Chapter 350: Chapter 223: Play Committee and Bead Holder
Ever since Big Beard set the highest level record in Ancestor Tree and it was recorded by the Guinness World Records, more and more players have started to challenge higher level records.
Level 4000 has already been surpassed!
The latest news Chen Ba received was when he saw a post from a whistleblower expert in the Tianba Community, claiming that the highest level had reached 4870, just one step away from 5000.
Oh my gosh...
Just thinking about a ga with five thousand levels makes players dizzy.
When will this ever be finished?
With the increase in level numbers, a brand new issue has arisen, which is that Ancestor Tree needs a save chanism.
Not having a save option just isn’t going to cut it!
In the past, there was no save option, and if you died, you had to start over. That was because there weren’t many levels, so even starting from zero wouldn’t waste much ti.
But now?
Over a few thousand levels... if one mistake ans starting over, that would really drive players nuts, to the point where they wouldn’t want to open the ga again.
To protect the ntal health of players and prevent more players from breaking down and losing motivation, Tianba Studio has introduced a save chanism in the recent updates in response to player demands.
The ga can finally be saved!
However, although the save chanism has been added to the ga, there’s a limit to prevent players from abusing it.
There’s only a save point every 10 levels.
This limitation is infinitely better compared to having to restart after a single mistake. After all, it’s just 10 levels, which only wastes a minute or two for many skilled players.
"With so many levels, players will really feel hopeless after a while..."
Chen Ba explained: "After all, it’s always just one person grinding through the levels with not much interaction. A hundred or a thousand levels in, you start to feel sick, which greatly diminishes a player’s enthusiasm."
It’s just like when Divine Grace Animation first ca out!
Back then, Divine Grace Animation had tons of promotions and satisfied everyone with massive updates. Ten episodes in a single day were thrilling to watch, and people even felt ten were not enough.
And then?
As it turned out, large and satisfying updates were only thrilling at first, but as the updates exceeded viewers’ needs, people entered a "sage ti" where they’d get numb watching.
Before you finished the previous episode, a trip to the bathroom and you’d find another episode aired?
The episodes you watched before work were ten more when you got ho?
Please!
It really killed the passion for following episodes because no matter how much you tried to catch up, even at double or triple speed viewing, you couldn’t keep up.
It was from then on that Divine Grace Animation started heading toward higher quality.
Large and satisfying updates are the foundation!
The biggest strength of Divine Grace Animation compared to ordinary animations is its simple production. As long as the voice actors and editors worked hard, they could release as many episodes a day as they wanted.
But on top of large-scale production, appropriately slowing down the update pace and boosting animation quality also t the audience’s needs.
The current level count in Ancestor Tree definitely satisfies the "large and satisfying" requirent.
But on this basis, enhancing the fun and difficulty of the levels is the key to standing out, rather than just competing on quantity.
"Let’s open the creative workshop!"
Chen Ba decided: "We can’t blindly continue increasing the number of levels. Doing so is aningless."
Apart from the quantity, everyone should focus more on creating more interesting and challenging levels, rather than just increasing the quantity.
Under this premise, opening the creative workshop for Ancestor Tree is very necessary.
The opening of the creative workshop will unleash players’ nature and creative desire, and more interesting new maps and levels will erge.
That is the key magical treasure for a ga to stay fresh; without a creative workshop, Ancestor Tree might get boring for everyone after a while.
"Makes sense."
Yang Dong nodded in agreent: "Having just quantity without quality indeed doesn’t work; there needs to be sothing new."
"By the way, Ba!"
"How do you view the recently registered ’Tianba Third Primary Culture Co., Ltd.’ by District Three players in Don’t Leave After School? Do we need to give a warning?"
Don’t Leave After School is an oddball ga, odd because playing it doesn’t cost money; you can even make money!
Because of this, many actual controllers of the servers, that is, ga partners recognized by Tianba Studio, have started to operate in a corporate manner.
District Three is the first to corporatize and is the most formal and well-organized server.
They’re even signing contracts with people...
No kidding!
If an advertiser cos to sponsor District Three, willing to place ads there, the local boss not only signs contracts and stamps them but even hires employees under the company’s na to handle daily operations in that district.
What daily operations?
As earlier ntioned, every server in Don’t Leave After School has a "ga partner" chanism. This ga partner essentially contracts the operation rights of a ga server from Tianba Studio.
The ga updates, ga events, etc., for that server have to be personally managed by the ga partner.
As for Ba?
He just needs to sit back and enjoy his share, as long as what they owe is delivered to him on ti. He doesn’t care what the ga partners do in their respective servers.
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