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Chapter 269: Chapter 180: Have Players Already Made Their Money Back? (Part 2)

At this point, everyone was watching closely.

Tianba Studio needed to release a statent, either to clarify "false rumors" or to publicize their future plans; otherwise, sales growth would remain sluggish.

"Then let’s make it public!"

Transitioning from a paid ga to a free ga, Tianba Studio was already quite experienced, after all, their previous ga "Star Emperor" was handled the sa way.

Various compensation plans, even the ga announcent notes, could be directly copied from "Star Emperor".

It’s worth ntioning.

"Star Emperor" moved to a free model because basically no one was buying the ga, so rather than letting it languish, they might as well turn it free to boost popularity.

However, the situation with "Don’t Leave After School" was slightly different. The reason this ga switched from paid to free wasn’t because no one was buying it; rather, Tianba Studio needed to develop new inco streams.

Otherwise, they couldn’t even afford to maintain the servers!

This was no joke...

With more and more players flocking to "Don’t Leave After School," all five zones underwent a round of server expansion.

But even so, server pressure remained high, and the player engagent in "Don’t Leave After School" was exceedingly high, with an absurdly large average number of online players; Tianba Studio was really struggling to keep up.

"The enthusiasm of the players online is just too exaggerated! At three or four in the morning, our ga still had 400,000 people online..."

Yang Dong sighed and said, "For hot zones like Zones Three and Five, every night from 19:00 to 23:00, there’s always at least 100,000 people in queue, with a minimum wait ti of 30 minutes."

But you can’t bla the players for their enthusiasm.

In the end, it all cos down to how unique "Don’t Leave After School" is as a ga.

Playing other gas not only wastes ti but also money, with both grind and pay-to-win elents, it’s a sure way to waste one’s life.

Playing "Don’t Leave After School" is different.

Gather a few friends to play marbles, enjoy entertainnt modes; not only does it relax the mind, but it also allows you to share in the advertising revenue of the zone based on ga ti and match counts.

Isn’t this worth playing for?

To put it bluntly, ever since "Don’t Leave After School" introduced the ga partner chanism and entered the era of "zone autonomy

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