Font Size
15px

I was in [Faction Mansion], which is a small cottage at the mont, but it's the center of the [Golden Order] Faction!

This is the Status of the Village, which I changed the na from [Forr Goblin Village] to [Golden Order Village].

[Territory: Golden Order Village]

Level: 1 (0 / 1,000,000)

Faction: Aurea Order

Buildings: [Faction Mansion(Level 1)], [Barracks(Level 1)]

Resources: [Wood: 0], [Stone: 0], [tal: 0], [Grain: 0], [at: 0]

The "XP" of the Territory, is according to [Contribution Points], i.e. after a total of 1 Million Contribution Points are spent, the Territory Level will increase.

But another thing that can give XP, is to go to War against other Territories, or to defend the territory.

There are many things we can do, but many things we need to build to make this place self-sustaining!

[Farm], [Woodcutter], [Quarry] and [Mine], need to be built, so a small amount of resources will be generated daily, but if you put people working on them, the production will increase a lot!

You could say that without workers, the constructions magically work by themselves, but generate few resources due to the lack of labor.

But by putting soone to work, production can more than double, the more people you put in, the more resources you generate!

But the interesting thing is that it is not limited to people, so technically... I can capture humanoid monsters, enslave them, and put them to generate resources?

That's very interesting, but we have to capture and subdue the monsters, which ans Goblins are perfect for that!

Because of this discovery, first I made them bring the tools from the outside in, as well as letting more people co in and join the faction.

Next was the gathering of natural resources, i.e. wood, and nearby there was a large hill and so exposed stone, where they started collecting the stone in every way possible.

All are Agents of the Order, many with so Paranormal Exposure, so they can exert much more physical strength than ordinary humans and collect many resources.

And the System doesn't care what the resources look like, it will categorize everything as units when it reaches the correct volu.

So I use and create a [Lumberyard], it produces 25 Wood Units daily, which is 25 cubic ters, I think.

I built 3 of them, the current limit, that is 75 Wood Units p/day.

Then went the [Quarries], 3 of them too, and they produced 75 Units of Stone every day!

So I built a [Warehouse] while everyone helped speed up the resource gathering.

The Level 1 [Warehouses] increase the limit of storage capacity for each type of Resource, except for [at] and [Grain] by 1,000 Units, I can build 5 [Warehouses] at the mont, totaling 5,000 Units of Materials!

It's really magical that a few Warehouses that cover 100 Square ters each, can accommodate 1,000 Cubic ters of items, but in the end, it's magic, it's System!

For food storage, we have the [Silo] for Grain, and for [at], there is no thod at the mont.

Unlike Grain, at is sothing that perishes quickly if the proper processes are not used, as the Kingdom Building System is in a more dieval ti, not yet having support for electricity, there is no efficient thod of storing at.

But this will be different in the future, for now it will stay in my Inventory or in the Camp Refrigerators and Freezers.

But now I will send so people to clear so land to start the [Farms].

You notice that the whole process so far was in 2 days, to clear the area for the farm, it took another 2 days and 5 of them were built!

But unlike the [Logging] and [Quarry], the [Farm] is required to have at least 1 person who has the Skill [Farming] or the Class [Farr]!

This was problematic, since obviously none of the Agents would want such a thing, so volunteered, but I refused, it's not worth it.

So I talked to Mr. Pietro about what we need, he said it was a strange request, but that he would send 20 Farrs within 1 week.

But I told him that these people will probably not be able to return to ordinary life ever again, and will be forced to live on the island or in the Dungeon.

Mr. Pietro understood and said he would choose people accordingly.

So we focused on producing resources, but in the end our hands are tied now, I successfully built a [Mining Company], can only have 1 at the mont, it is already producing iron ore, copper and others.

But we need a [Ironworks] to lt it all down into tal Bars!

But that's the thing, I can't build a [Ironworks], not because I lack the Territory Level, but because I lack the [Construction Project]!

Just as I can't level up any structure, because I lack the [Construction Project Level 2] of the sa construction!

