Chapter 355: Chapter 226: The Heavenly Dao Above All Beings
The developnt of a ga requires nurous processes and is not sothing that happens overnight.
Among them, single-player gas are sowhat easier, as you don’t have to consider as many factors and there’s less need to worry about server-side issues.
Even if a single-player ga has bugs, it’s actually not that big of a problem; they can be fixed gradually later on.
But online gas are different.
Due to the multiplayer connection aspect, both players and developers have a much lower tolerance for bugs in online gas compared to single-player gas.
For this reason, the developnt cycle for an online ga is often not much different from that of a single-player ga; it might be completed in one or two years. But for players to finally get to play the ga, they might have to wait a long ti.
Let
give you an example.
Two gas with the sa investnt scale, one being single-player and the other online, are developed simultaneously.
The single-player ga might already be on sale, while the online ga is still in the first testing phase. The single-player ga has undergone several updates and its sales are stagnant, while the online ga is still in the second testing phase...
By the ti the single-player ga’s sales start to dwindle and its popularity decreases significantly, the developer might begin offering discounts; by then, the online ga might only just start "open beta testing"!
Don’t think this is exaggerated.
In fact, this is a very common phenonon in the gaming industry.
The reason this situation occurs is mainly because single-player gas can first release a "semi-finished product" and then gradually update, fix, and improve it.
Ga has bugs?
No problem!
Which single-player ga doesn’t have bugs? In the early stages of a ga’s release, all sorts of bugs can be found everywhere. For example, the classic "Cyberpunk 2077" and "No Man’s Sky"—those who played them when they first launched know how it was.
But this does not affect the ga’s scheduled release. At most, player reputation might decrease slightly; the ga will still sell as planned.
Can online gas do the sa?
The answer is, no!
A single-player ga can be released as a semi-finished product and will still sell normally even with a bunch of bugs.
But if an online ga dares to release a semi-finished product with a bunch of bugs still unresolved during public testing, then it’s just waiting to die!
This statent doesn’t an that online gas can’t have bugs during public testing...
Rather, the bugs can’t be too nurous or too severe. At the very least, you can’t treat an upcoming online ga’s public testing phase with the sa standards as a single-player ga.
"First test, second test, third test..."
Chen Ba explained, "Are so many rounds of testing really wasting ti? Definitely not. Every round of testing has a purpose."
"Even if you test and test and the ga disappears, it’s still the case?" Huang Qing joked.
"Don’t be absurd!"
Chen Ba said helplessly, "If the ga disappears while testing, it’s usually because the licensing is stuck, which has little to do with the ga itself."
For example, DNF Mobile, right?
And the predecessor of "Peace Elite," "Stimulating Battlefield," why did the internal testing last so long?
These are all due to licensing issues, which is why the testing lasted so long; so gas even disappeared during testing or were renad.
"We don’t have licensing issues."
Chen Ba patted his chest to assure, "Based on this point, the testing process for ’Cultivation Fantasy’ should be a lot simpler, and it won’t drag on stinky and long."
Conducting a first test and second test should be enough.
After the second test ends, we can practically move on to public testing, skipping the third test, closed testing, and non-wipe internal testing phases.
"Only two rounds of testing?"
Huang Qing didn’t expect Chen Ba to be so bold—testing only two rounds before daring to proceed to public testing for a large-scale multiplayer online role-playing ga?
"Two rounds are enough!"
"No matter how many rounds of testing you conduct, it won’t help. You have to understand, our Tianba Studio gas are of perfect quality without bugs."
At this point, Chen Ba’s expression was slightly embarrassed as he said, "There may be so ga features, but believe , there’ll definitely be no bugs in the ga."
"I don’t trust you at all..."
Although Huang Qing hadn’t been with Tianba Studio long, he had heard a lot about this miraculous ga studio.
No bugs? That’s impossible.
While it’s conceivable that gas from other studios might have no bugs, gas from Tianba Studio are bound to have bugs.
As the Tianba Community says, the day Ba’s gas have no bugs is the day we can stop playing!
Just joking!
As a studio built on ga bugs, players would rather believe n can give birth than believe Ba’s gas have no bugs.
"If you don’t trust , there’s nothing I can do! But honestly, two rounds are enough; if we can’t find the bugs in two rounds, continuing to test is pointless."
This is Chen Ba’s heartfelt view.
Previously, he also considered testing aggressively, but testing for bugs can’t rely on brute force—it requires a bit of luck.
Sotis, they tested for half a day and found nothing, yet players discovered major issues as soon as they got their hands on the ga.
Who can be blad for this?
Bla them for not being thorough in their testing? Nonsense! It’s clearly due to their lack of flexibility in simulating the players’ myriad thought processes.
Two rounds of testing.
The first round is internal testing, not open to the public, conducted only within Tianba Studio.
The second round is open testing, inviting a batch of players to enter the ga through activation codes to test its stability and playability.
After making the appropriate arrangents, the next step is to produce a semi-finished ga for the upcoming first round of internal testing.
The developnt process is pretty solid.
Though it’s the first ti they’re making a large-scale cultivation style MMO ga, the developnt team led by Chen Ba is seasoned, with extensive ga developnt experience.
Reviews
All reviews (0)