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Chapter 51: Chapter 51: Default Key Bindings

Chen Ba felt a bit troubled.

At the Zhonghai Ga Exhibition, the ga revealed quite a few shortcomings and issues.

After returning to Jiangning, he made a list of issues that the studio needed to resolve before the early access release.

First is the default key bindings!

There were no issues with controller adaptation; the default key bindings, though sowhat abstract, were at least usable and wouldn’t make players complain about stupid key placents.

The main issue was with keyboard and mouse...

In the ga "Star Emperor," WASD controls character movent, and the mouse controls the perspective, which is a very rational key layout.

But the skill key bindings are not very rational.

ERTY are the four commonly used skills, F activates Special Physique, G activates Emperor’s Weapon, and H enables Secret Technique.

During the trial phase, players reported that the keys TY and G were really hard to press.

The normal gar’s left hand is basically placed on WASD, and people with slightly longer index fingers can reach the T key, but those with shorter index fingers might need to shift their wrist.

And for the G key, it’s hard for the thumb to reach.

But it can be reached! However, the position is not graceful, and it’s very tiring for the hand, making the operational logic strange.

"Can’t the keys be changed?"

Xiao Jie, who joined the studio not long ago and previously worked as a mobile ga planner at Juhua Network, scratched his head and asked, "If it feels awkward, just change it to keys that feel comfortable to you!"

What’s the big deal about it.

Who hasn’t experienced "key remapping" when playing gas? Don’t tell

there’s soone who uses default key bindings all their life?

"You must understand, so players... How should I say this? They either are too lazy to change, forget to change, or don’t know how to remap keys..."

Chen Ba spread his hands and said, "Players who rely heavily on default key bindings, if they feel uncomfortable, it’s a very bad thing."

"Indeed, I’m too lazy to remap keys when playing gas, it’s such a hassle," Lu nodded repeatedly.

"In the trashy gas you play, the left mouse button auto-paths, the right button auto-attacks, finished, no need to change keys?"

Changing keys depends on the person.

So dislike hassle, like Lu, who uses default keys in any ga.

To accommodate such people, it’s necessary to create a set of default ga keys that are logical in operation and take minimal effort for the hands.

"Let’s do it this way..."

Simulating the operational habits and logic of keyboard and mouse players, Chen Ba analyzed, "Ctrl and Shift keys, plus number keys 1, 2, and 3 seem more convenient."

TYG keys are indeed a bit too far.

In a face-off, when the battle is particularly intense, frantically pressing WASD to evade skills, it’s difficult to press TY and G.

However, they’re not completely useless.

So skills with long cooldown tis, able to be used perhaps only once in a battle, can be bound to these unconventional key positions.

Like Extre Sublimation!

This mode can be activated only once per match, binding it to the Y key shouldn’t be an issue.

After all, it’s just pressing it once, not like you need to press it constantly, what’s the matter? Still complaining about the bleeding speed not being fast enough?

"Emperor’s Weapon can be bound to G key!"

Yang Dong suggested: "After all, its usage frequency is not high, and in our ga, Emperor’s Weapons and Venerable Weapons are all buff skills."

"Exactly!"

Chen Ba nodded.

Skills like Emperor’s Weapon and Extre Sublimation which don’t require frequent usage can have key positions that are far away, it doesn’t matter.

It could even be said that having the key far away is better.

Otherwise, binding "Extre Sublimation" to the F key, if players panic and accidentally press it at the start, what then?

Decide the key position based on frequency of use.

As for the protagonist Star Emperor, his most commonly used is the Special Physique called "Star Sky Body."

The Star Sky Body has two phenona: Taiyin and Sun. Players in battle need to frequently switch physique phenona to change combat strategies.

So for this key position, Chen Ba decided to bind it to the Shift key, reasoning that the logic of switching languages in input thod fits well with switching physique phenona.

For other Great Emperors or Venerable, any with this phenonon-switching Special Physique, will also bind to the Shift key, reducing the players’ learning and adaptation costs.

QERF, 1234 are those commonly used keys, no need to ntion further.

Focus is on the Ctrl and Alt keys, which need to bind one or two special Secret Techniques.

Secret Technique in the ga is a chanism class skill higher than regular skills, not finishing moves nor ultimate moves, but similar to LOL’s "Ultimate Magic To" type of combo skill.

Simply put...

Every Great Emperor or Venerable has a set of exclusive skill modules, known as their "Emperor Scripture."

Star Emperor’s skills, all originate from "Starry Sky Scripture," so skill effects are all star-related.

What Secret Technique refers to is learning from others!

Secret Technique has only two slots, with a very long cooldown, each Secret Technique is a masterstroke of another Great Emperor or Venerable.

Using one’s thod to return the favor?

This is a martial arts term, while in fantasy and immortal cultivation terms, it’s "using the body as a furnace, nurturing hundreds of scriptures," turning all paths into one’s path.

Use frequency for Secret Technique in combat is not high, after all, cooldown is lengthy, but occasionally produces impressive effects, thus Chen Ba bound them to Ctrl and Alt keys.

Secret Technique is not Secret Technique!

Excluding special key positions like Secret Technique, Emperor’s Weapon, Extre Sublimation, the rest are commonly used skill keys.

Sounds like a lot...

But actually speaking seriously, commonly used skills are only four to five in the ga.

Yes, commonly used only four to five.

But these four to five skills can be combined with other skills, and can be paired with Secret Technique, physique, and Emperor’s Weapon.

Commonly known as "combo moves!"

Although "Star Emperor" is not a serious fighting ga, saying it hangs the sign of selling dog at wouldn’t be too far, yet the combo move system of fighting gas is there.

Combos rely on players to explore themselves.

Because combo freedom is extrely high, combos can be made, and there are too many possible combos!

Even Chen Ba cannot clearly say how many combo thods the ga’s six characters have.

He hasn’t tested it either...

After all, variety of combo moves is too large, and testing individual skills once, ensuring no Bug suffices, who has ti to test all combo moves?

Including Emperor’s Weapon, Secret Technique, and physique phenona, one character has over a dozen skills, pairing two skills for a combo move.

And character A can extract skills from character B, which is Secret Technique, forming new combos...

The ga has a total of six characters!

If calculated correctly, there are certainly hundreds or thousands of combos.

This vast base ans Chen Ba cannot test them all, only need to test individual skills.

Bugs sure exist.

The trial version exposed a Bug that caused incorrect texture mapping during battle, but it was quickly fixed.

Besides that, no significant Bugs were encountered.

This is why Chen Ba has confidence to release "Star Emperor" early access version.

After all the tests have been done, their ga is absolutely perfect, with no Bugs or glitches whatsoever!

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