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The Mad Rat's LabChampions

Mad Rat - Lv 8 (Upgraded Hybrid - High Elf Wererat Shadow)

Active: Rat Transformation (Innate), Chain Lightning, Chaotic Beam, Cold Blast, Grand Finale. Triggered: Indomitable Will, Lightning Shield, Shared Voltage - Lv 2 (Battery). Passive: Mana Attuned (Innate), Mana Core (Innate), Maniac - Lv 2 (Expert).

Dungeon Areas

Entrance - Forest that gradually turns red as if it absorbed the blood of uncountable victims as it approaches the entrance to the cave. It sets the mood and has no dangers.

Giant Caves - Interconnected large caves creating a mostly open space. The giant and glowing mushrooms create secret paths and places perfect for ambushes. Constant screams can be heard while inside.

Monsters: Beam Turtle, Stone Tyrant, Liquid Stone, Goblimp Pest, Silent Kidnapper. Traps: Falling Corpse.

Tunnels - Connects the Giant Caves to the Rabbit Area and the Laboratory. It’s a series of interconnected tunnels with an underground river. Contains secret entrances to the Sealed Area.

Monsters: Demonic Swarr, Tunnel Mimic, Goblimp Pest, Silent Kidnapper, The Tunnel’s Nightmare, Hauntling. Traps: Falling Corpse, Mushrooms. Special: Eternal Resting Areas.

Laboratory - Filled with chaotically distributed laboratory equipnt. Contains the Dungeon Core, and the storage room protected by the Minitaur Queen. Serves as a central hub connecting several other areas.

Monsters: Lab Assistant, Panicky Spitter, Minitaur Queen. Traps: Falling Corpse, Lightning Rod.

The Freezer - Interconnected rooms, partly natural and partly excavated in the rock. It’s filled with corpses, blood, and body pieces. A superficial ice sheet covers most of its contents. Serves as an alternative route to the Dungeon Core connecting the Laboratory to the Sealed Area.

Monsters: Braindead Mob, Braindead Leader, Braindead Assassin (Hidden Enemy trap). Traps: Exploding Corpse. Field Effect: Freezing Cold.

Rabbit Area - Mountain Valley filled with grass and innocent bunnies. Connects the Tunnels with the Laboratory, working as a shortcut.

Monsters: Curse Rabbit, Not A Rabbit.

Sealed Area - Abandoned laboratory with several holding and containnt cells. It’s filled with mold, water covers the ground, and most lights are broken. It contains the key to reach the Dungeon Core.

Monsters: Corrosive Choker, Monster Key, Invisible Horror, Blip, all ‘Failed Experints’.

Bosses

Minitaur Queen - Lv 5 (Hybrid - Minotaur Fairy Queen)

Active: Trickster (Innate), Acid Bubble, Light Arrow. Triggered: Fierce Charge (Innate), Fast Recovery, Survival Instinct. Passive: Presence Detection.

Monsters

Lab Assistant - Lv 5 (Hybrid - High Elf Runesmith)

Active: Fireball, Jumping Smash. Triggered: Frosty Retribution - Lv 2 (Double Snap). Passive: Mana Attuned (Innate), Stoneskin (Innate), Fire Aura.

The Tunnel’s Nightmare - Lv 5 (Basic Chira - Terror Sli Maguiloyf)

Active: Alpha’s Howl, Corrosive Goo. Triggered: Your Worst Nightmare (Innate), Mind Break, Paranoia. Passive: Eternal Pain (Innate), Terrifying Presence (Innate), Too Gross To Look At.

Beam Turtle - Lv 7 (Basic Chira - Giant Turtle Myconid)

Active: Paralyzing Spores (Innate), Light Beam - Lv 3 (Light Absorption, Converging Rays). Triggered: Reflection - Lv 2 (Reflecting Arrays). Passive: Eternal Pain (Innate), Shell - Lv 2 (Hardened Shell) (Innate) Sniper.

Liquid Stone - Lv 7 (Monstrous Hybrid - Geodis Splitting Sli)

Active: Bash, Draining Touch. Triggered: Indomitable Will. Passive: Earth Elental - Lv 2 (Like A Rock) (Innate), Split (Innate), Generalist - Lv 2 (Proficient), Unidentifiable.

