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Gacha-Based Power System

Every living being has an energy core—Essence—that radiates after death. When an Ascendant defeats a monster, they absorb fragnts of this Essence, which are imdiately stored in their own system. These fragnts then convert into Essence Points (EP), a nurical value that serves as the main currency for growth.

Every Ascendant has two ways to unlock their system:

1. Predisposition Path: An innate system based on family background or bloodline. For example, descendants of an Archon who inherit traces of Void energy.

2. Acquired Path: System gained by killing monsters.

Those who obtain a system are called Ascendants.

Here, the power system is based on gacha chanics. EP is used to perform gacha spins within their personal system.

Skills are divided into seven categories, obtained through gacha. Here are the probabilities:

D-Common: 60%

C-Uncommon: 20%

B-Rare: 10%

A-Epic: 5%

S-Legendary: 1%

SS-Mythic: 0.001%

SSS-Divine: 0.0000001%

The Ascendant hierarchy is divided into seven ranks:

1. Novus

2. Vigor

3. Auric

4. Pivotal

5. Tacit

6. Celest

7. Archon

Monsters are also divided into seven tiers:

- Grunt: Lvl 1-10

- Brute: Lvl 11-20

- Fang: Lvl 21-35

- Wraith: Lvl 36-50

- Titan: Lvl 51-70

- Eclipse: Lvl 71-85

- Abyss: Lvl 85-100

When a monster is killed, it provides EP, which can be used for gacha or to upgrade skill tiers (e.g., raising a skill from D-tier to C-tier).

Beginner Ascendants who have not yet defeated a Titan cannot obtain A-tier or S-tier skills.

- Killing a Titan drops a Titanic Core, which unlocks the possibility of rolling A and S-tier skills in the gacha.

- Killing an Eclipse grants a Pri Fate Key, unlocking SS-tier gacha rolls.

- Killing an Abyss rewards an Essence Rebirth, which resets all skills and guarantees two SSS-tier skills, while also unlocking SSS-tier gacha rolls in the standard pool.

Monster respawn chanics:

- Grunt and Brute: Respawn automatically every 24 hours.

- Fang and Wraith: Only appear in specific locations, or summoned by soone.

- Titan: Rarely spawns, and when it does, it is usually targeted by powerful families, can be summoned too.

- Eclipse and Abyss: Extrely difficult to find.

With 100 EP, people can perform one gacha spin.

2,000 EP is required for a premium gacha spin, which increases the chances of obtaining higher-tier skills.

On the 50th draw, if no B-tier skill has been obtained, the next draw will have a 50% increased chance of getting a B-tier skill.

Skills are divided into four types:

- Active skills

- Passive skills

- Unique traits

- Legend sigils

Ritual:

Using monster blood (minimum Titan blood) to upgrade skill tiers.

This sacrifices 1 to 3 years of lifespan.

Success rate is only 70-80%.

If failed, the skill becos a Cursed Skill and can no longer be used.

Ascendants can also form contracts with monsters, but only if the monster agrees and submits to them.

Chronicle Inheritance:

At the end of their life, an Ascendant can seal their skills into a Fate Chronicle.

The Chronicle can be studied by their descendants.

Success rate is only 30-50%.

Kingdoms:

- Kingdom of Solas: The official academy, Aetherium Codex, is located here, providing elite training for Ascendants.

The worshipped gods, who created this system:

- Elaria, the Fate of Creation: Birthed essence and form.

- Vorun, the Fate of Trials: Set limits, scarcity, and challenges.

- Saithe, the Fate of Entropy: Ensured death, decay, and renewal.

They disappeared during the World Weave, a calamity that fused ti and possibility, creating the gacha system and binding souls to destiny.

Sample Skills per Tier:

Tier D - "Stonefist": Strengthens punches.

Tier C - "Frost Nails": Fingers emit short icicles that chill targets.

Tier B - "Echo Step": Creates an afterimage teleport (3 ters).

Tier A - "Chain Pyre": Fire jumps between enemies within 12m.

Tier S - "Temporal Stitch": Rewinds ti by 1 second (user only, once per battle).

Tier SS - "Null God Field": Creates a 10m zone where no skills work.

Tier SS - "Heavenfall Judgnt": Calls a celestial beam that ignores defense.

SSS Hypnosis Skill:

If the MC nails the hypnosis, their target will obey like a puppet. No fighting back, even if it goes against everything they believe in. And get this, they'll never even realize they've been hypnotized.

But here's the catch, this only works if the target already totally trusts the MC or is head over heels for the MC. That's when their ntal resistance drops without them knowing.

The stronger the target is, the stronger their ntal resistance will be (like the OG MC) He's nearly impossible to hypnotize. The MC would have to break him down ntally first before even trying to ss with his head

That's all

Happy reading~

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