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Chapter 200: Chapter 146: Oh No, I Think I’ve Learned It!

"Speeding Frenzy" is a cross-platform ga.

Cross-platform refers to both PC and console. Besides the usual PC platform, this ga will also be available on Xbox and PS console platforms.

That’s what Chen Ba was thinking.

But during actual negotiation talks, "Speeding Frenzy" seed to appeal to the console developers, leading both companies to want to secure exclusivity rights.

Xbox offered the most sincerity.

Because their own "Forza Horizon" series has cultivated a lot of racing ga enthusiasts, they have high expectations for this type of ga.

"A proper exclusive ga."

Chen Ba asked, "What do you think? How does Microsoft’s exclusive agreent look after you’ve reviewed it?"

"I have a question!"

"Their exclusivity should an for all platforms, right? Can we make it exclusive only for the console platform and refuse exclusivity for the PC platform?" Lu suggested.

Unlike the exclusivity terms during the "Divine Grace Continent" era, the conditions offered by the Xbox platform this ti are quite good, so everyone agreed in principle to exclusivity.

But full-platform exclusivity is a bit tricky.

After all, Tianba Studio started with the PC platform, and many core fans are PC players. If we go for full-platform exclusivity and give up on these fans, it would be too heartless.

Moreover, it’s hard to explain to Gfat and Steam Platform.

Lu suggested narrowing the exclusivity scope to the console platform, aning the ga can only be played on Xbox on the console platform. As for the PC platform, it can be released as planned without being affected by exclusivity.

"I’ll ask them..."

Chen Ba also felt that although the conditions were quite generous, full-platform exclusivity was indeed a bit difficult; PC and console should be differentiated.

So, he went back to negotiate the exclusivity details with the relevant parties.

Perhaps because there was such a precedent before, Xbox agreed quite readily and accepted the proposal put forward by Tianba Studio.

However, speaking of this.

Full-platform exclusivity and console exclusivity have completely different anings, and the treatnt and promotional resources will definitely differ.

"This is fine!"

Chen Ba gladly accepted.

As long as it doesn’t affect the normal sale on the PC platform, it’s fine if the console treatnt is a bit lesser; it’s still better than before anyway.

"This is our studio’s first proper console ga, also the first ga enjoying console platform promotion..."

Chen Ba took this matter very seriously.

For previous gas in the studio, whether it’s "Star Emperor," "Divine Grace Continent," or even the newly released "Love Advisor Departnt," although there were console versions, they were not prioritized.

At the end of the day, these gas were PC gas, and the console versions were "ported," not particularly native console gas.

"Speeding Frenzy" is different.

This ga, during its developnt phase, was strictly developed according to console ga standards, while the PC version seems more like the ported version.

The biggest difference between native and ported versions lies in compatibility and optimization.

Experienced gars are well aware of this.

Many classic AAA titles are typically launched on console platforms first and then ported to PC, with a dedicated PC version released.

While playing, you’ll find that.

The console version is very enjoyable, but when it cos to the PC version, even if your computer configuration isn’t lacking, the gaplay feels awkward, and the experience is significantly worse.

The underlying reason is that...

Ga developers, when developing this ga, centered around gaming consoles, not PC computers.

The starting point differs, so the final product naturally varies, and players’ gaming experience certainly differs.

Right after the Spring Festival break ended, Chen Ba was eager to announce the news that "Speeding Frenzy" would be exclusive to the Xbox platform.

Besides that.

He also revealed the ga’s approximate release date, which is around May or June this sumr.

This is the official version release date!

Based on usual practice, the actual release date is certainly earlier than this ti; at the end of April, the early access version will be launched on the Steam platform.

Priced at 118 yuan!

This is the exclusive discount price for the early access version, and after a while, it will return to the original price of 128 yuan.

The ga has three versions.

The standard edition is 128 yuan, the gold edition is 158 yuan, and the platinum edition is 178 yuan...

The standard edition is the simplest version, which is the so-called ga body with no additional content.

The gold edition includes an extra 500,000 in initial funds and so ga-exclusive vehicle packs, like the unaffordable mountain bikes, road bikes, and high-displacent motorcycles, etc.

The platinum edition includes all content from the standard and gold editions, plus an additional "new garage" for online mode, and a repair and customization workshop.

Each of the three versions has its own features.

Many players, upon seeing these three options, suddenly get confused and are unsure which version is suitable to buy.

Among them was Ice Cola.

He was originally playing a pretty good pixel-style tower defense build ga when suddenly he heard that "Speeding Frenzy" was on sale from fellow players, and he hurriedly opened the Steam store page.

Ice Cola is a single-player ga long-video YouTuber similar to Wang Laoju, with 1.383 million followers on Thunderbolt.

In addition to posting videos, he occasionally streams to play newly released gas or gas he finds interesting.

He has been watching "Speeding Frenzy" and added it to his wishlist early on.

However, faced with these three versions, he really doesn’t know which one to buy...

"Platinum edition, no-brainer?"

Glancing at the bullet screen, Ice Cola cynically stated, "Co on, you really think strears are Fu? Dozens of bucks are not nothing?"

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