Stone Tyrant - Lv 7 (Basic Chira - Stone Bear Regenerating Sli)

Active: Lacerate, Earth Wall. Triggered: Frightening Presence. Passive: Earth Elental - Lv 2 (Like A Rock) (Innate), Eternal Pain (Innate), Regeneration (Innate), Enlarge - Lv 2 (Overpower), Unidentifiable.

Demonic Swarr - Lv 6 (Siase - Scout Miner)

Scout Half - Active: Dash. Triggered: Death Shield, Demonic Revenge - Lv 2 (Fuelled Rage). Passive: Nature Attuned (Innate), Stoneskin (Innate), Commander, Presence Detection, Strong - Lv 2 (Proficient).

Miner Half - Active: Bash. Triggered: Death Shield, Demonic Revenge - Lv 2 (Fuelled Rage). Passive: Nature Attuned (Innate), Stoneskin (Innate), Commander, Presence Detection, Strong - Lv 2 (Proficient).

Not A Rabbit - Lv 3 (Hybrid - Wererabbit Hunter)

Active: Rabbit Transformation (Innate), Bleeding Strike. Triggered: Bloodlust (Innate), Unexpected Strike. Passive: Berserker.

Hauntling - Lv 3 (Fleshling - Troll Scout)

Active: Blink. Triggered: Pounce. Passive: Nature Attuned (Innate), Regeneration (Innate), Shared Senses.

Corrosive Choker - Lv 2 (Basic Chira - Giant Bat Acid Sli)

Active: Silence. Triggered: Corrosive Body (Innate), Isolation. Passive: Eternal Pain (Innate), Echolocation (Innate).

Invisible Horror - Lv 7 (Basic Chira - Vozeves Hydris)

Active: Draining Touch - Lv 2 (Mana Drain). Triggered: God’s Intervention - Lv 2 (Lasting Protection). Passive: Eternal Pain (Innate), Water Elental (Innate), What should Not be Seen (Innate) - Lv 2 (Extre Horror), Unidentifiable, Weakening Aura.

Tunnel Mimic - Lv 2 (Basic Chira - Tunneler Mimic)

Active: Mimicry (Innate), Engulf. Passive: Eternal Pain (Innate), Enlarge.

Goblimp Pest - Lv 2 (Siase - Goblin Imp)

Goblin Half - Active: Corrosive Arrow. Passive: Opportunist (Innate), Slippery (Innate), Strong, Spiritual.

Imp Half - Active: Shadow Blast. Passive: Opportunist (Innate), Slippery (Innate), Strong, Spiritual.

Panicky Spitter - Lv 1 (Monstrous Hybrid - Spìtter Sli Apprentice Technomancer)

Active: Sli Spit (Innate). Passive: Sprinter.

Braindead Mob - Lv 2 (Stitched)

Active: Toxic Spit. Passive: Too Gross to Look At.

Braindead Leader - Lv 2 (Stitched)

Active: Toxic Spit. Passive: Commander.

Braindead Assassin- Lv 2 (Stitched)

Active: Toxic Spit. Passive: Blood Power.

Silent Kidnapper - Lv 2 (Basic Chira - Small Myconid Giant Spider)

Active: Paralyzing Spores (Innate), Web Throw (Innate). Triggered: Capture Expert. Passive: Eternal Pain (Innate), Unidentifiable.

Monster Key - Lv 1 (Basic Chira - Mimic Boulder)

Active: Mimicry (Innate). Triggered: Survival Instinct. Passive: Eternal Pain (Innate), Earth Elental (Innate).

Failed Experints

All Failed Experints appear in random cells inside the Sealed Area. Not all will appear at the sa ti. They can be released from their cells by the Blip critter.

Bomber - Lv ? (Siase - Succubus Fairy)

Succubus Half - Active: Charming Eyes (Innate), Soul Blast. Triggered: Death Burst ‘Dark’ - Lv 2 (?). Passive: ? (raised stats).

Fairy Half - Active: Trickster (Innate), Soul Blast. Triggered: Death Burst ‘Dark’ - Lv 2 (?). Passive: ? (raised stats).

Failed Clone - Lv ? (Hybrid - High Elf Wererat)

Active: Rat Transformation (Innate), Chain Lightning, Cold Blast. Triggered: Shared Voltage, Lightning Shield. Passive: Mana Attuned (Innate), Maniac - Lv 2 (Expert).

