[50 EXP gained for making a wise choice.]
Fittingly enough, it was Emma's decision to take a different course that provided her the final bit of EXP needed to push her over the edge.
[Level up!
True Form: Level 15 Damned Apostle
Anima: 5000
EXP: 8025/10000
You may now maintain 2 summoned simulacrums simultaneously!
Due to significant exposure to an unstable space ti rift, your selections for this level have been modified accordingly! Let's do the Ti Warp again!
Warning! All selections below are epheral; you have 1 hour to make your selections before they are lost.
Select one from the following options:
Clockblocked: One With Everything cooldown reduced (1 hour >>> 10 minutes)
Tisnatch: Parallel Lives cooldown reduced (1 minute >>> 10 seconds)
Select one from the following options:
Ti for a Hug: No Pal of Mine cooldown reduced (1 hour >>> 10 minutes)
Tily Retreat: Return cooldown reduced (1 Day >>> 1 Hour)
Select 0-2 of the following options:
Vacuum Decay: Sacrifice Weeping Scar, We're All Mad Here, It's About Ti, 12 Candles
Angel of Extinction cooldown reduced (12 days > 12 hours).
Event Horizon: Sacrifice 4500 Base Anima, Arcanivore, 30x als, Ready to Eat, 10x Mineral Water, Leftovers (Ho Made), 2x Stainless Steel Pot, 7x Candles, 5000 Thrones,
Divine Conduit (Anathema) >>> Hunger]
What the hell?
Emma had planned to grab another bird, continuing her original role with the convoy as high flying reconnaissance. The sudden glut of status updates derailed that plan entirely; instead, she accepted a seat in the van at the very back of the convoy, while the surviving Scavenger was brought into the front vehicle at gunpoint. She paid no attention to the radio, detailing what would be another fifteen minute drive to reach the church; her mind was fully focused on the ramifications of the most complex, and possibly the most important level up of her life.
There were four choices to be made, taking into account the compound structure of the final selection. Of them, the first three decisions, at least, ca easily. Edith's uncharacteristic concern for her life was enough to convince Emma of the serious threats ahead, threats that she was already struggling to detect at the palace garden.
[Clockblocked selected!]
Accordingly, Emma prioritised a reduced cooldown on her lifesaving Trait, rather than a mobility tool that would require her to be aware and proactive in dodging.
[Ti for a Hug selected!]
Likewise, getting her summons to respawn faster could an the difference between life and death in an extended battle. Reducing the cooldown of Return, anwhile, was barely considered. Given the potential consequences of failing to seal the spaceti gate, Emma couldn't see a situation where returning to Oxford and having to take the long way back would be beneficial; assuming she could even teleport from inside Blenheim Palace. Other boss fights had locked teleportation before, so she wasn't confident in that either.
Finally, while it hurt to lose Weeping Scar and We're All Mad Here, Emma regarded those as win-more abilities. Naly, they would only take effect if she was able to land blows on her opponents; and in those situations, she was now strong enough to be confident in coming out on top, debuffs or no debuffs. When also taking into account that her summons could fulfil a similar role of damage over ti, and that she could now keep two of them active at the sa ti, their importance faded. It's About Ti, anwhile, seed good given the challenge facing her; if not for the fact that it was being resisted or ignored at every turn. Having considered all of this, Emma ultimately decided to take the plunge, and drastically reduce the cooldown of her strongest Ability.
[Vaccum Decay selected!]
As for the candles to sacrifice, Emma tossed the five mundane ones alongside the sa number of Black Candles, as the latter were now forbidden to use. A pair of Soothing Candles rounded up the numbers, and then she was done. Done with the easy decisions, that is. Because for as much thought as was put into all of the above, it paled in comparison with the final selection available to her.
You could be reading stolen content. Head to the original site for the genuine story.
[Event Horizon: Sacrifice 4500 Base Anima, Arcanivore, 30x als, Ready to Eat, 10x Mineral Water, Leftovers (Ho Made), 2x Stainless Steel Pot, 7x Candles, 5000 Thrones.
Divine Conduit (Anathema) >>> Hunger]
The previous sacrifice asked for a few ancillary abilities to upgrade Emma's trump card. This sacrifice, on the other hand, asked for her first and longest standing ability; the power to heal in combat. Sothing that had saved her life on too many occasions to count now. Really, when set against that; the loss of most of her base anima would only add insult to injury, and the resource cost was completely trivial in comparison. Yet that was what the System offered, for a single trait evolution without any details given.
"Why?" Because what else could she ask in the face of such absurdity?
