148:
Tom watched with bated breath as Aleph directed strings of blue energy from her palm, before directing them towards the areas where the bone chest piece had been chipped, dented or scratched.
A sh of blue strings knit together the damaged parts of bone, sohow knowing exactly how the original armor was supposed to look like as it filled in the chips, smoothed over the dents and scratches with clinical precision.
Once Aleph was done, Tom couldn’t even tell that the repaired areas had been damaged at all. Total Recall had repaired a chest piece that Tom doubted was within the capabilities of most blacksmiths to repair and it had done so with amazing precision.
Tom’s excitent grew as Aleph moved on to the leggings that were a light push away from snapping in one segnt.
Sure enough, a sh of blue strings bound the two near severed halves together and filled in the slight gap without any difficulty.
After filling in a few more dents, the bone armor leggings were fully repaired.
It was finally ti to see what an uncommon armor set was capable of.
[Auto-analyzing…..
Chest piece ownership uncontested. Increasing appraisal rank by two grades…
Deathforged Remnant Chest Armor, Uncommon Set Item (1/3)
Requirents: 22 Proprioception, 17 Physical
Description: The Deathforged Remnant is a Nether Beast whose existence is bound to a phylactery that they must stay in the vicinity of. These nether beasts can often be deadly towards those unaware of its weakness, but this particular Deathforged Remnant was slain by shattering it’s phylactery, rendering it into a pile of bones.
The Nether Energy that originally empowered this beast is gone, but the bones that have been hardened due to the flow of nether energy have remained intact and have been used to forge this armor set.
Due to the accrued hardness of the Deathforged Remnant’s bones, this chest piece is resistant to slashing attacks and resistant to ranged attacks. Due to the Nether Energy once empowering these bones, this chest piece is resistant to elental attacks.
Armor Skill:
Blade Breaker: Every ti an enemy uses a kinetic or elental attack against the bone part of this chest armor, a portion of the energy behind the attack is stored until it reaches the required threshold to activate this skill.
Once it has, the next ti the attacker commits to an attack, a shockwave will be unleashed through the dium with which they made contact against the armor’s bone shielding.
Deathforged Remnant Leggings, Uncommon Set Item (2/3)
Requirents: 19 Proprioception, 14 Physical
Description: Due to the accrued hardness of the Deathforged Remnant’s bones, these leggings are resistant to slashing attacks and resistant to ranged attacks. Due to the Nether Energy once empowering these bones, this chest piece is resistant to elental attacks.
The tale has been illicitly lifted; should you spot it on Amazon, report the violation.
Armor Skill:
Blade Breaker: Every ti an enemy uses a kinetic or elental attack against the bone part of these leggings , a portion of the energy behind the attack is stored until it reaches the required threshold to activate this skill.
Once it has, the next ti the attacker commits to an attack, a shockwave will be unleashed through the dium with which they made contact against the leggings bone shielding.
Deathforged Remnant Greaves, Uncommon Set Item (3/3)
Requirents: 15 Proprioception, 10 Physical
Description: To allow for greater movent and flexibility, the Deathforged Remnant Bones have been hollowed out in the construction of the Deathfoged Remnant Greaves. The air flowing through the hollowed out bones increases movent speed.
Armor Skill:
Shatter: Upon taking impact, the bone targeted shatters and its shards are sent flying in the direction of the attacker. Self-Repair: The Deathforged Remnant Greaves are capable of repairing themselves in exchange for a proportional amount of SP outside of combat.
Set Effect: When all three armor pieces in the Deathforged Remnant Set are equipped, a new armor skill Detonate is unlocked, allowing all the energy gathered by Blade Breaker to be invested into a single bone, which can be detached from the armor and thrown.
After skill Detonate is used once, it gets replaced by Self-Repair. Until the damaged bone is repaired, Detonate cannot be used again.
Only one skill, either Detonate or Self-Repair can be activated at any one ti].
“Now we’re talking,” Tom muttered appreciatively. While the set-effect wasn’t exactly what he was expecting, Tom could see it being another surprise attack he could use when things went awry. And things did seem to go frequently awry around him.
‘Now, can I mimic the set effect armor skill without needing to mimic all three pieces? Using three slots would an destroying artifacts I’ve already got mimicked, but even then, can Object Permanence even influence this? It transfers skills from mimicked artifacts to real ones, but Detonate doesn’t really belong to any one of the items. Sothing to test out when Aleph isn’t around, Tom thought. While a part of him wanted to reveal Fool’s Gold to her, he knew that the mont he did was also the mont where he admitted to having a card that was more powerful than a rare.
Far more powerful. Supposed clairvoyance and the ability to mimic artifacts and even transfer skills around to different artifacts… that was no rare.
He wasn’t ready for such a revelation, not just yet.
“You know,” Tom sheepishly began. “I think it’s best I let this stay in my inventory until we decide to challenge the Nexus Quest.”
“A reasonable proposition,” Aleph nodded, before pausing to ask, “Did you get hit on the head?” She asked with mock suspicion.
“Really?” Tom protested.
Aleph snickered in response.
“Well,” Tom began, ignoring her amusent for now. “I’m glad Zeth didn’t get to use this against us.”
Aleph’s expression sobered before she nodded, “Detonate, is it? What’s it do?”
“You can’t tell?” Tom asked, sounding a bit confused.
“I can analyze most of it, but it’s not my armor set so the information I get is decreased by two grades. Or so it says.”
“It let’s empower a single bone with all the energy I siphon from attacks that land on my armor and then throw it. Like a bomb.”
Aleph winced before replying, “I’m glad too, then.”
“Well, enough of that,” Tom shook his head. “I recall promising you sothing.”
Aleph nodded, before cracking a smile.
“Put that creepy armor in your inventory and let’s go.”
Tom did as he was ordered, a small smile of his own flashing across his expression. Aleph could shop for the material goods, while Tom looked around for sothing he suspected would be far more valuable.
Reviews
All reviews (0)