchor and develop territories was reactivated.

And after this short half-month of anchoring,

benefiting from the fact that [Origin World Island] was a top world rich in Origin Energy,

and that Tuck had exclusive use of such a large ecology within his Wizard Tower,

Tuck’s initial One-Ring Tower was now capable of long-term anchoring and developnt.

Magic·One-Ring Tower!

Origin Energy Experience: 26.6

Talent Fragnts: 4.4

Both the Origin Energy Experience and the number of Talent Fragnts were quite pleasing.

Of course, these figures were not the cap for the Magic Tower.

This was the cap for Tuck’s “One-Ring Tower.”

As Tuck’s High Tower advanced to a Second Ring Tower, Three-Ring Tower,

both Origin Energy Experience and Talent Fragnts would see substantial increases.

Until the maximum capacity of [Origin World Island] for High Towers was reached.

Overall, with the Transcendent Ocean as its foundation, the cap for [Origin World Island] was very high.

With the initial formation of the One-Ring Tower, Tuck did not hesitate to anchor his constructed “Magic·One-Ring Tower.”

After a rapid sweep of 64 days,

Tuck’s previously depleted Origin Energy Experience quickly filled up.

Tuck did not go for leveling up through assigning points.

Rather, he stably carried on improving the intensity of his ecological cycle and delving into the deeper comprehension of various Runes Mysteries.

About three months later,

Abraham and Dr. Stan Lee paid Tuck a visit.

After gathering for a few hours and updating Tuck on the camp’s developnt over the three months,

the two left with the materials Tuck had refined for them.

[Origin World Island], due to the arrival of Tuck and others, began to gradually co alive.

And as Tuck’s Magic Tower continuously expanded through steam, the One-Ring “Steam Ring” also expanded, marching towards the Second Ring State.

And with the constant expansion of the High Tower, Tuck’s strength also continued to grow.

Before he knew it, half a year had swiftly passed by.

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