[I don't like it either, to be blunt. The Divine Conduit, as I originally envisioned it, would have been saved until after your introduction at the Solstice, soti to be unveiled at a critical ti to firmly establish your legend amongst the masses. But, well, plans have changed, and you can't grow your legend if you're dead.]
"You want to take it, then."
[Strictly speaking, a quest at this level should not be assigned to a single Practitioner, no matter how good they are at punching above their weight. The System does not assign impossible tasks, but this one is near the upper bound of what is considered achievable.]
The reply was the sa as the original explanation given when the quest paraters changed. Emma would have thought it mocking, if she didn't know Edith well enough by now to know that wasn't her style.
"You don't think we'll win without taking it. Maybe not even with it."
No reply, this ti, but that was fine. Emma had already made her decision, because if she couldn't trust her System and ancestor, the source of all her powers, then she was dood anyway.
[Event Horizon selected.
Hunger
Divine Conduit (Anathema) consus itself, massively upgrading your Abilities and Traits with the power of a God that will never be.
All anima costs removed.
Ephera reassigned to Traits.
Null and Void reassigned to Traits
Null and Void evolves into Null Zone: While active, all incoming magic fails.
All Level restrictions removed.
Babble Fish evolves.]
—
Status Update
Practitioner Emma Knight
True Form: Level 15 Damned Apostle
Anima: 500
EXP: 8025/10000
Abilities
Summon Unholy Sword {Epitaph}
Toxovolia: Epitaph can transform into a Bow, firing arrows made of ambient anima.
No Pal of Mine: Capture the souls of the worthy, gaining a simulacrum of equal level to the User. Maximum 1 active per 10 levels, rounding up. 10 minute cooldown when simulacrum is defeated. Captured:
The Leech King, Sir Bearington, Earthbound Immortal, Antipode
Angel of Extinction (Cooldown: 12 hours): Summon an Angel within line of sight. The Angel is invulnerable and departs after 12 seconds, inflicting Instant Death to anyone who saw it.
Oversoul: Instantly possess the body of a living target.
Parallel Lives (Cooldown: 1 minute): Swap places with your active Summon.
Return (Cooldown: 24 Hours): Teleport Ho. Cooldown resets when Ho is in danger.
Traits
Wolf, Ram and Heart (TOGGLE: ON): When active, attacks are imbued with Death magic, significantly increasing damage and carrying a [Level]% chance of inflicting Instant Death.
Ephera (TOGGLE: OFF): Beco intangible while active.
Null Zone (TOGGLE: OFF): While active, all incoming magic fails.
One with Everything (Cooldown: 10 minutes): If Anima would be reduced to 0, stop at 1.
Babble Fish : You are fluent in every language.
Rorschach's Blot: Attempts to observe you remotely produce inaccurate, nonsensical images to those bearing ill-intent towards you. You will be alerted when observation comnces.
Ho Is Where the Hearth Is - Experience gains are doubled for 1 hour after eating a ho-cooked al.
Inventory - Eden's Echo A ring containing fifty cubic tres of storage space, capable of instant transfer. Living beings are held in stasis and slowly heal. All sapient creatures are less likely to attack the wearer. This item is invisible except to the wearer, who cannot wear other jewellery. Currently contains:
50 Thrones
Victorian Gown (3-piece)
Browning Hi-Power (13/13)
Shovel
British Army Knife
Quests
It's the Green You Need
Objective: Raise the Potted Hydra until it blooms.
Objective: Convince the Hydra to give Saint a vial of its blood.
Bonus Objective: Form a summoning contract with the Hydra
Reward: A powerful ally from the Age of Myth, Saint's Divine Item
Bonus Reward: ???
Vae Victis
Objective: Deactivate the gateway beneath Blenheim Palace before it explodes.
Rewards: 25,000 Thrones, Comndation (Order of the Empire, First Class), Season Ticket (The Ghost Train), Residence Permit (Avalon)
Penalty for Failure: Death
Half-Demon Homunculus: Level 5 Chandler
HP: 100
MP: 100
EXP: 800/850
Appearance
Red hair, green eyes, plain complexion.
Clothing
Pink Leotard
Traits
I'm a Candle: A modern understanding of non-magical candles.
Noncombustible: High resistance to heat and fire from all sources.
Blood of the Enemy: Blood taken from those you slay may substitute for one reagent when making Candles. Candles made using this trait are Demonic.
Breath Control: You can hold your breath for (Level)*2 minutes without losing focus.
Candle Attributes
Black: Consus nearby light, leaving impenetrable darkness.
Hallowed: Repels beings of evil alignnt or intent.
Soothing: Emits a potent soporific that can put an elephant to sleep.
Reviews
All reviews (0)