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However, although Annan could guess that Selicia’s wish was directly related to Vladimir.

It was clear that the players were completely unaware of these "behind-the-scenes stories."

It was not their fault.

It was because Annan had intentionally not told them about it.

Annan hoped to get information about the Icebreaker Army and Winter Reverser from Selicia. Therefore, he did not let the players startle the snake, making her wary in advance.

Given the players’ nature, if they knew about such a secret, they would certainly want to bring it up in conversation.

Annan was one hundred percent certain that once he shared this secret with the players, it would definitely be leaked, and they would likely not gain any advantages from it.

It was an obsessive-compulsive disorder; they possessed a desire to poke at a dialogue option if they "saw that there was one"... And even Annan himself was not exempt from it.

However, if Annan himself took advantage of the information disparity, he could strike and extract quite a lot of benefits—this was big news personally given to Annan by the tragedian himself.

After all, Annan did not know why the Skeleton Club suddenly ca charging over without warning and then perford a 360-degree rotation in the air for a free-fall death, smashing the players into this Otherworld-level nightmare...

And because of the lack of this layer of cognition, the players would have a hard ti understanding the chanics of this nightmare.

From this point of view,

One can’t bla the players for being too slow to react.

"After all, they originally had so information they did not want to say out loud, in addition to lacking a very important clue... It is only natural for them to feel confused," Annan muttered quietly to himself, tapping on the armrest with his finger.

That is to say, the initial identities of everyone who entered this nightmare were all related to the deepest desires in their hearts.

—Not the desire to "obtain" sothing, but the wish to "beco" sothing.

At the sa ti, the fear buried deep in everyone’s hearts was also constraining them.

Whenever the players—or rather, all the purifiers who entered this nightmare—displayed certain "ta-ga" behaviors, they would experience the "gradual twisting" punishnt.

As long as their actions deviated from their "identity," their minds would gradually beco twisted at night. It started with hallucinations and auditory illusions, and then they would gradually beco completely twisted, insane... that is, falling into a dream within a dream.

The stronger and clearer the fear in a person’s heart and the more difficult it was to overco, the weaker their resistance to that "state of madness."

Why did Longjing Tea and Delicious Wind Goose have stronger resistance?

Because they had already overco... or rather, experienced this kind of fear.

The child has not overco this fear to this day; Defu was a different case. Although she had not overco her fear, she joined the team much later in the previous two cycles, but this ti she was the first to be found.

Her madness ca later only because she did not deviate from her persona as a "Jungle Huntress."

Obviously, a wild Jungle Huntress should not speak human language, let alone leisurely appear in a café.

That is to say... the more Defu spoke and interacted with others, the closer she beca to madness. The child always went mad first because he had no idea how to play the role of a tycoon.

Longjing Tea was the last to go mad because his current "persona" was a Spell-casting police officer. And what he was doing had not strayed too far from his police duties—whether it was investigating suspicious individuals or fighting with violent people.

In the previous two cycles, it was almost always Longjing Tea or Defu who died together with their mad companions... Delicious Wind Goose would always be one of the last ones standing.

But regardless of how many people survived to the end, only one could inherit the mory.

If multiple people survived to the end, the inheritance of mory would be random.

——This is forcing the person managing mories to betray and kill their own companions.

Then, if we reason along with these known pieces of information...

...the problem becos serious.

"If we assu that in this nightmare, everyone is living each day calmly and happily without mories, amidst the contradiction of ’fears that will only co in the future’ and ’a perfect life in the present’..."

Then, when people truly understand that "going overboard will drive them insane."

How many would choose to "just keep playing this role"?

Finding the "Unforgotten Item" is impossible within the first loop. There must be one person who holds mories from the previous loop, who then gathers teammates and seeks clues in the second loop.

They must risk going insane, spending no more than eight hours gathering and convincing companions, investigating the truth... and then kill everyone to ensure their own survival to the end, inheriting these mories.

But in the end, when the other companions realize that "this leader, who had been asking them to trust him," starts attacking them... how can he make his team believe that he hasn’t gone mad, but is intending to kill them to "save"?

Until, like a delicious wind goose altered by changing sothing, they are killed by a new chanism that erges, and all preserved mories, all findings, are forgotten.

And so everything starts over again.

The tornt repeats, over and over.

——This is the wheel of eternal recurrence.

Now, this is just the beginning.

From this point of view.

This plain and tranquil Otherworld is undoubtedly laced with deadly traps. It contains no malice but simply wishes the purifiers to give up their struggle and blend in, leading a life of comfort.

Yet, it is far more dangerous than Sporogenesis Mill.

Without a doubt — this is a dead end that is theoretically almost impossible to break through.

All the cleansers who stray into this nightmare are like pinballs in a machine... they have to hit extrely lucky, low-probability events multiple tis in a row to escape from it.

Not to ntion purifying it completely.

And here...

Annan had also realized another trap that was enough to tornt a person to death.

——One can die in ordinary nightmares because their consciousness enters the dream alone.

In nightmares of the Otherworld level, they enter the dream realm physically.

Fortunately, this nightmare operates on a reincarnation chanism, so those who are lost have the chance to be resurrected in the next loop.

Then the question arises.

If, after countless coincidences, a player manages to inherit mory from multiple loops and solve all puzzles...

——And right at that mont, their companion goes mad or dies.

Should they exit directly?

If they shatter this wheel of eternal recurrence... then can the companions who died in this loop still be resurrected?

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