Kidnapper No. 2 - Lv ? (Basic Chira - Big Spider Myconid)

Active: Paralyzing Spores (Innate), Web Throw (Innate), Bash Triggered: Frost Shield - Lv 2 (Extre Cold). Passive: Eternal Pain (Innate), Heavy Armor.

Manbeasts - Lv 1 (?)

Multiple monsters with a human head and animal body. They do nothing other than talk shit to the invaders. Shown variants: Mansheep, Manchicken, Manpig.

Infected - Lv ? (Monstrous Hybrid - Soldier Strangling Ivy)

Can grab enemies and drain their HP and EP. There are both male and female versions.

Not A Rabbit Prototypes - Lv ? (Hybrid - Wererabbit ?)

Failed versions of the Not A Rabbit, using the Wererabbit with other random units.

Critters

All critters that don’t have a specific area assigned to them can be found anywhere, taking into account their characteristics.

Death Butterfly - Lv 2 (Creepy - Butterfly Chaleon)

Triggered: Decaying Touch. Passive: Optic Camouflage (Innate).

Fiery Fly - Lv 3 (Creepy - Fly Fire Spark)

Triggered: Death Burst - Fire. Passive: Fire Elental (Innate), In Flas.

Static Lamb - Lv 3 (Creepy - Sheep Electric Spark)

Triggered: Death Burst - Lightning. Passive: Lightning Elental (Innate), Static Discharge.

Water Ant - Lv 1 (Creepy - Giant Ant Water Spark)

Passive: Water Elental (Innate).

Curse Rabbit - Lv 1 (Creepy - Rabbit Curse Bug)

Triggered: Death Curse (Innate).

Octocat - Lv 1 (Creepy - Cat Octopus)

Passive: Optic Camouflage (Innate).

Colored Geckos - Lv 1 (Creepy - Gecko Gel of the sa color)

Passive: Sticky Trail (Innate).

Stareshrub - Lv 1 (Creepy - Awakened Shrub Mass of Eyes)

Passive: Eyes Everywhere (Innate).

Annoyer - Lv 1 (Creepy - Canary Goat)

Blip- Lv 1 (Weirdy - Worm Bird Rabbit)

Monster Train

The Driver or ‘conductor’ starts roaming the dungeon as soon as the players enter, slowly activating the hidden monsters all around the dungeon. The stats and speed of all the monsters in the Monster Train increase as more and more monsters start following the Driver.

1 x Driver - Lv 2 (Stitched)

Triggered: Follow My Lead. Passive: Intelligent.

50 x Passenger - Lv 2 (Stitched)

Triggered: random Safeguard skill. Passive: Unstoppable Mob.

50 x Hidden Enemy traps

Traps

Falling Corpse - Deals damage if it falls on an enemy.

Exploding Corpse - Explodes when an enemy gets close.

Lightning Rod - Strikes repeatedly with lightning. It can be destroyed.

Poisonous Mushroom - Inflicts poison that stacks and deals damage.

Sleeping Mushroom - Inflicts sleep on enemies.

Hidden Enemy - Hides the monster inside until the trap is triggered, releasing it.

Eternal Resting Area - Contains sleeping mushrooms and no other dangers. Players can fall asleep and never wake up here.

Support Mobs and others (not in the dungeon)

Stone Eye Kidnapper ‘Cyam’ - Lv 2 (Basic Chira - Cockatrice Giant Spider)

Active: Web Throw (Innate). Triggered: God’s Intervention. Passive: Eternal Pain (Innate), Petrifying Eyes (Innate), Too Gross To Look At.

Good Follower - Lv 2 (Hybrid - Hunter Blacksmith)

Active: Poison Sting. Triggered: Bloodlust (Innate). Passive: Stoneskin (Innate), Vitality Aura.

Spitter - Lv 2 (Basic Chira - Tunneler Cockatrice)

Active: Toxic Spit. Passive: Eternal Pain (Innate), Petrifying Eyes (Innate), Tunneling (Innate), Reduce.

Mutated Stitched - Lv 1 (Stitched)

Stitched that got the random innate skill Echolocation through mutations.

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