If Ambrose were still human, seeing the vision of his own head being lopped off would have him writing his will. But for an undead, losing your head didn't necessarily an death, especially for a lich like him. As long as his phylactery was intact, losing his head was no big deal.
The question was, who was this paper-white beauty in the vision?
Was she the one who would cut off his head, or was she a... friend he might get to know in the future?
If he could, Ambrose would have loved to have Harvey perform another divination, even if it cost more gold. However, the Goddess of Fate was like a high-class tease who flirted but never committed. She might lift her skirt for a peek now and then, but if you tried to see more, she'd turn chaste in an instant and slap you hard.
No seer could withstand a slap from Fate.
Thus, all those with the gift of prophecy followed the sa rule: never scry the sa event in the sa period twice. And don't even think about exploiting loopholes, like scrying from a different angle or focusing on a different detail. All of it was a provocation to Fate, and her slap would surely co.
This was the rule of foretelling the future. Once you've seen it, you have to believe it.
No one could violate this rule, save for the Supre God himself.
Therefore, whether Ambrose liked it or not, he could only continue to examine the remaining six fragnts.
After the extres of getting rich and losing his head, the third fragnt was finally sothing Ambrose could understand.
It was The Slag and Ember bar on Southern Cross Avenue in the City of Alchemy, but in this future, it was a pile of ruins. It looked as if it had been crushed by sothing enormous, not only completely shattered but also leaving behind a deep crater.
"Tsk, tsk. This must be the price for marrying into a bone dragon's family and then having an affair. But what does this have to do with the secret of the sewers?"
Ambrose was puzzled. The Headless Knight's family drama shouldn't be connected to the sewer's secret, unless... the bar wasn't destroyed by that bone dragon lady.
Another confusing fragnt. Ambrose had to move on.
The fourth prophecy fragnt was simple and straightforward. Ambrose appeared in the sewers of the City of Alchemy, seeming to be performing so kind of magical ritual, but the image was fragnted and he couldn't see what he was doing. Although the scene was clear, it only told him that he would return to the sewers, sothing he could have guessed without a prophecy.
"A waste. This fragnt cost hundreds of thousands of gold coins."
Forcing down his heartache, Ambrose moved on to the next prophecy fragnt.
Compared to the previous ones, the fifth fragnt was very blurry, but Ambrose recognized the person in it.
It was the little druid girl who had hired him to rescue her people. What was her na again... Ambrose thought for a mont and finally rembered—Naomi Watts.
Her surna was quite special, seemingly related to an ancient and storied family of mages. But she was a druid, so it was probably just a coincidence.
Naomi's future didn't look bright. She was lying in a pool of her own blood sowhere, and her killer stood over her, holding a long knife. What was unsettling was the killer's attire. From the back, they looked like a druid.
In-fighting among the druids? Or had the girl broken so rule and been honor-killed by her own people?
And the location of the murder was very strange. It looked very familiar.
"Sothing's not right. Is she dying in the City of Alchemy's Hall of Wisdom?"
The City of Alchemy was governed by the Alchemists' Council, and the high-and-mighty council mbers held their etings in the Hall of Wisdom. How did this druid girl end up in a place like that? Even if it was an internal druid conflict, they wouldn't carry out a murder there.
"The druids lured into the sewers, a murder in the Hall of Wisdom... This is getting more and more complicated. What on earth are those lunatics planning?"
The last two prophecy fragnts seed to be connected, and the content they displayed shocked Ambrose.
Because the City of Alchemy was flying.
It was a city on the brink of collapse, lifted into the air by so unknown force.
More than half of the city was already in ruins, constantly raining debris, shattered buildings, and living people down to the ground.
If there was any difference between the two fragnts, it was that the last one showed soone from the Ryan Empire, likely a paladin. He stood at the highest point of the City of Alchemy, with mbers of the Alchemists' Council standing beside him, though their faces were blurry and it was impossible to tell who they were.
These two fragnts undoubtedly contained the most information.
A city flying in the sky wasn't impossible. Long ago, when the Goddess of Magic still allowed mortals to use many high-level spells, mages loved to build their own floating cities. But then an accident occurred, and these floating cities fell from the sky, causing a disaster more terrible than a teor shower.
Ambrose wasn't sure of the exact reason; it had happened before he was transmigrated. All he knew was that after this historical event, mortals' spellcasting abilities were greatly restricted. The Goddess of Magic was no longer generous in sharing her power with mortals, and floating cities faded into history.
Were those lunatics trying to turn the City of Alchemy into a floating city?
"That's not right, it's not logical. The city is in such a state of ruin. What's the point of making it fly?"
Ambrose felt this theory was unreasonable. Those crazy alchemists shouldn't have any interest in flying cities. It was a path trodden by their predecessors, not an innovation. Things that weren't creative and couldn't demonstrate the greatness of their alchemy were unlikely to hold their interest.
Besides, this was a city focused on academia and alchemical production. What was the point of flying, other than increasing transportation costs?
A city this small couldn't possibly provide a stable supply of various alchemical materials. It still relied on the surrounding minor lords to pay taxes to support these alchemists. These invisible tethers firmly bound the City of Alchemy. Making it fly was just pure foolishness.
"Unless... the City of Alchemy was forced to fly... wait, could it be because of the secret in the sewers? Is this thing so dangerous that the entire city had to take to the skies to escape it?"
Ambrose felt that his idea was very likely the truth.
Whatever those madn had created in the sewers, they had screwed it up in the end and had to lift the entire city into the air to avoid complete destruction.
"In other words, they're going to screw it up."
Ambrose felt he had grasped the key to the matter.
Ambrose had Harvey clean up the laboratory while he rushed to the library, pulled out a few dusty old tos, and began to read them carefully.
Just then, news arrived from the City of Alchemy. A mber of the Alchemists' Council would personally co to Ambrose's castle to discuss how to handle the paladin, Alan Watson.
Hearing this, Ambrose finally rembered. The Headless Knight had been in a bad mood and had taken Alan to "spar." So many hours had passed. Was Alan still alive? Not crippled, he hoped.
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