Ren tapped his badge without hesitation, and with a soft hum like a harp string being plucked, an illusionary scroll appeared before his eyes.
It hovered mid-air, glowing with a dignified orange light that flickered softly like embers of a slowly dying fire.
This was the fabled [Achievent Column]—and the sheer length of the scroll was so comically long that Ren couldn't help but raise an eyebrow.
"Alright," he muttered, cracking his knuckles, "guess I'm reading a damn epic poem now."
The scroll opened with a satisfying whoosh, and what followed was a wall of text so dense it might have broken lesser minds.
_____
[Achievent Column]
[Sections]
[Weaving and Carving Mastery by]
1. [1x] First Thread
Successfully connect to and manipulate the Loom.
Points: 10
2. [∞x] Daily Weave Practice
Complete a daily weaving practice session.
Points: 2
3. [1x] Rune Initiate
Carve your first rune onto your body.
Points: 10
4. [∞x] Rune Refinent
Refine an existing rune for enhanced effect.
Points: 8
5. [1x] Dual Path Explorer
Attempt both weaving and carving paths.
Points: 15
.....
[Academic and Research Excellence]
1. [1x] Library Induction
Complete the library orientation session.
Points: 5
2. [∞x] Knowledge Seeker
Read and summarize a mory orb from the library till satisfaction.
Points: 10
3. [1x] Research Contributor
Submit a research paper on Loom theory.
Points: 50
4. [∞x] Study Group Leader
Organize and lead a study group session.
Points: 25
5. [1x] Academic Excellence
Achieve top marks in a theoretical exam.
Points: 50
.....
[Combat and Practical Skills]
1. [∞x] Sparring Session
Participate in a sanctioned sparring match.
Points: 10
2. [1x] Duel Victor
Win your first official duel.
Points: 40
3. [∞x] Combat Drill Completion
Complete a daily combat training drill.
Points: 5
4. [1x] Elental Mastery
Demonstrate control over a new elental affinity.
Points: 25
5. [∞x] Curse Containnt Practice
Participate in a simulated curse containnt exercise.
Points: 30
.....
[Exploration and Discovery]
1. [1x] Map the Unknown
Chart an unrecorded area within the academy grounds.
Points: 25
2. [∞x] Hidden Lore Finder
Discover a hidden piece of lore or artifact.
Points: 10
3. [1x] Secret Passage Explorer
Locate and docunt a secret passage within the academy.
Points: 30
4. [∞x] Environntal Study
Conduct a study on the magical flora or fauna.
Points: 10
5. [1x] Dinsional Traveler
Access and return from a minor dinsional rift.
Points: 35
.....
[ntal and Spiritual Developnt]
1. [∞x] ditation Session
Complete a guided ditation to enhance ntal sea.
Points: 5
2. [1x] ntal Sea Expansion
Achieve a significant breakthrough in ntal sea capacity.
Points: 20
3. [∞x] Dream Analysis
Record and analyze a dream for prophetic content.
Points: 10
4. [1x] Spirit Approval
Successfully gain the approval of a spirit.
Points: 15
5. [∞x] Emotional Control Exercise
Demonstrate control over emotions in high-stress simulation.
Points: 10
.....
[Crafting and Innovation]
1. [1x] Artifact Creation
Craft your first magical artifact.
Points: 50
2. [∞x] Potion Brewing
Successfully brew a standard potion.
Points: 10
3. [1x] Innovative Design
Design a new rune or weaving pattern.
Points: 50
4. [∞x] Equipnt Maintenance
Perform maintenance on personal magical equipnt.
Points: 5
5. [∞x] Enchantnt Inscription
Successfully inscribe a standard enchantnt.
Points: 10
.....
[Social and Leadership Skills]
1. [∞x] Peer ntorship
ntor a fellow prospective in a chosen discipline.
Points: 10
2. [1x] Council Participation
Serve on the student council or equivalent body.
Points: 50
3. [∞x] Conflict Resolution
diate a dispute between peers successfully.
Points: 10
4. [1x] Event Organization
Organize a successful academy event or gathering.
Points: 50
5. [∞x] Guild Prototype
Form the first pre-academy registered guild from prospectives.
Points: 35
.....
[Puzzles and Challenges]
1. [∞x] Riddle Solver
Solve a complex magical riddle.
Points: 10
2. [1x] Labyrinth Conqueror
Navigate and complete the academy's labyrinth challenge.
Points: 25
3. [∞x] Puzzle Box Mastery
Unlock a magically sealed puzzle box.
Points: 5
4. [1x] Enigma Codebreaker
Decipher a high-level magical code.
Points: 20
5. [∞x] Logic Trial Completion
Complete a logic-based trial set by the instructors.
Points: 25
.....
[Special and Rare Achievents]
1. [1x] Elental Harmony
Achieve synchronization with all elental affinities.
Points: 5000
2. [1x] Curse Vanquisher
Lead a team to successfully neutralize a real curse outbreak.
