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Jack chased them away after looting them. He didn't get much from the remaining five surviving players. They obviously ca just to take care of him. If they had loots before, they might have delivered it to whoever their manager was.

He, however, acquired good stuff from Faithstooge. Now that the fight was over, the corpses of the players disintegrated and dropped so items. Jack picked up two pieces of equipnt that were dropped by the knight. They were an uncommon heavy chest armor, which was of no use to him, and the kite shield he was using. Apparently, it was a rare shield.

Unyielding Kite Shield, level 15/35 (Rare small shield)

Physical Defense: 26

Magical Defense: 24

Durability: 50

Endurance

3

Reduce Knockback effect

Damage under threshold is nullified when block successfully, Damage above the threshold is reduced by 30%

No wonder Faithstooge could resist his Power Strike's knockback, it was this shield's effect. This was a good shield, he could use it when he did not want to reveal his Mage class. He could also use it for his mage disguise.

"Peniel, if I want to change the equipnt of my mage disguise, do I need to use the Magic Furnace again?" Jack asked

"No, the Magic Furnace was only needed during initial setup," she replied. "If you want to change your equipnt now, you can simply activate your disguise and then equip the new equipnt. When you reactivate your disguise again the next ti, it would automatically use the last equipnt, providing said equipnt was still inside your bag."

Since there was no one around. He changed to his Unrivalled Arcaner disguise and equipped the kite shield, before changing back to Storm Wind. He then picked up the drops from the other dead players. He went back to the site where they started the battle, there were lots of loots on the ground when he arrived. He went ahead and picked them all up. When he ca to the place where Trustaide had fallen.

"Another rare equipnt?" He muttered as he picked up a pair of gloves.

Fast Heal Gloves, level 15/35 (Rare cloth armor)

Physical Defense: 16, Magical Defense: 24

Durability: 40

Wisdom

3

Increase the pace of spell formation when casting healing spells

Healing spells? These gloves were tailored for the Healer class. No wonder Trustaide could cast his heal spell so fast, it was actually due to these gloves, and here he thought the guy was an expert.

He was thinking about what to do with these gloves. He already had rare cloth armor gloves for his Mage disguise, he did not need these gloves. He was thinking at first that he would just use it as components to combine using the Transformation Box, but then he thought of Bowler. The guy said he wanted to try to beco a Healer. He wondered if he was successful. If he did, maybe he should just give these gloves to him. He sent the guy a ssage.

He soon received an answer. The fellow had actually made it. Jack was impressed. The guy even bragged about it in a lengthy chat ssage. Jack had no ti to read it all, so he just asked him if he had ti tomorrow morning for going questing together.

Bowler replied, "absolutely." He also asked if he could invite Fierce Fla, Jack saw no problem with it. He also asked to invite The Man as well.

After finished looting all the drops, Jack returned to the capital. It was late at night already, but the capital was still lively. It was mainly due to the players, many had brought their habits of nightlife into this world. They spent more activity during the night compared to the day.

Jack had returned very late the past two nights. The Restaurant that he built with Bill and Ellie had already started their operation the night before, but it was already closed when he returned, so he had not yet seen it in operation.

Ellie had sent him a ssage informing him that they were doing well, though, so there was nothing for him to worry about. The building itself had an extravagant look with a more traditional the to it. He thought the coins thrown into the renovation were well spent. And as he had guessed, the restaurant indeed consisted of three floors, with the topmost floor had an open roof design, providing an outdoor dining atmosphere for the custors.

He had a thought to talk with Ellie, maybe they should extend the restaurant's operating hours until midnight? Their main target custors were players, looking at their nightlife habits, prolonging the extra hours to late-night should rake in more profit.

After returning to his private room at the top of Amy's Bakery, Jack made a tally on his earnings. His Large Bag was filled to more than half, which was a lot considering it could fit 100 cubic ters of space. There was just too much stuff.

After spending a long two hours cataloging everything, he finally had a clear list. For equipnt, he especially separated the one-handed swords, magic staffs, dium armors, and cloth armors, as those were the ones he could use.

There were 28 common swords, 1 uncommon sword, 34 common staffs, 28 common shields, 204 common dium armors of various parts, 217 common cloth armors of various parts. He put them at one side of the room first.

