The Mad Rat's LabChampions
Mad Rat - Lv 6 (Upgraded Hybrid - High Elf Wererat Shadow)
Active: Rat Transformation (Innate), Chain Lightning, Cold Blast, Grand Finale. Triggered: Shared Voltage - Lv 2 (Battery), Lightning Shield. Passive: Mana Attuned (Innate), Mana Core (Innate), Maniac - Lv 2 (Expert).
Dungeon Areas
Entrance - Forest that gradually turns red as if it absorbed the blood of uncountable victims as it approaches the entrance to the cave. It sets the mood and has no dangers.
Cave - Giant cave that contains giant and glowing mushrooms, creating places perfect for ambushes. Constant screams can be heard from here.
Monsters: Demonic Swarr, Goblimp Pest, Silent Kidnapper. Traps: Falling Corpse.
Tunnels - Connects the Cave to the Rabbit Area and the Laboratory. It’s a series of interconnected tunnels with an underground river.
Monsters: Demonic Swarr, Tunnel Mimic, Goblimp Pest, Silent Kidnapper The Tunnel’s Nightmare. Traps: Falling Corpse, Mushrooms. Special: Eternal Resting Areas.
Laboratory - Filled with chaotically distributed laboratory equipnt. Contains the Dungeon Core and the storage room protected by the Minitaur Queen. It is divided into two areas that aren’t directly connected, and you must pass through The Freezer to reach the second.
Monsters: Lab Assistant, Panicky Spitter, Minitaur Queen. Traps: Falling Corpse, Lightning Rod.
The Freezer - Interconnected rooms, partly natural and partly excavated in the rock. It’s filled with corpses, blood, and body pieces. A superficial ice sheet covers most of its contents.
Monsters: Braindead Mob, Braindead Leader, Braindead Assassin (Hidden Enemy trap). Traps: Exploding Corpse. Field Effect: Freezing Cold.
Rabbit Area - Mountain Valley filled with grass and innocent bunnies. Connects the Tunnels with the Laboratory, working as a shortcut.
Monsters: Curse Rabbit, Not A Rabbit.
Bosses
Minitaur Queen - Lv 5 (Hybrid - Minotaur Fairy Queen)
Active: Trickster (Innate), Acid Bubble, Light Arrow. Triggered: Fierce Charge (Innate), Fast Recovery, Survival Instinct. Passive: Presence Detection.
Monsters
Lab Assistant - Lv 5 (Hybrid - High Elf Runesmith)
Active: Fireball, Jumping Smash. Triggered: Frosty Retribution - Lv 2 (Double Snap). Passive: Mana Attuned (Innate), Stoneskin (Innate), Fire Aura.
The Tunnel’s Nightmare - Lv 5 (Basic Chira - Terror Sli Maguiloyf)
Active: Alpha’s Howl, Corrosive Goo. Triggered: Your Worst Nightmare (Innate), Mind Break, Paranoia. Passive: Eternal Pain (Innate), Terrifying Presence (Innate), Too Gross To Look At.
Demonic Swarr - Lv 3 (Siase - Scout Miner)
Scout Half - Active: Dash. Triggered: Demonic Revenge. Passive: Nature Attuned (Innate), Stoneskin (Innate), Strong, Commander.
Miner Half - Active: Bash. Triggered: Demonic Revenge. Passive: Nature Attuned (Innate), Stoneskin (Innate), Strong, Commander.
Not A Rabbit - Lv 3 (Hybrid - Wererabbit Hunter)
Active: Rabbit Transformation (Innate), Bleeding Strike. Triggered: Bloodlust (Innate), Unexpected Strike. Passive: Berserker.
Tunnel Mimic - Lv 2 (Basic Chira - Tunneler Mimic)
Active: Mimicry (Innate), Engulf. Passive: Eternal Pain (Innate), Enlarge.
Goblimp Pest - Lv 2 (Siase - Goblin Imp)
Goblin Half - Active: Corrosive Arrow. Passive: Opportunist (Innate), Slippery (Innate), Strong, Spiritual.
Imp Half - Active: Shadow Blast. Passive: Opportunist (Innate), Slippery (Innate), Strong, Spiritual.
Panicky Spitter - Lv 1 (Monstrous Hybrid - Spìtter Sli Apprentice Technomancer)
Active: Sli Spit (Innate). Passive: Sprinter.
Braindead Mob - Lv 2 (Stitched)
Active: Toxic Spit. Passive: Too Gross to Look At.
Braindead Leader - Lv 2 (Stitched)
Active: Toxic Spit. Passive: Commander.
Braindead Assassin- Lv 2 (Stitched)
Active: Toxic Spit. Passive: Blood Power.
Silent Kidnapper - Lv 2 (Basic Chira - Small Myconid Giant Spider)
Active: Paralyzing Spores (Innate), Web Throw (Innate). Triggered: Capture Expert. Passive: Eternal Pain (Innate), Unidentifiable.
Critters
All critters that don’t have a specific area assigned to them can be found anywhere, taking into account their characteristics.
Death Butterfly - Lv 2 (Creepy - Butterfly Chaleon)
Triggered: Decaying Touch. Passive: Optic Camouflage (Innate).
Fiery Fly - Lv 3 (Creepy - Fly Fire Spark)
Triggered: Death Burst - Fire. Passive: Fire Elental (Innate), In Flas.
Static Lamb - Lv 3 (Creepy - Sheep Electric Spark)
Triggered: Death Burst - Lightning. Passive: Lightning Elental (Innate), Static Discharge.
Water Ant - Lv 1 (Creepy - Giant Ant Water Spark)
Passive: Water Elental (Innate).
Curse Rabbit - Lv 1 (Creepy - Rabbit Curse Bug)
Triggered: Death Curse (Innate).
Octocat - Lv 1 (Creepy - Cat Octopus)
Passive: Optic Camouflage (Innate).
Colored Geckos - Lv 1 (Creepy - Gecko Gel of the sa color)
Passive: Sticky Trail (Innate).
Stareshrub - Lv 1 (Creepy - Awakened Shrub Mass of Eyes)
Passive: Eyes Everywhere (Innate).
Annoyer - Lv 1 (Creepy - Canary Goat)
Monster Train
The Driver or ‘conductor’ starts roaming the dungeon as soon as the players enter, slowly activating the hidden monsters all around the dungeon. The stats and speed of all the monsters in the Monster Train increase as more and more monsters start following the Driver.
1 x Driver - Lv 2 (Stitched)
Triggered: Follow My Lead. Passive: Intelligent.
50 x Passenger - Lv 2 (Stitched)
Triggered: random Safeguard skill. Passive: Unstoppable Mob.
50 x Hidden Enemy traps
Traps
Falling Corpse - Deals damage if it falls on an enemy.
Exploding Corpse - Explodes when an enemy gets close.
Lightning Rod - Strikes repeatedly with lightning. It can be destroyed.
Poisonous Mushroom - Inflicts poison that stacks and deals damage.
Sleeping Mushroom - Inflicts sleep on enemies.
Hidden Enemy - Hides the monster inside until the trap is triggered, releasing it.
Support Mobs (not in the dungeon)
Stone Eye Kidnapper (Cyam) - Lv 2 (Basic Chira - Cockatrice Giant Spider)
Active: Web Throw (Innate). Triggered: God’s Intervention. Passive: Eternal Pain (Innate), Petrifying Eyes (Innate), Too Gross To Look At.
Braindead Follower - Lv 3 (Stitched)
Active: Toxic Spit. Triggered: Survival Instinct. Passive: Intelligent.
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