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462: Chapter 281: Treasure Scarecrow_1 462: Chapter 281: Treasure Scarecrow_1 [You have left cell No.

2506.]

[You co to the octopus statue opposite cell 2507 and perform a check on its structure.]

[You find that the back of the octopus statue’s head has sixteen engraved magic circuits, which control how the statue works.

Doing so damage here might disturb the statue’s alarm system.]

[But of the sixteen circuits, only one controls the alarm.

If you damage any other circuits before the alarm, it will trigger the alarm.

You choose…]

Mu You attempted to examine the Octopus Statue, and seventeen options popped up all at once: [Destroy the first circuit] up to [Destroy the sixteenth circuit], in addition to [Abandon destruction].

These options were not so different from picking a lock.

Mu You took out his pocket watch and directly chose the first option.

[You unleashed an Annihilation Curse, destroying the first circuit.]

[Alarm sounds…]

“Rewind.”

[…You destroyed the second circuit…]

After a few simple attempts, the right prompt finally popped up when he ca to the seventh circuit.

[You have destroyed the seventh circuit.

The alarm did not sound, and the alarm system of this statue has been destroyed by you.]

Now that the alarm is gone, it’s much easier to proceed.

Mu You then found the Thunderstrike circuit which was quickly confird to be the ninth one.

After destroying these two circuits, Mu You entered cell 2507 and attempted a prison break.

Sure enough, even if he walked out of the cell door brazenly this ti, the statue had no reaction at all.

[You’ve manipulated the sentence number on cell door No.

2507, changing it from 0 to: 1.]

Mu You then attempted to change the prison term and found it was indeed possible.

However, the prison term could only be adjusted from low to high and could not be reduced.

This ant the prison term could only decrease day by day, with no possibility for shrewd shortcuts or term reductions…

unless the cell was switched.

[You entered cell No.

2057 and press the ‘serving food’ button in the cell.]

[After a mont, an octopus wearing a chef’s hat passed by your cell and threw a ‘prison al’ into your cell.]

[At the sa ti, the ‘serving food’ button in front of you automatically turned gray and will reset at dawn tomorrow.]

Automatic al service, and even able to choose the alti, is very considerate indeed!

After receiving the prison al, Mu You moved on to the next cell.

[…An octopus wearing a chef’s hat passed by your cell and threw a ‘prison al’ into your cell.]

After repeating this process, he had harvested ten prison als before he stopped.

This could only be kept for an hour, and he didn’t want to take too many at a ti.

He would worry about getting more after he finished these.

[After eating a prison al, so of your stamina is restored.

You resud wandering invisibly within the second level of the prison…]

With a guaranteed supply of stamina, Mu You could freely continue his exploration.

After that, he began to slowly work his way through the prison, hiding from the patrolling octopus soldiers while seeking his routes.

On the map of the second level of the prison, aside from nearly a thousand cells and the residence of the prison guards, there were two special locations that piqued his interest.

One was the ‘Scarecrow’.

The other was the ‘Shell Helt Cave’.

The scarecrow here was not, of course, the kind he had encountered before that could answer questions.

It was a ‘training’ scarecrow.

The exact function was not noted on the map, but since it was clearly marked, it must have a purpose.

The ‘Shell Helt Cave’, was a cave dug out of the deep-sea granite by a species called ‘Deep-Sea Pangolin’.

The deep-sea granite that composed the Underwater Prison, was extrely solid in texture and had an excellent feature: when subrged in deep-sea water, this granite could naturally shield various magic effects, such as Wall Phasing, Tunneling, and Annihilation Techniques etc.

For this deep-sea rock, all these destructive spells were ineffective.

This was why the prison must be built underwater; the magic-repelling effects of this granite could only be activated in deep-sea water.

The only thing that could effectively destroy this deep-sea granite was this creature called a ‘Deep-Sea Pangolin’.

This creature could burrow into deep-sea granite and build nests.

Throughout the history of the construction of the Underwater Prison, there was a period of ti when these creatures were very active, resulting in many interconnected tunnels being excavated in the walls of the prison.

Of course, after the Octopus King stabilized the situation on Naxx Island, these caves were mostly filled in by his Octopus Soldiers, but there were always a few caves that were too hidden and slipped through the cracks.

The cave marked on the Beaver Map was one such cave.

According to the route drawn on the map, through this cave, it is possible to bypass the entrance to the lower level and go directly to the third level of the prison!

Mu You’s first stop was the Scarecrow.

The Scarecrow was located in the northwest corner of the prison, not far from where the Octopus Prison Guards lived.

The closer he got, the more frequently he encountered patrolling Octopus Soldiers.

Mu You moved carefully, remaining invisible.

It took him more than an hour to finally find the location.

[You have found the ‘training Scarecrow’ on the second level of the prison.]

[It is a heap of straw tied to a wooden cross, made of thin bamboo strips and dry straw, dressed in old clothes and a yellow straw hat.]

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