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820: Chapter 408 Co and Beco a Hero!

820: Chapter 408 Co and Beco a Hero!

[Veda struggled to his feet from the Headless Knight’s bone lance, his body stread with blood, suffering serious injuries.]

[Veda glared at you hatefully, but dared not linger to fight, and hastily dragged his broken body away from the scene.]

[Unfortunately, the Headless Knight had already locked onto him as its target.

The horse’s head turned, and it charged at its prey once more.

The bone lance, carrying a massive force, whistled past, and it seed it would crush the severely wounded Veda on the spot…]

[You threw out the Retractable Claw Chain just in ti, and at the brink of death, you pulled Veda from under the Headless Knight’s lance.]

[The assassin’s body flew towards you, attached to the chain.

Veda looked at you in surprise, and before he could express any gratitude, your claws pierced Veda’s chest.]

[You killed the level 17 player ‘Veda’, life span 1, experience 17, you gained ‘Assassin’s Skin Fragnt’ *1.]

[At the location of Veda’s death, you found ‘Fluorescent Lens Piece’ *1, ‘Glowing Suspicious Badge Fragnts’ *2]

[Because you initiated an attack on another Fool and caused their death, you acquired one layer of Red Na, current Red Na Layers: 36 layers.]

Having dispatched this ill-intentioned player, you’ve gained another layer of Red Na.

However, it doesn’t matter much.

Previously, during the battle for control over the City of Eternal Night with the Blood Dawn, you racked up forty layers of Red Na due to the Black Hole’s powerful area killing ability, despite making an effort to let others strike first in combat.

Otherwise, the count would be even higher.

You’ve managed to clear a few layers in the past two days, but returning to normal is still a long way off; at this point, an additional layer or two is nearly inconsequential.

To remove a Red Na, besides waiting for Ti Erasure, one can also clear it at Sky City through Fool Prestige, but there is a limit to the number of tis this can be done each day.

The first Red Na cleanse of the day only requires 10 points of prestige, the second 100 points, and the third 1,000 points, with the cost increasing tenfold for each subsequent cleanse.

Thus, it’s clear that only the first two Red Na cleanses of the day are affordable, anything beyond the third is not worth considering.

Taking into account the natural erasure of one layer per day, it ans that a person can at most clear three layers of Red Na per day.

With the current count at thirty-six layers, it will still take over a dozen days to clear the Red Na completely.

Returning to the matter at hand, now that Mu You has slain this player, the guy had the sense not to resurrect nearby, leaving only him and the Headless Knight at the scene.

[The Headless Knight, seeing its prey snatched away by you, was furious.

With lance leveled, it readied its horse and charged at you again…]

Dealing with a single Headless Knight is much easier.

No matter how high its level, it’s just a monster.

Besides, Mu You had already broken through level 20, with no Rank Suppression and, being midnight, with the vampire skin attribute doubled, battling an even-leveled monster could not be easier.

[…After an intense battle, you finished off the Headless Knight.

Amidst the neighing of the Undead Warhorse, the Headless Knight, along with its horse, collapsed to the ground, silent.]

[You killed the Headless Knight, experience gained 23.]

[At the site of the Headless Knight’s death, you discovered ‘Charge Bone Lance’ *1, ‘Glowing Suspicious Badge Fragnt’ *1.]

[Charge Bone Lance: A knight’s lance made from undead bones.

Holding this bone lance, you can activate the ability ‘Knight Charge’, moving swiftly toward a target within your line of sight and causing damage to the first target encountered along the path.

The damage depends on the difference in strength between the parties and the charge distance.

If the target is struck from the front, it will be forcibly knocked back.

If the target is hit from the back, the lance will pierce through, rendering the target ‘crippled’ for ten seconds thereafter.

Immune to control effects during the charge, there is a cooldown of five seconds after each charge, with a maximum of ten uses per day.]

Killing this elite monster indeed yielded so great loot!

The Charge Bone Lance, a Rare Blue Rank item, was valuable, and its effect was particularly dazzling, directly inheriting the Headless Knight’s charge ability!

A charge every five seconds, immune to control effects during the charge, was highly practical for both offense and retreat.

Killing one monster and getting a rare item out of it—that was a stroke of pure luck!

Packing away the bone lance, Mu You now turned to the second piece of loot.

[Glowing Suspicious Badge Fragnt: One corner of a hexagonal star, scattered with so familiar glowing dust on it.

Guaranteed to drop upon death.

You notice that there is a subtle fluctuation within the badge, it seems to hold so hidden information, but this single fragnt is insufficient to reveal it.

Perhaps you need to collect more badge fragnts and assemble them into a complete hexagon to access the content.]

A piece of badge fragnt.

This was the sa sort of thing that Veda had dropped upon death, and he dropped two at once, along with a ‘Fluorescent Lens Piece’.

[Fluorescent Lens Piece: A cheaply-made magical trinket.

Through the lens, you can clearly distinguish those objects and creatures with glowing dust on them.]

A fragnt specifically for discerning fluorescence.

Given this item, coupled with the previously dropped glowing fragnts, it’s quite apparent that Veda was collecting these badge fragnts, and the lens piece was his tool for identifying which creatures carried these fragnts.

What caught Mu You’s attention was the description of the badge fragnt, ntioning ‘so familiar glowing dust on it’.

Familiar glowing dust?

Combining the words dust and glow, Mu You’s first thought was of the ‘Lucky Dust’ dropped by Fairy Ladies, which was the only thing related to glow that he had on him.

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