You set quill to slate by the Hall’s lamplight, the staff’s thorn dark against the grain. Your hand is steady; your ssage must be plain and swift.
Report Summary
I write from Oakhaven. The blight is no lone beast but a deliberate campaign. Evidence recovered from field and city links ritual work in iron bowls, charred glyphs, and coordinated deliveries through rchant routes. We found a cellar network moving crates at night, ledgers tying paynts to Joric and a Hall clerk, and artifacts stamped with a coiling knot joined to a crowned boar and star sigil. The boar-mark is carried by those who burn and bind flesh; the sa twisted-claw silhouette appears in both farm and cellar sketches. Theron and Master Elara confirm ritual phrasing suggesting the blight is created, not contagious by chance.
Action Taken
- Captured and questioned Joric and a clerk; ledger receipts and delivery routes seized.
- Searched apothecary cellar—iron bowls, scorched parchnt, a lump of prepared tainted flesh recovered.
- Discovered a sealed cellar under the eastern quarter wine rchant with ledgers and a smuggling route.
- Returned remains, locket, and journal to Master Elara; Reynard’s staff and slate are secured in the Hall for study.
Description of Sigil and Significance
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The emblem: a coiling knot (seen on ledgers and sealing wax) conjoined with a crowned boar intersected by a star. It is not a rchant mark I recognize. Its repetition across city and field items indicates an organized group using heraldry to claim its work. The ritual notes speak of “rend and return the old hunger” and binding blood to wake change. This is ideological, not rely profit-driven.
Request for Clan Coordination
Heyshem—this is where I need the Huntsn and allied clans aligned:
1. Rex Huntsn (north): Hold Oakhaven’s approaches and scout the wilds for signs of ritual sites and altered beasts; keep the woodland watch active and intercept supply routes toward the city.
2. Desert Rats (south): Sweep caravans and outposts for similar sigils or crates moved at night; watch for caravans bringing ironware and oils bound for coastal and river rchants.
3. Seafarers (east): Watch ports, warehouses, and ship manifests for strange cargoes; check crews and rchants for the boar-star mark and intercept any goods bound inland.
4. Horsen (west/plains): Patrol trade roads and remote inns; the group uses overland couriers—seek recently altered animals, unseasonable livestock losses, and n with rchant sigils.
Assign scouts with orders to take no unnecessary risks: observe, collect ledgers or seals, and if possible detain suspected couriers for handover to our n at Three Pines. Coordinate through the slate network where available; I hold Thorne’s board here temporarily and will send updates. If you have other slates, open channels imdiately.
Specific Questions and Requests
- Do you or any elder of the Huntsn recognize the crowned boar and star sigil? It may be an old house or a new brand. Any lore, house nas, or rchant ties you recall could point us to patrons.
- Can you spare two trusted riders to shadow the known routes from the southern trade caravan records? I need eyes that the city cannot see.
- Prepare the clan to shelter refugees or hunters who find tainted animals; these blights burn and sicken rapidly.
Closing Orders
I will remain in Oakhaven until Master Elara deems otherwise. Theron and Elara press the Hall records; we will strike on confird addresses at first light when we can balance discretion and force. Keep watch at ho and open the slate when possible. If Heyshem commands to return, I will co imdiately; until then I serve as our eyes and blade within the city. Send any fragnts of lore on the sigil at once.
—Yohan, Second of the Rex Huntsn, Scout for the Hall
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