Chapter 234: Chapter 163: Playable with 8GB, Enjoyable with 16GB!
The gaming industry has always had a strange phenonon: official versions can’t beat pirated ones!
When a groundbreaking ga hits the market, if its gaplay is novel and easy to mimic, it often enjoys early success but then gets crushed by knockoff gas from competitors later.
There are plenty of examples like this.
There was even a news story a few years ago about Tencent suing a small company with low recognition, one that many dostic players hadn’t even heard of.
What did the company do?
The answer is, they created a knockoff of "King of Glory," a MOBA mobile ga popular across the country, and used this knockoff to break into parts of the Southeast Asian market, outperforming the official overseas version.
This story is sowhat amusing but is indeed a norm in the gaming industry, especially in the dostic gaming scene.
Being the pioneer doesn’t always an securing market share; sotis, it’s the latecors that beco the ultimate winners!
Chen Ba doesn’t want to claim that dostic gas are plagued by plagiarism because the legal definition of "plagiarism" is quite strict. Many gas may seem plagiarized to players, but it’s difficult to provide evidence or determine if intellectual property rights have been infringed.
Therefore, using terms like "patchwork" or "knockoff" to describe them is more accurate and reasonable than "plagiarism."
Is soone knocking off Tianba Studio’s gas?
Chen Ba had anticipated this long ago and was ntally prepared. After all, he saw a ga mimicking "Living Under Soone’s Roof Simulator" on the Steam Platform a year ago.
This ti he was surprised because the mimicker wasn’t a small workshop or team but actually a major dostic ga company.
Moreover, he never expected that the major company targeted Tianba Ga’s "Divine Grace Continent"!
Ah, this...
"Divine Grace Continent" is formidable, but to mimic its essence and create a workable version would require a certain level of AI training, wouldn’t it?
"Magic Animation?"
As soon as Zhong Shengwei heard the na, chewing gum, he remarked, "Quite ambitious, aiming directly at the professional version of ’Divine Grace Continent’."
Jumping straight to the highest difficulty without considering how challenging it is to mimic.
Even mimicking "Cold Window Study Simulator" and "Living Under Soone’s Roof Simulator" would be better! The developnt difficulty of these gas is simpler than that of "Divine Grace Continent," right?
"Perhaps it’s dismissive!"
"A big company has its pride; they likely look down on our low-cost mini-gas..."
At this point, Chen Ba waved his hand and said, "Whatever, let them mimic if they want. If it becos a joke, it’s not our problem."
He has no ti to concern himself with competitors.
"Don’t Leave After School: Marbles Storm," as a dium-sized ga, has matured in developnt.
According to the studio’s usual practice, before a new ga is publicly released, multiple rounds of "bar fried rice" testing are necessary.
This testing is partly for the ga’s stability and reliability.
On the other hand, the testing phase is also crucial for Chen Ba to identify and redy flaws in the new ga.
"Don’t Leave After School" is dium-sized and was not originally intended to be a big ga. The expected retail price for the full version is only 68 yuan.
This is different from "Speeding Frenzy."
As a ga expected to sell for only 68 yuan, the developnt work for "Don’t Leave After School" is naturally more relaxing than for "Speeding Frenzy."
Certainly!
The main contributor to the short developnt cycle is the Iron Fool System, without which the ga’s "marble" portion would have taken at least 12-18 months to complete.
Chen Ba opened the details page.
[Ga Na: Don’t Leave After School—Marbles Storm]
[Planning: 85 (can be improved)]
[Programming: 90 (can be improved)]
[Art: 87 (can be improved)]
[...Overall Score: 96]
Staring at the system page in his mind for a mont, Chen Ba suddenly asked Lu, "Are you sure there are no major bugs detected?"
"Nope!"
Lu asserted, "The ga’s stability is very strong, and aside from relatively high mory usage, no other issues have been found during operation."
"Relatively high mory usage?"
Hearing this, Chen Ba frowned and pressed for the specific reason for the high mory usage.
It turned out to be a false alarm.
With Lu’s repeated debugging, the mory usage issue of "Don’t Leave After School" has been optimized and resolved, and now, it can be happily played with 8GB of mory.
However, that said...
Due to limitations in the ga’s map and scene modeling, the recomnded configuration for "Don’t Leave After School" is actually 16GB of mory, where 8GB can play, but with so settings lowered, reducing the number of characters displayed on screen.
"Optimize it further!"
Chen Ba knows very well, although everyone jokes online about 16GB of mory being insufficient with various claims of 32GB, 64GB to enjoy AAA titles.
But jokes are jokes; in reality, most people’s computer configurations commonly have 8*2 combos, which ans 16GB predominates.
Moreover, many people actually don’t set up dual channels; their motherboard only has a single 8GB mory stick.
So 8GB is the baseline.
On this basis, we must ensure the experience for players with 8GB of mory, avoiding scenarios where 8GB can’t be played, and the 16GB experience is diocre.
"Lower the configuration threshold a bit more; this isn’t like ’Speeding Frenzy’ or ’Star Emperor,’ we don’t need such high configuration thresholds."
Chen Ba explained, "Ideally, 8GB should be playable, 16GB enjoyable! As for the graphics card, whether or not there’s a dedicated one doesn’t matter; integrated graphics can handle it..."
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