For the other categories, he had got 76 common lee weapons of various types, 83 common magical weapons of various types, 64 common heavy armors of various parts, 198 common light armors of various parts, 282 common materials, 15 uncommon materials, 162 common ingredients, 53 uncommon ingredients, 12 apprentice foods, 62 lockpicks, 12 pickaxes, 76 magic stones, 42 basic healing potions, and 16 basic energy potions. He stored these items back again, he would keep the materials, ingredients, tools, magic stones, and potions. For the weapons and equipnt that he couldn't use, he decided to just sell them instead of breaking them into materials.

He then looked at the piles of one-handed swords, magic staffs, dium armors, and cloth armors at one side of the room. For other players, once they acquired higher grade equipnt, these bunches of common equipnt were useless no matter how many they had. But it was different for him, because he had the Transformation Box.

He could turn this pile of trashes into valuables. The more he had, the better. He placed the Transformation Box next to the pile and started throwing the equipnt inside and combining them one by one.

It took him almost another hour to combine everything using the Transformation Box. After the arduous task, in addition to sacrificing so of the equipnt he was currently wearing, he actually found himself able to be fully garbed in Rare equipnt, with so leftovers common and uncommon equipnt to spare.

Without delay, he changed both his Warrior and Mage's equipnt setup using these new armors and examined them in his status window.

Storm Wind

Head = Silver Guard Helt, level 21/40 (rare dium armor), Physical defense: 38, Magical defense: 32, Durability: 40, Endurance

3,

30% resistance on dizzy and disoriented

Chest = Blood Guard Scale Armor, level 26/35 (rare dium armor), Physical Defense: 59, Magical Defense: 56, Durability: 50, Dexterity

3, Reduce all range damage received by 30%

Shoulder = Blue Wing Spaulders, level 21/40 (rare dium armor), Physcial Defense: 36, Magical Defense: 32, Durability: 40, Dexterity

3, Reflex

3

Arms = Silver Beast Vambrace, level 21/40 (rare dium armor), Physical Defense: 37, Magical Defense: 31, Durability: 40, Strength

3, increase strength by 10% when HP is below 50%

Belt = Coin Snatch Fauld, level: 21/40 (rare dium armor), Physical defense: 33, Magical defense: 30, Durability 30, Reflex

2, 10% chance to increase coin drop from monster kill

Pants = Shadow Bear Tasset, level 25/35 (rare dium armor), Physical Defense: 45, Magical Defense: 41, Durability: 40, Endurance

3, When HP is below 50%, defense is increased by 80%

Boots = Silver Wing Leggings, level: 21/40 (rare dium armor), Physical defense: 35, Magical defense: 30, Durability: 40, Reflex

2, movent speed

10%

Physical Defense = 283

Magical Defense = 253

Unrivalled Arcaner

Head = Enduring Magic Hat, level 15/35 (rare cloth armor), Physical defense: 17, Magical defense: 25, Durability: 30, Endurance

3, MP recovery

1 every second

Chest = Flowing Lavender Robe, level 15/35 (rare cloth armor), Physical Defense: 30, Magical Defense: 36, Durability: 50, Intelligence

3, All elental resistance

10

Shoulder = Unnatural Scarf, level 15/35 (rare cloth armor), Physical Defense: 17, Magical Defense: 24, Durability: 30, Strength

3, Intelligence

3

Arms = Spellcasting Gloves, level 15/35 (Rare cloth armor), Physical Defense: 18, Magical Defense: 26, Durability: 40, Intelligence

2, When forming spell formation, runes will not dissolve when concentration is broken, cooldown: 10 minutes

Belt = Mage support Sash, level: 15/35 (rare cloth armor), Physical defense: 14, Magical defense: 20, Durability: 30, Intelligence

2, MP

50

Pants = Reactive Silk Pants, level 15/35 (rare cloth armor), Physical Defense: 19, Magical Defense: 26, Durability: 40, Reflex

3, 1% chance to nullify a physical damage, cooldown: 10 minutes

Boots = Speed Wind Shoes, level: 15/35 (rare cloth armor), Physical defense: 16, Magical defense: 23, Durability: 30, Dexterity

3, Wind resistance

10%

Physical Defense = 131

Magical Defense = 180

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