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This place is called the Teleportation Center, and Herag discovered its vast interior upon entering.

He followed behind Mr. Acorn, walking along a broad corridor, with various pathways branching off to different places on both sides.

Although called a corridor, it could actually accommodate four carts moving side-by-side.

There were many people coming and going, and Herag noticed that these people looked very similar to those at the Plane Train platform, as if they were also preparing for a journey.

The Teleportation Center had many teleportation witch arrays leading to various places within the Boundary Land.

Each teleportation witch array was in a separate room, with personnel responsible for its operation.

After the staff checked everyone’s identity information, they made them stand on the massive witch array in the room, and then activated the witch array.

There were quite a few people heading to the Sixth Ring Region from the First Ring Region, Herag noted roughly fifty or sixty individuals.

And this was just at that particular ti; this place was constantly frequented by people.

There wasn’t just this one teleportation witch array leading to the Sixth Ring Region; who knows what the daily traffic is.

Herag, along with others, stood at the center of the witch array.

He looked down at the floor; the material was a sort of black stone, which seed sowhat familiar.

Herag suddenly recalled that the material of this stone resembled the surface material of the Plane Train—very similar, both black.

There seed to be so peculiar energy contained within the ground, along with so witch array runes.

But these witch array runes were very obscure, and Herag could not see them clearly, as if hidden by so ans.

The staff was a man dressed in a grayish-white robe, appearing to be about thirty years old, but his magic power aura was at least that of a Level 3 Wizard.

He spoke, "If there are no issues, I will initiate the teleportation."

The crowd raised no objections, so the man began inputting magic power into the array, activating the teleportation witch array.

The black floor emitted so strange light, and after Herag felt a slight tremor of spatial rules, the surroundings began to change, with space distorting and bending.

Monts later, light filled their eyes as they arrived in another spacious room.

Others seed unfazed, moving out on their own upon arrival, knowing exactly where to go.

Herag could only follow Mr. Acorn, adhering to the general flow of people, all heading toward the exit.

Outside, Herag glanced back; the Teleportation Center behind him was nearly the sa as that in the First Ring Region.

But the surrounding scenery was entirely different.

The First Ring Region had many towering buildings, but was sowhat chaotic, as if lacking planning.

However, the Sixth Ring Region was entirely different; a glance provided an impression of orderliness.

All buildings were clearly subjected to unified planning, and each district’s architecture was neatly arranged, unobtrusive, offering a sense of comfort.

The Sixth Ring Region spanned over twelve million square kiloters and included residential areas as well as many natural areas like mountains and rivers.

This is the core region of the Boundary Land, though not the largest; the First Ring Region holds that title.

According to Mr. Acorn, the First Ring Region’s size is akin to the entire Karg Continent.

The Sixth Ring Region is not the entirety of the Boundary Land, as beyond it lies vast seas.

In the sea areas, many coastal residents continuously supply marine products to the Sixth Ring Region.

"We are now located in the core zone of the Sixth Ring Region, where space transmission is completely prohibited, so we need to walk to the Sixth Ring Region Administration Office," Mr. Acorn said.

"Administration Office?" Herag inquired.

Mr. Acorn explained: "It’s a place for handling various affairs. Without an identity, things are quite inconvenient for you, so I’ll first help you sort these matters out."

"I really appreciate your help, Mr. Acorn," Herag replied.

Mr. Acorn said, "Think nothing of it; you already qualify to join the Sixth Ring Tower. Moreover, you may have significantly aided us by locating Lord Nicholas. Once verified, it would be a monuntal achievent."

The original six Sixth Ring Wizards of the Sixth Ring Tower hold crucial significance for the Boundary Land—they were its pioneers.

Without them, there wouldn’t be today’s Boundary Land, and these people’s ancestors would have perished in the Abyss Plane.

Therefore, if Herag truly helped the Boundary Land locate Nicholas’ trace, it would be extraordinarily aningful for the Sixth Ring Tower.

Among those initial six Sixth Ring Wizards, only one remains in the Boundary Land today—the only publicly recognized wizard to have surpassed Level 6.

The Sixth Ring Region’s Administration Office was grand and imposing, predominantly white-greyish, seemingly constructed with marble.

Herag’s unique situation made the processes exceptionally complex.

Even with Mr. Acorn’s authority, it took a full day to complete information entry and various docunt checks.

Mr. Acorn was the minister for the Dinsion Resource Developnt and Managent Departnt in the Sixth Ring Region, primarily responsible for resource and trade exchanges between the Boundary Land and various planes.

He did not oversee plane expansion warfare; that belongs to the Plane Developnt Departnt.

The Plane Developnt Departnt controls the Boundary Land’s military forces, reportedly numbering over two million.

This contingent comprises over two million organized wizard armies, with primary duties to defend the Boundary Land and conquer other planes for resource acquisition.

At this very mont, these wizard armies are waging battles across various planes.

Herag held a book titled "Level 0 Spell Wizard’s Mark "

This was the latest spell model of the Wizard’s Mark, given to Herag by Mr. Acorn during the procedures.

Normally, Boundary Land wizards grasp this spell from a young age, not starting to learn it now.

Due to his special situation, Herag had to learn this spell imdiately.

Herag must quickly master this spell, or the procedure handling would be delayed.

Fortunately, the Wizard’s Mark was rely a Level 0 Spell, and after nurous iterations of optimization, its spell model beca exceedingly simple and straightforward.

Sitting on a bench, Herag finished reading the book in just twenty minutes.

Upon finishing, he couldn’t help but admire Boundary Land wizards for designing such an ingenious, succinct spell.

Though seemingly a re Level 0 Spell, the Wizard’s Mark could, via so bridging thod, leverage certain rule powers.

It seed there was a core witch array sowhere in the Boundary Land that all Wizard’s Marks were centered around.

Therefore, the Wizard’s Mark appeared as a Level 0 Spell, yet its underlying complexity was far greater than it appeared.

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