The abilities of the Boundary Land are also limited; it can’t possibly monitor every corner of the Wizard Plane, so there are always tis when things go unnoticed.
If not for Herag’s reminder, the Boundary Land probably wouldn’t know that the Abyss Plane had already found a breakthrough and was establishing a space channel.
By the ti they beca aware, it would be too late, otherwise those future fragnts wouldn’t have appeared.
Herag’s tily reminder at least allows the Boundary Land to prepare in advance on how to address the issue.
Fortunately, the Abyss Plane, although a high-tier world, is internally extrely powerful in terms of individuals and groups, but remains quite primitive in social civilization, far inferior to the Boundary Land.
This results in the Abyss Plane being strong, but with a low level of civilization developnt and limited technological ans.
Even though they found the effective stable coordinates of the Wizard Plane, they still need to slowly establish a spatial channel to invade the Wizard Plane.
If the Abyss Plane possessed thods like those of the Boundary Land, upon obtaining the coordinates, they could directly enter the Wizard Plane using tools like the Plane Train, without the cumberso process of establishing a space channel, saving a vast amount of ti.
In terms of social civilization developnt, this is where the Boundary Land has the advantage.
...
Herag on the Plane Train couldn’t perceive an obvious passage of ti and had no idea how much ti had passed.
He asked Acorn and learned that discussing the passage of ti in the Endless Plane is aningless.
In the Endless Plane, the speed of ti passing could differ from place to place, with so areas having an extrely fast passage of ti.
If Herag entered such a place, he might feel only a minute had passed, but upon returning to the Wizard Plane, he would find that hundreds of years had gone by.
Other places had an extrely slow passage of ti.
Such places are nurous in the Endless Plane, and the routes of the Plane Train are mapped out in advance to avoid areas with drastically different ti passage speeds.
Calculating with the ti from the Wizard Plane, it would take Herag about half a month on the Plane Train to reach the Boundary Land.
But in Herag’s perception, it was just sitting for an hour or two, rely chatting a bit with Acorn.
As they chatted, so text in the Sivir Language appeared on the Plane Train’s window, indicating they were about to reach the station of the Boundary Land.
"Only sitting for a while, who knew half a month would go by," Herag exclaid.
Acorn laughed and said, "You’ll get used to it; this ti difference is quite trivial. For us long-lived wizards, a few hours and half a month don’t really differ much."
Herag nodded and stood up with Acorn, preparing to leave the train.
The train door slowly opened, and Herag stood at the entrance, in front of him was a wide station platform.
Many people were queued in front, young and old, all emanating a magical aura.
Herag sensed slightly and found that these people were at least Level 1 Wizards.
Even several children appearing around ten years old were at the Official Wizard Level.
These people seed to be waiting for a train, and not just them; Herag looked to the left and right, every train car had people queued and waiting.
Other train cars also had people coming out one after another, quite a few, yet only Herag’s car had just the two of them.
"Sir, please step aside if you’re alright; we can’t enter when you’re blocking the door," a lady waiting in line at the door kindly reminded.
"Oh, sorry," Herag realized promptly and walked out of the train car without further dawdling.
Acorn stood ahead, smiling at Herag.
Herag sheepishly smiled back and pointed to the train car behind, asking, "Are they heading to the Elf Plane?"
"Of course not, each car’s destination is different, I don’t know where that one is going either; I didn’t buy a ticket," Acorn replied.
Herag was sowhat puzzled; how could each car of a single Plane Train have different destinations? It was truly strange.
He noticed that the station was indeed bustling, akin to a station platform from his previous life.
Without exception, all these people were Official Wizards.
Many who appeared to be ordinary people emitted extrely subtle auras, evidently far beyond Level 2 Wizards.
These individuals were at least Level 3 Wizards; in the Wizard Plane, a Level 3 Wizard could rule a city.
Yet here, they were a common sight.
"Let’s go, we need to keep moving; this is only the First Ring Region, our destination is the Sixth Ring Region," Acorn said.
"First Ring Region?" Herag glanced into the distance, spotting many tall buildings.
Although not skyscrapers from his previous life, they were more like Gothic structures, yet the height could rival high-rises.
Herag even saw many people flying in the air, using various types of tools.
Acorn explained, "The Boundary Land is divided into six main regions from the outside in, the outermost called the First Ring Region, the innermost the Sixth Ring Region. Each region has a different focus, for example, the First Ring Region primarily deals with logistics, interfacing with various planes. Other regions focus on agricultural developnt, growing crops to supply the entire Boundary Land."
"So focus on animal husbandry, categorically precise, coordinated developnts, everything in perfect order..."
The main regions of the Boundary Land can be viewed as an entire continent. This continent is divided into the Sixth Ring Region, each focused on a concentrated industry, already highly developed.
Following Acorn out of the station, Herag noticed that when Acorn exited, a glowing mark appeared on his left arm, verified by a large stone at the station’s exit.
"This is a wizard’s personal mark; everyone in the Boundary Land has one. It’s for identifying individuals and can also be used for communication, finance, and other aspects. You can think of it like the Wizard Plane’s talisman stone, but this mark can communicate across planes," Acorn explained.
As Acorn spoke, he demonstrated to Herag, and the mark reappeared on the back of his hand, displaying a virtual panel with many functional points, much like a talisman stone.
The Wizard’s Mark is a Level 0 Spell, a personal exclusive mark ford based on various aspects of a wizard’s information, a spell everyone in Boundary Land must master.
The original creator of this spell, to promote its popularity, specifically improved the Wizard’s Mark from its initial Level 1 Spell to its current Level 0 Spell.
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