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Magic, Characters (includes so info about changed stuff)

Hey ya'll! Author here!

This Auxillary volu is very, very late, but here it is nonetheless. It will include a magic system explanation and a character list (with very basic info).

Magic system:

First of all the magic system. The world is a collection of 13 different ones, where there is a main world where everyone lives, and there's are 12 different magical worlds that pertain to different concepts. For example, there's the World of Fire, World of Water, World of Ti, etc. and mages can use mana of the main world to exchange for the energies from the various magical worlds.

In its natural state, mana is in a gaseous, almost vaporous form. People can use it as is to perform magic, but the effects are obviously very negligible. But there are materials, called mana lodestones, which are able to attract, and accumulate mana in themselves, liquidizing, or even solidifying them over ti. The bigger the lodestone, the bigger the attraction. Mana infused lodestones emit a bluish hue and as you keep using the mana inside, it starts to beco transparent and colorless. It can also recharge itself over ti.

The worlds are similar to coinciding alternate dinsions, but none of the sub-dinsions have any living beings except the World Authorities, beings who are essentially representatives of the world. So if you want to chuck out a fireball at an enemy you have to offer a form of lifeforce to the World of Fire and you will be able to store the energy inside yourself for up to a day and bring out your fireball into the main world in that duration. The power of your fireball will depend on how much mana you offered to the world and also your ability to shape the energy into sothing physical. Also, by storing the energy inside yourself, you are basically filtering the energy to beco your own, which enables you to shape the energy into sothing you want. If you take the energy from a world and then just throw it out into the main world, it just turns into normal mana after a bit.

List of different Worlds and their Authorities:

World of Fire Selat of the Ivari - Northern Tribes

World of Water Livendia Threetails, Primogenitor of the Undine - Southern Islands

World of Earth K'rath Azruth - Varas'hati Empire

World of Storms Ethez Serlant - Western Kingdom

Dark World Helain

Luminous World Judeus Arcwall - Western Kingdom

World of Space Alanor Els - Cosmic Feline

World of the Mind Veidrakar - representative of the Lau

Heavy World Number 2, aka Two Tales

World of Ti Number 12, aka Twelve Jokes

World of Healing Va'eri Solvatum Varas'hati Empire

World of Emotions Librack, The queen of Griffins - Southern Islands

Mage levels

Author's notes: I got really confused by this when I was first writing the novel. There will be a few differences as you're reading the novel, since I first used centiters to asure the size of mana-cores, but later I've decided to switch to percentages, since it's much easier to understand. And also, like 25% of my readers are arican, so I don't really wanna use tric asurents all that much. I wanted to change kgs and lbs to sothing else too, but i'm not smart enough for that.

Mages are divided into five different levels generally: Beginner, quarter-core, half-core, lesser-imposer, super-imposer. The distinction is made by the size of the mana-cores, or to be more specific, by their core-to-heart ratio. This is because as the mana-core of a mage increases in size, it also kind of replaces their heart.

So, a beginner mage's mana-core to heart ratio will be up to 1/5 to 4/5. Which ans that 20% of their heart will be a mana-core. A quarter-core's will be from 20%-40%; a half-core will be 40%-60%; a lesser-imposer's will be 60%-80%; and a super-imposer's heart will be 80%-100%.

The difference between the levels is the amount of mana it can absorb:

For example, you're a beginner mage with a 10% mana-core. You will only be able to absorb half a kg (1.1 lbs) of mana.

But after its size reaches 19.9% you will be able to completely absorb a 1 kg(2.2 lbs) lodestone. But, when you reach the quarter-core stage, you will have a breakthrough and the amount that you will be able to absorb will rise from 1 to 10 kg worth of mana.

At the half-core stage you can absorb 10 - 100 kg (220 lbs) of mana. But at the Lesser-imposer stage, aside from the increase of your mana intake to a potential 1000 kgs (2200 lbs), you will be able to turn a tiny part of the main World around you into your most used/powerful magical World. At the Super-Imposer stage, a larger area around you can beco your most used/powerful magical World.

As for how mages increase their core sizes... well, it should show up in the story at so point.

Character List

Author's notes: I will definitely forget a bunch of characters here. Comnt down below to remind of them, if you are confused, thanks.

Evin MC

Aran Mage that lives in the town of Smallwall. Childhood friend of Theor and Lora. Ca back after his studies ended in Arcvallen to marry Liza.

Lora(Ivelyora Ssatsko) Evin's mother.

Theor Evin's father.

Elina 4th grade citizen in Evin's house.

Karan A tal skinshifter who is found by Evin.

Rith(Solraheeth Rithlaven) Cosmic Feline. Evin's observer.

Ssatsko Evin's grandfather

Sasha - Evin's sister

Arza Aran's son

Norna - Theor's previous boss

Kens - mage from the West

Nona - mage from the West

Vulpine Mother of the Deep - Beast Lord of the Dark World.

The Final Empress - the goddess of Alvox

The Empty knight - one of the fourteen heroes

Velpin Borna Earl of the county that Smallwall town is located in.

Arelyn Borna Velpin's eldest

Olevyn Borna Velpin's second daughter.

Bellaslayn Borna Velpin's youngest.

Isla - Bellaslayn's mother, Velpin's second wife. Deceased

Velpin's first wife - mother to Arelyn and Olevyn. Deceased

Unabach Mage from the kingdom

Relvek Dark mage from the North that defected to the South.

Purzo customs house on the Third Cataract

Duchess Klavd One of the four dukes of the kingdom.

Olmar Laymont Marquess under the Duchess

Parvan Laymont Arrogant young son of the Marquess

Hector Laymont - adopted son of Olmar

Kena - Forr Authority, and pseudo-leader of the Cobfolk

Iorn - Kena's butler

Lorn - Artificer in the city of Nevernight

Rona - Lorn's shopkeeper

Layla and her father -

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