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Level Up!

Skill Points 610636

Progress to Tier 2: 787/1590

Construction Level 015

Harvesting Level 06

Purify Level 04

Feel any different?

Not really? Am I supposed to?

No.

Edwin blinked at Inion. Then why ah, it was either a human thing or a fey thing. Either way, not sothing worth trying to puzzle out. Honestly, he wasnt sure which would be harder to actually put together, though he almost suspected it might be humans.

Okay, but Paths now, right?

Ya! Tell what you got.

Edwin pulled up his list. It was getting rather lengthy, but they had ti.

Current Plan:

Adventurer 0/30, Warrior 0/60, Athlete 0/60, Researcher 0/60, Skilled Arcanist 0/60, Potioneer 0/60, Wanderer 0/60, Stonehide Vanquisher 0/60, Scientist 0/60, Outsider 0/60, Blackstone Conqueror 0/60, Mage 0/60, Novice Pyromancer 0/60, World Traveler 0/60, Physical Arcanist 0/60, Field dic 0/60, Unkillable 0/90, Path Less Traveled 0/90

Save for Tier 2

Micro-Biomancer 0/90, Realm Traveler 0/120, Alchemical Warrior 0/90, Pioneer 0/60, Alchemical dic 0/60, Titan Slayer 0/90, Explorer 0/60, Giant Slayer 0/60, Superior Alchemist 0/60

Maybe

Novice 0/12, Trainee 0/60, Trapper 0/60, System Scholar 0/60, Survivor 0/60, Daredevil 0/60, Escapee 0/30, Lecturer 0/30, Steadfast dic 0/60, Rebel 0/30, Arsonist 0/60

Unsorted

Woodsman 0/30, Hunter 0/30, Novice Ritualist 0/60, Feycaller 0/60, Fey Friend 0/60, Feybound 0/60, Feytouched 0/90, Physical Alchemist 0/90, Makeshift Alchemist 0/60, Practical Alchemist 0/60, Chemist 0/60, Biologist 0/60, Physicist 0/60, Experinter 0/60, Scientific Revolutionary 0/90, Forerunner 0/60, Purifier 0/30, Master of Obairlann 0/60, Recluse 0/30, Primal Constructor 0/90, Primal Ritualist 0/90, Potter 0/30, Physical Laborer 0/30

Probably Not

Lumberjack 0/60, Way of the Empty Hand 0/60, Pyromaniac 0/30, Exile 0/30, Rebel 0/60, Master of the Ruined Tower 0/60, Razer of the Ruined Tower 0/60

No

Slave 0/12, Assassin 0/60, Killer 0/30, Traitor 0/60, Burglar 0/60

Hmmm.

Any interesting insights? Actually, any thoughts about how to get rid of so of the Paths I dont want?

Slave will definitely go away if you take Escapee, but probably if you take Master of Obairlann or any of my Paths.

Your paths? You an the fey-related ones?

Inion nodded, Feytouched and Fey Friend especially. Killer and Assassin you wont get to go away outside of a Pacifist path which you dont want, youd need to get a Loyalty path or sothing to be rid of Traitor, and Burglar if you got a Reford Criminal path, maybe? Itd probably cover for Assassin, too.

She shrugged, Not that any of those other than Slave is actually bad, you might even benefit from them- Killer would advance one of your Skills to be offensive in nature. Harvest, maybe, now that you have it. Or perhaps even First Aid. Assassin would do sothing similar, but more subtle in nature. If it could affect Alchemy, youd end up with sothing poison-related almost certainly.

Traitor perhaps so sort of concealnt Skill, advancing Identify, that would hide aspects of your information from Identify and its ilk.

Wait, from Identify?

Ya. It and Status are the main Skills which interact with the System, and while theyre both kind of ehhh she weighed her hands, Generally, Status skills help you connect with the System, whereas Identify helps you connect the System to whats around you. Theres probably as many exceptions to that as there are examples, but it helps convey the general trends. What returns when soone Identifies you can be influenced through lots of different routes. Status, Identify, even Stealth if he wasnt lying

Who?

She waved her hand dismissively, Doesnt matter. Sobody I knew back when.

But ya! Burglar would probably give you a stealth Skill from Flexibility if you wanted it.

Edwin weighed that possibility. Tempting, but he suspected he didnt want to have Burglar as a part of his Class, at least not this early on. It being one of his first ten Paths completed was bound to have a bigger effect than one of his first hundred, right? Ill pass, I think, though I suppose Ill keep that in mind, he considered sothing, How do you know all of this stuff? I thought it was insanely complicated?

Experience, mostly. Paths have certain tendencies, shall we say? Learning how to read them takes ti, but once you get used to it, its relatively intuitive. Its okay. This is a drastically imperfect taphor, but itll work.

Think of each Path as a Class of its own. Then imagine what single Skill that Class would most want. For an Assassin, thats probably gonna be a Skill which lets you kill quietly and completely undetected. A Burglar would want a Skill which turned them invisible, intangible, and completely silent. A Mage wants one which allows them to use every kind of magic ever, a rchant would want sothing which enables them to have an infinite well of stock and a perfect knowledge of what their custor wants and how much theyre willing to pay. You following so far?

I think so So, each Class has an ideal Skill which is based around what their overall concept is based around?

Exactly! I knew you were smart. When you take that Path, it tries to make that ideal Skill, and to do so, it takes whatever Skill it has available to it- those which have advanced the fewest tis- thats already the closest to its ideal, and tries to make a new Skill out of it, using the old Skill as a foundation which more closely matches what it wants.

Okay, that makes sense. But what about for sothing simple? Like I cant imagine that a Linguist would want anything more than just Polyglot.

In the case of a really close match, youll usually find that the new Skill is just a more focused or generalized version of the old Skill, though sotis its almost identical to the old one and just provides an even greater benefit than before. That usually only happens if you use the sa Path a ton of tis, though.

