The Mad Rat's LabChampions
Mad Rat - Lv 5 (Upgraded Hybrid - High Elf Wererat Shadow)
Active: Rat Transformation (Innate), Chain Lightning, Cold Blast. Triggered: Shared Voltage - Lv 2 (Battery), Lightning Shield. Passive: Mana Attuned (Innate), Mana Core (Innate), Maniac - Lv 2 (Expert).
Dungeon Areas
Entrance - Forest that gradually turns red as if it absorbed the blood of uncountable victims as it approaches the entrance to the cave. It works to set the mood and it has no dangers.
Cave - Giant cave that contains giant and glowing mushrooms, creating places perfect for ambushes. Constant screams can be heard from here.
Monsters: Demonic Swarr, Goblimp Pest, Death Butterfly, Fiery Fly. Traps: Falling Corpse.
Tunnels - Connects the Cave to the Rabbit Area and the Laboratory. It’s a series of interconnected tunnels with an underground river.
Monsters: Demonic Swarr, Tunnel Mimic, Goblimp Pest, Death Butterfly. Traps: Falling Corpse, Mushrooms. Special: Eternal Resting Areas.
Laboratory - Filled with chaotically distributed laboratory equipnt. Contains the Dungeon Core. It is divided into two rooms that aren’t directly connected, and you must pass through The Freezer to reach the second.
Monsters: Lab Assistant, Death Butterfly. Traps: Falling Corpse, Lightning Rod.
The Freezer - Interconnected rooms, partly natural and partly excavated in the rock. It’s filled with corpses, blood, and body pieces. A superficial ice sheet covers most of its contents.
Monsters: Braindead Mob, Braindead Leader, Braindead Assassin (Hidden Enemy trap). Traps: Exploding Corpse. Field Effect: Freezing Cold.
Rabbit Area - Mountain Valley filled with grass and innocent bunnies. Connects the Tunnels with the Laboratory, working as a shortcut.
Monsters: Curse Rabbit, Not A Rabbit.
Monsters
Lab Assistant - Lv 4 (Hybrid - High Elf Runesmith)
Active: Fireball, Jumping Smash. Triggered: Frosty Retribution. Passive: Mana Attuned (Innate), Stoneskin (Innate), Fire Aura.
Demonic Swarr - Lv 3 (Siase - Scout Miner)
Scout Half - Active: Dash. Triggered: Demonic Revenge. Passive: Nature Attuned (Innate), Stoneskin (Innate), Strong, Commander.
Miner Half - Active: Bash. Triggered: Demonic Revenge. Passive: Nature Attuned (Innate), Stoneskin (Innate), Strong, Commander.
Not A Rabbit - Lv 3 (Hybrid - Wererabbit Hunter)
Active: Rabbit Transformation (Innate), Bleeding Strike. Triggered: Bloodlust (Innate), Unexpected Strike. Passive: Berserker.
Tunnel Mimic - Lv 2 (Basic Chira - Tunneler Mimic)
Active: Mimicry (Innate), Engulf. Passive: Eternal Pain (Innate), Enlarge.
Goblimp Pest - Lv 2 (Siase - Goblin Imp)
Goblin Half - Active: Corrosive Arrow. Passive: Opportunist (Innate), Slippery (Innate). Passive: Strong, Spiritual.
Imp Half - Active: Shadow Blast. Passive: Opportunist (Innate), Slippery (Innate). Passive: Strong, Spiritual.
Braindead Mob - Lv 2 (Stitched)
Active: Toxic Spit. Passive: Too Gross to Look At.
Braindead Leader - Lv 2 (Stitched)
Active: Toxic Spit. Passive: Commander.
Braindead Assassin- Lv 2 (Stitched)
Active: Toxic Spit. Passive: Blood Power.
Death Butterfly - Lv 2 (Creepy - Butterfly Chaleon)
Triggered: Decaying Touch. Passive: Optic Camouflage (Innate).
Fiery Fly - Lv 3 (Creepy - Fly Fire Spark)
Triggered: Death Burst - Fire. Passive: Fire Elental (Innate), In Flas.
Curse Rabbit - Lv 1 (Creepy - Rabbit Curse Bug)
Triggered: Death Curse (Innate).
Traps
Falling Corpse - Deals damage if it falls on an enemy.
Exploding Corpse - Explodes when an enemy gets close.
Lightning Rod - Strikes repeatedly with lightning. It can be destroyed.
Poisonous Mushroom - Inflicts poison that stacks and deals damage.
Sleeping Mushroom - Inflicts sleep on enemies.
Hidden Enemy - Hides the monster inside until the trap is triggered, releasing it.
Support Mobs (not in the dungeon)
Braindead Kidnapper - Lv 3 (Stitched)
Active: Fortify. Triggered: God’s Intervention. Passive: Intelligent.
Braindead Follower - Lv 3 (Stitched)
Active: Toxic Spit. Triggered: Survival Instinct. Passive: Intelligent.
Reviews
All reviews (0)