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A/N: Alright yall, another info dump here! I want to go back and reformat the other two Glossary chapters so that it reads more as a System database of sorts. Not sure when I'll get to that, but eh. Anyway, LORE TI!

Ranks: Also known as Tiers, Ranks are ranges of levels often used as a basic benchmark of strength among adventurers. The Ranks go up in steps of 50 levels, aning Tier 1 is levels 1-50, 2 is 50-100, and so on. It also coincides with Class advancents, so soone may say they have a Rank 2 Class instead of a Level 75 first advancent Class.

Dungeon Ranks: Dungeon Ranks mirror the normal Ranks, with each being a recomnded level range for entering the Dungeon. 1 ans recomnded for levels 1-50, 2 is 50-100, and so on.

Dungeon Rarities: Dungeon Rarities indicate the difficulty of the Dungeon within each rank. A Common Rank 1 Dungeon would be recomnded for Levels 1-10, an Uncommon Rank 1 10-25, and so on. These are only rough estimates and not set in stone, so a level 1 may be able to complete an Uncommon Rank 1.

Dungeon Keys: These magic items will create an instanced dungeon based off of preset criteria, such as a the, rank, and rarity. They usually only have limited uses, with the lower rarities and ranks often having more uses. Unique keys will, on extrely rare occasions, have unlimited uses as long as specific criteria is t.

Unique Items: Also known as Nad items, these are one of a kind enchanted items found in only the most extre circumstances or rarely through the use of looting skills.

Looting Skills: Looting skills are a special type of passive skill that allow the System itself to harvest and process a dead creature's corpse. The most common variant of this skill is ‘Processor’, which has no special effects beyond allowing the looting process to take place. All dungeon monsters can be looted and will drop a guaranteed item at the cost of being unable to harvest the physical corpse itself. Non-sapient creatures outside of dungeons have a small chance of dropping an item, but the corpse will not be consud. Variants of looting skills will increase the chance of getting specific items from the looting process. Examples include ‘Prowler’s Profit’ which increases the chance for gemstones or other items with purely monetary value, and ‘Natural Treasures’ which increases the chance for items made from the creature's remains and crafting materials.

Lecherous Looter: A unique variant of looting skill possessed only by Siris, created by the Goddess of Life Friea. As it was created through the use of divine influence, the description within the System is currently inaccurate until further analysis can be conducted. Currently, it is known that when enabled it increases the chance for an item gained from looting to be ‘lewd’ in nature, aning it has so sort of sexual use. Whether or not it is practical at all is another matter entirely.

Growth Items: Growth items are a special type of magical item that will grow in strength or capability when certain conditions are t. These often an either a specific material is needed or a specific action taken. When a growth item is exposed to a possible upgrade material, it will react in so way unique to the item.

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