What about the Skill Point requirents?

You can think of those as the fuel for the change. The more points used, the more drastic a change can be wrought. Though whats considered a drastic change isnt always obvious, its based on what the System sees, not what you do.

That makes sense, I suppose. Then what about more abstract Paths, like my... Feybound one?

Those are a bit more complicated, but you can still think of them as having a certain ideal Skill that theyre trying to get to.

Trophy paths?

The item-granting ones? Sa sort of thing. If you fought wolves endlessly, what would you end up with? A lot of wolf pelts and teeth, and so Skills will give you sothing to approach your end.

Im not sure if that entirely follows?

Inion waved her hand, Its all an abstraction. Sotis a trophy path as you call them, will grant so hidden technique that your foe used. I heard a story about one druid who, upon slaying a nacing panther, received a Skill which allowed her to summon a spirit panther to fight alongside her.

That sounded cool, You can get Skills for summons? What about like bonding with an animal or sothing? Getting a companion?

Inion nodded, Yep! Though you actually need a companion first, then youll be offered a Path relating to it, and completing it will help you bond in so way. If it takes to Status, you might be able to see and influence Paths for your companion, if it takes to a magic Skill, you might get a shapechanging ability, or perhaps a summon-teleport, any number of possibilities.

So then where does the influence of your current Class co into play? Or you ntioned accomplishnts with a Skill changing what you get?

Well, its not a perfect analogy, Inion agreed with a grimace, Not that there really exists one. Its all really complicated, and I seriously respect the moderators for making it. As soon as she finished her statent, she flinched hard, I should not have said oh hey, no smiting. I guess Im okay to talk about the mods, then? Ah. Just what youve already put together. So, what do you think, so I know what I can say?

That caught Edwin seriously off-guard, What I think? Uhhhh. Well, I did put together that the System probably isnt natural, but was made by soone, who I did presu was either the moderators or soone connected with them. I also think that it doesnt apply to anything outside of Joriah, and though there are other worlds- maybe even another Joriah- none of them have the System. Instead, this was made for so reason. Entertainnt, perhaps? By beings of other realms, like Arcadia.

I dont know how the System works, but I suspect it overlays so kind of magic over everyone and everything in a way which isnt detectable by normal magical ans, either inherently or just by intentionally crafting an exclusion for everything which is System related. Theres probably more I could put together with a bit of ti, but thats all for now.

Inions expression was unreadable, but Edwin liked to think that she was in shock, Howd I do?

She nodded, You got a lot right, though not everything. Of course, I cant tell you what you got wrong, or anything like that. But its nice to know what I dont have to be as careful speaking around.

Happy to help?

Im sure you are.

Yea- hey waitaminute-

You wanted my advice on your Paths?

Yes. Can we get to that?

Inion smiled, Of course, now that youre no longer pulling us off-topic.

I was the one pulling us off-topic? You were-

Would you like my help or not?

Edwin bit back his tongue, Continue.

So! Youve got yourself a bit of a problem, dont you? So three hundred points below where you should be, given the skills of yours which have advanced? You need so careful planning, dont you?

Yeah. Im really not sure what to do in that regard.

Well, you have a few advanced Skills with loads of levels.

Shouldnt I wait to use those Points for when Im evolving them, though?

What was I saying about interruptions?

Sorry.

As I was saying, you have a few high-level advanced Skills, and theyll only be higher level by the ti youd advance them. So, Id say you should use those for any Paths which give you an Attribute.

Edwin frowned.

You may speak.

He glared at the smug fey, I was collecting my thoughts. How do Attributes fit into the whole ideal Skill taphor? Also, how would I know which will? Oh, or do you an like after they reveal themselves to be Attribute-granting, then I ntally pretend those Points ca from Almanac or whatever?

Yeah, exactly like that. Attributes they co about when oh man this is going to be tricky to explain without tripping into stuff I cant say lets say the Class needs so aspect to properly function.

A Mage needs mana to do anything, a Warrior needs to be able to survive hits they take, a Scout needs to be able to understand whatever they get, a Diplomat needs to influence those they et, that sort of thing. Itll also happen when the System notices theres an easy Attribute to give, or sothing you really need. Again, its all quite complicated, Im just giving a very general guide.

Fair enough. So then what does that an?

Well, it ans you only need to worry about your current Skills paying off your point lack, and not about any extra youll need for Attributes. That ans youll want all of your Skills to be what is that?

Seventeen points above their Path cost. Edwin rolled his eyes at Inions glare, You asked! he sighed dramatically, Sorry for interrupting.

I was getting there. But yes, seventeen points. So when all of your Skills are at least level seventy-seven, then you should start to advance them. If youre feeling adventurous, get them to a hundred and seven and take all ninety point Paths! Now, thatll take a while, but with my help and my Token, we might have you all set in less than a year! Or five years, if you wanna go with pricier Paths.

So long?

Hey, it takes most people so fifteen years to get to level sixty in their Skills. Advancing the last one was seen as the mark of an adult back in my day. Getting ten levels past that? Yeah, a year is making good ti. Thirty past that? Count yourself lucky it isnt a decade.

What about choosing Paths?

She shrugged, We can do that now if you really want, but you might want to just take them later, once you have more to choose between?

He shrugged, Whatever you think is best. Though this still feels a bit like just do what Ive been doing again.

Well, what youve been doing has worked well so far.

Well, a year wasnt that long, when she put it that way. Still, though. A year? That was a long ti. But at the sa ti, that was also a year of being generally alone, with nobody but Inion to talk to save perhaps occasional trips into Vinstead for supplies?

It sounded so very isolated and alone.

Sounds good to .

She laughed, Perfect! Lets get started.

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