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Encyclopedia 1 (Power System)

1. Ranks and Prospect Ranks

Ranks: F → E → D → C → B → A → S → SS → SSS

Prospect Rank: Determines the ceiling a person can reach.

Example: An E-rank prospect cannot advance past E, but an SSS prospect can reach the top.

Everyone starts at F rank physically, but their prospect rank is innate.

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2. Energy Types

Mana → For Mages

Aura → For Knights

A hunter is one or the other, not both.

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3. Advancent Requirents

To advance to the next rank (if your prospect allows):

1. Fill your core with energy – obtained by defeating mana beasts or demons.

Energy sources have ranks corresponding to hunter ranks (F–SSS).

Mana Beasts: Lower species of demon, provide standard energy.

Demons: Much stronger, higher energy yield, ranked as:

Common → E

Baron → D

Viscount → C

Count → B

Marquis → A

Duke → S

Grand Duke → SS (Entry)

Demon King → SS (peak nearly SSS)

Energy points example: An E-rank mana beast = 10 points, E-rank demon = 25 points.

2. Mastery Threshold – Combines energy and skill mastery points.

F-rank: Might need 20 energy 40 skill mastery

E-rank: Might need 100 200

Accumulating mastery depends on how well you exploit your skills rather than quantity alone.

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4. Mages

Spells: Tiered from Tier 9 → Tier 1

F-rank / 1-circle mage = Tier 9 only

SS-rank / 8-circle mage = Tier 2 and below

SSS-rank / 9-circle mage = All Tiers

Advancent does not change Tier availability; you refine efficiency or elental resonance.

Learning & Mastery:

Can focus on one spell and master it deeply, or learn multiple superficially.

Mastery required for advancent can co from any combination of spell learning mana control.

Special Magic Creation:

Starts at C-rank / 4-circle

One unique spell per rank

Elental Choice:

Recomnded 1–2 elents for focused mastery.

Each elent adds spells per rank; older spells need to be upgraded each rank.

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5. Knights

Arts: Sword-based, elental-infused techniques.

Ranked by Stars:

F = 1-star → SSS = 9-star

So for both mage and knight:

F = 1-star = 1-circle

Stage & Art Rank System:

1. Apprentice: Stage 1–3 → Usable by lower-rank hunters

2. Master: Stage 4–6 → Usable by C–A rank, so lucky D-rank

3. Supre: Stage 7–9 → Usable by high-rank hunters

Note: A C-rank or 4-star knight who has mastered Stage 4 of their arts can make a singular branch art or ultimate technique. This can be done each rank with their new mastery while still carrying over the old branched art.

Learning chanics:

Arts transfer directly to the brain; only accessible stages per rank.

You can learn many, but focus depth > breadth for strength.

Elental Arts:

Each art also has elental integration.

Stage 1 sword art is the sa as a Tier 9 spell in terms of scale.

Stage 9 sword art is the sa as a Tier 1 spell.

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6. Mastery & Efficiency Rules

Energy Skill Mastery = Advancent

Focused training on few skills → stronger output per skill

Surface-level training on many skills → less efficiency, only sufficient to advance

Example: Learning 20 surface-level spells vs. mastering 2 → the masterful 2 will be far stronger in practice.

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7. Artifacts, Runes, and Gears

Artifacts:

Ancient gears or products made from ancient demons and races

Extrely rare, with different uses

Provide powers that can temporarily close the gap, either through a strong push to the next rank or a single high-ranking spell

Runes:

An ancient form of magic and arts that are difficult to obtain

Runes follow commands: you say sothing you want, and give the world sothing in exchange

Runes can let a 3-circle mage cast a 4-circle mage spell

So might make soone survive high-rank spells or provide ancient knowledge

Hard to find, and even if found, you need to understand the language to use them

Gears:

Modern versions of artifacts, made from corpses of mana beasts or demons

Another way to close the strength gap

Even high-ranking ones can only close it by one or two ranks for low-ranked hunters

None for high-rankers, since the highest-ranked demon to be killed was a Duke and for mana beasts one SS rank, which almost destroyed the world

Example:

An E-rank prospect wielding a sword made from an SS-rank mana beast can bring out power close to a C-rank. Using it to reach A-rank could be fatal.

If the sa person also uses a Duke’s corpse to make armor, they could block B-ranked attacks, maybe even A-ranked, but not much beyond.

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