But so far I've never found anything like this, and it's been almost a week since I took over this Territory and everyone is fighting hard to kill monsters, collecting resources and [Contribution Points].

But so far nothing!

We notice that 2 Treasure Chests were found, showing the luck of our Agents, but in the end they found nothing.

This makes

think of 1 possible answer to all this: Level 1~20 is too low!

We should probably start looking in Dungeons above Level 20, i.e. I should expand the Level of this Dungeon!

I can do this, just modify the level limit, I have tested it before and it worked!

The problem is that increasing the difficulty ans that new races and civilizations can appear, much stronger than before!

But it will only be Level 50, with our Firearms, as well as our constant progress, I don't think we will have any problems.

So, I sent everyone back from their hunt, we dialogued for a while, before I increased the Dungeon Level from 1~20 to 1~50!

And with that done, changes obviously occurred, such as mountains appearing in the distance, as well as the sky looking brighter!

I heard from the System, that new bios were generated, by chance I asked if the Dungeon is infinite, the System said partially.

First ti that fucking answers , but that's good, when I asked what it ant, it told

that the territory of soil we are in, is gigantic, it truly has no limits!

But the System said that the Dungeon is constantly changing, with the [Dungeon Portal] as its center, which leads to the outside world.

So as long as I or soone connected to , is exploring the surroundings, after 24 hours, there will be no changes in the Dungeon in the area affected by these people.

For more detail, let's say I go out exploring, stay out for 1 week, thus covering a huge area, I don't know, 1,000 km!

The whole area that I went through during that week, while I am away from the center, which is the [Portal], will not change.

But the mont I co back by the sa path or another one, after 24 hours of my getting close to the Portal, the whole path I have explored will change.

It may remain in the sa bio, or it may change to another one, it's quite random.

But there is a thod of preventing regions away from the Dungeon from changing, which would be to conquer other territories, or expand the main territory to swallow a large region!

If I conquer new Territories and put soone to manage them, a large area of the path between both Territories will be paved with a permanent clay road, so the bios and regions where the clay roads are, will not be changed.

So we can say that, the Forest Bio that the [Village of the Aurea Order] is, will never change, but the regions already explored will be restarted, generating new monsters, animals and treasure chests.

This is why my [Map] always gets dark after midnight, as the region changes significantly.

As for the Bios that we are not connected, they will be modified, and may remain the sa bio or turn into another one, it's all random.

An example was the Mountains in the distance, they disappeared the next day, I had to explain the reasons.

So many said that they should explore and dominate more Territories, but I refused, because technically, I am creating a Kingdom within the Dungeon.

The current Level of the creatures is Level 1~50, what is the problem with that to conquer more Territories?

The problem is that the Region Level that will not change after the roads are created, will be according to the Dungeon Level when the region was taken.

In other words, the forest I am in, near the village, the monsters are around Level 1~20, but a little further away, I think about 10 km each way, monsters of Level 21~50 start to appear!

So as I see that the Dungeon can beco ho to thousands or millions of people in the future, since families can settle here, since when the Governnt knows the Dungeon is practically another world full of resources, they will certainly do everything to develop it.

So use the Dungeons to generate food, resources, and more!

Likely even in the future, wars will occur because of my Dungeons, which certainly gave

a headache, I even feel a regret, so I need the absolute strength quickly!

But I understand that my Dungeon can literally end world hunger, I can bring the pollution of the world here, by bringing industries and so on, using Magic, we can evolve the technology of the world enormously!

There are many drastic changes I can bring to this world, strange that only now, knowing about the Kingdom Building System, do I understand the extent of my influence.

Lucky I have Mr. Pietro, he is a great support!

But little did I know that this support was not enough!

You are reading The Sexy Futa Player Chapter 39: Chapter 39 on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
Library saves books to your account. Reading History saves recent chapters in this browser.
Continuous reading
No reviews yet. Be the first reader to leave one.
Please create an account or sign in to post a comment.