Points: 1000
3. [1x] Legendary Duelist
Win a duel against an Imperial Class academy mber.
Points: 1000
4. [1x] Master Scholar
Publish a thesis that gains recognition across all Sovereignties.
Points: 5000
5. [∞x] Curse Crusher
Join a team to successfully neutralize a real curse outbreak.
Points: 500
.....
_____
Every task ca with its own unique point value, which added to the overwhelming ntal checklist forming in Ren's brain. He found himself admiring the sheer scale of it.
"There are hundreds of tasks here," he muttered, scrolling deeper. "This academy might be insane. I love it."
It took him about twenty whole minutes to fully comb through the entire scroll, and even then, he suspected that the list would continue to update over ti with special events and hidden tasks.
Still, his eyes narrowed with intense focus as he began to analyze the system—not just as a student—but as a strategist, a forr scientist, and soone who knew how to break systems from the inside out.
This wasn't just a scoreboard. It was a ga board, and one begging to be exploited.
'The designers aren't dumb,' Ren thought. 'They made sure the best rewards go to the ones who don't just brute-force everything. The conversion system encourages planning.'
He tapped on the [AP → OP Conversion Rate] tab, and sure enough, the scroll brought up a clean table with clear breakpoints that made him smile even more.
His eyes sharpened as the words "AP to OP Exchange Matrix" unraveled before him like a secret page in a forbidden grimoire.
Except, instead of cryptic runes or cursed blood ink, what appeared was sothing far more diabolical: economics.
At first glance, it seed normal.
"Achievent Points" (AP) were earned by completing tasks, and "Orientation Points" (OP) were the real deal; the currency that decided rank, class eligibility, access to rare resources, even food tier.
You couldn't earn OP directly. No, you had to convert AP into OP.
But then ca the twist. The higher your AP total? The worse your conversion rate!
Ren's eyes narrowed.
What the hell kind of twisted economy was this?
And yet as quickly as the annoyance bubbled up, his lips curved into a slow, amused smirk.
"No... this is clever. Brutal... but clever," he muttered under his breath, already seeing the genius behind it.
Most students would panic. They'd try to hit high-point tasks early, dump everything at once, then realize too late that they were getting a terrible exchange.
Others would hoard AP endlessly, chasing top ranks without realizing that the system punished accumulation without pacing.
But Ren? Ren saw the skeleton beneath the skin. The way it wasn't just asuring power, but efficiency. Strategy. Foresight.
And now, a new window slid into view...
⸻
[Dynamic Tiered Montum Conversion System]
Goal: Encourage students to consistently complete a wide variety of tasks while maintaining montum over ti, rather than hoarding AP or farming just high-point tasks.
⸻
Base Concept:
• You still earn Achievent Points (AP) by completing tasks.
• You still convert AP into Orientation Points (OP), which are the real "currency" for rank, access, and progression.
• But this ti, the conversion rate improves or worsens depending on how you earn those points, not just how many you've earned.
⸻
Key Strategic Features:
[1. Montum Modifier]
• If a student completes tasks on consecutive days, they gain a montum bonus.
• Each consecutive day of at least 30 AP earned increases conversion efficiency.
[Days of Montum > Bonus Conversion Modifier]
1 Day > No bonus
3 Days > 5% more OP when converting
5 Days > 10% more OP
7 Days > 15% more OP
⸻
[2. Variety Bonus]
• If you earn AP from 3 or more different categories in a single week, you get a flat boost to conversion rate that week.
[Category Diversity > Conversion Bonus]
1 category > No bonus
2 categories > 3%
3 categories > 7%
4 categories > 10%
⸻
[3. Streak Conversion Bank]
• Students can store AP in a conversion bank.
• Every week, the first 100 AP converted are at 1:1 rate, no matter how much total AP you have.
• After that, the standard tiered scaling kicks in.
⸻
[Standard Conversion Tier (After Streak Bank is used)]
[Total AP Owned > Conversion Rate (AP → OP)]
0 - 100 > 1 AP = 1 OP [Default]
101 - 300 > 2 AP = 1 OP [Low scaling]
301 - 600 > 3 AP = 1 OP [Mid scaling]
601 - 1000 > 4 AP = 1 OP [High scaling]
1001 > 5 AP = 1 OP [Elite threshold]
⸻
[Secret Mastery Thresholds]
If a student does a unique task from every category in two weeks, they unlock a hidden mastery badge that boosts all future conversions by 10% permanently.
Only the best strategists will ever unlock this.
_____
As Ren read through the extra chanics layered atop the original system, sothing clicked in his mind like a safe unlocking.
Montum bonuses. Variety boosts. Weekly conversion banks. Even permanent mastery unlocks if you played your cards right.
This wasn't just a system—it was a challenge, a puzzle, a giant ga board built to reward those who knew how to play it better than anyone else.
"This is perfect for ," Ren murmured, already visualizing the path ahead.
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