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With the magic of rule monitoring, Herag will be able to sense the subtle flow of rules around him in advance during future battles and respond accordingly.

After mastering rule monitoring, Herag started considering matters of defense.

There are many types of offensive spells, most of the newly purchased spells are attack spells of various elental rules.

However, the defense aspect is quite lacking, with relatively few related spells.

Because on the level of rules, the best defense is that your ability to control rules is stronger than your opponent’s.

Generally, defense spells are quite singular if you want protection.

For example, second-level fire elent defense spells are basically effective only against fire elent attack spells, and aren’t very effective against other types of rule power.

Moreover, even if there are such defense spells, they may not necessarily be used in ti.

After reaching the level of Level 2 Wizard, many battles end very quickly.

Herag thought about it and felt that these so-called defense spells were not as effective as his own in the Inner Domain.

After forming the Inner Domain, he already possessed a high resistance to rule power.

As long as it’s a type of rule tempered by the World Furnace internalized within, the damage it can cause him is extrely limited.

Moreover, the Inner Domain is equivalent to a passive constant state, not needing to be actively released.

Looking at it this way, Herag actually doesn’t need any defense spells at all.

The current second-level defense spells are just like dead weight to Herag, without much use.

Currently, other than high-level rules like fate, most common rules have already been successfully comprehended by Herag.

Rules like fate aren’t sothing that can be simply comprehended through the Key of Rules.

Putting it another way, the Key of Rules for fate itself is an extrely high-level entity, not sothing Herag can access right now.

The essence of the Key of Rules is the aggregation of so rules, containing so rule power.

Elental rule keys are more common and relatively easy to acquire.

But if it’s a Key of Rules condensed from fate rules, then it must be an extraordinary treasure.

Herag didn’t find any Key of Rules related to fate in the Wizard’s Mark market, even in the Boundary Land, it’s still very rare.

Furthermore, simply comprehending fate through the Key of Rules is almost impossible.

When your personal power level hasn’t reached that height, many powers simply can’t be accessed.

Herag plans to continue supplenting and perfecting his rule power later, as there are still quite a few special types of Key of Rules in the Boundary Land, such as chanical Keys of Rules.

In the Boundary Land, chanics are also considered a type of rule power, supposedly created by an exceptionally talented chanical Wizard and incorporated into the Boundary Land, becoming a rule power for the entire Boundary Land.

Since then, all Wizards in the Boundary Land, after reaching Level 2 Wizard, can comprehend chanical rules.

There are many similar examples, such as the Fighting Wizard.

This is a Wizard branch Herag is quite interested in, which similar to Herag’s forr seat-holding philosophy, also focuses on physical strength, relying on the body for combat.

However, Fighting Wizards in the Boundary Land have developed more maturely, becoming a genuine rule branch.

Fighting Wizards primarily master various beneficial spells, or so spells related to physical combat.

When they reach Level 2 Wizard, they only need to successfully comprehend combat rules.

With the support of rule power, they will demonstrate incredibly strong fighting capabilities.

For Fighting Wizards, anyone who hasn’t reached Level 2 is considered just a Wizard Apprentice.

After obtaining mastery over combat rules as a Level 2 wizard, one is considered a true Fighting Wizard.

Fighting Wizards place a great emphasis on the cultivation of their physical bodies, with many training and engaging in rigorous practice for years.

It’s more apt to call them Knights rather than Wizards.

In fact, the first Fighting Wizards were derived from Knights.

Knights have a Life Seed within them, possessing the Knight’s exclusive power.

Wizards in the Boundary Land are very interested in this power, conducting extensive research to analyze its essence.

Eventually, they discovered that the Life Seed within Knights is in so sense also a derivative of rule power.

Based on the general principles and structure of the Life Seed, that Wizard ultimately created the path of Fighting Wizard.

Herag originally wanted to comprehend this combat rule but had to give up after understanding it deeply.

It’s not that he didn’t want to comprehend it, but he simply couldn’t comprehend it.

The reason is, to comprehend combat rules, the prerequisite is Knight qualification, having the ability to accommodate the Life Seed internally.

But Herag didn’t have it, he knew years ago that he lacked Knight qualification.

Besides this, Herag also learned that comprehending combat rules is different from other rules.

Combat rules have no Key of Rules, and to comprehend them requires prolonged rigorous exercise, only with persistent effort can one receive the recognition of combat rules.

Not only that but after successfully comprehending combat rules, one must double down on exercise to maintain it.

For them, rigorous training is to deepen their own mastery over rule power.

This was also the original setting by the Wizard who created combat rules; he believed only true rigorously trained fighters were qualified to beco Fighting Wizards.

Seeing it this way, Herag realizes there’s almost no hope for him to successfully comprehend combat rules.

Even with Knight qualification, he couldn’t possibly find the ti for rigorous everyday practice.

This rigorous practice isn’t just sitting and ditating but is an intense physical workout.

Naturally, Herag doesn’t have that much ti, as his schedule only dedicates a small portion to physical training.

Mainly because his bloodline power is strong, and he simply doesn’t need rigorous practice to strengthen his Constitution.

Now, Herag is preparing for his promotion to Level 3 Wizard, having already comprehended enough rule power, fulfilling the requirents for Level 3 Wizard promotion long ago.

This is just within the rule aspect.

For Wizards, Spiritual Power is fundantal.

Despite his constant efforts in ditation Practice without interruption, Herag’s Spiritual Power has still not reached a hundred.

Unfortunately, this is a gradual skill that requires ti to accumulate bit by bit.

Herag is far from reaching the Spiritual Power limit of a Level 2 Wizard, with significant growth potential remaining.

Of course, this also ans his Spiritual Power is currently too low.

The Spiritual Power limit of a Level 2 Wizard doesn’t have a precise standard, as everyone is different.

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