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Initial Skills selection:

Numbers of initial Skill slots remaining: 2

Search for Skills:[Sothing to beat this guy!]

Available Skills:

[Holy Magic Lv.1]Unlocks Holy attribute magic.

[Cursed Counter Lv.1]Inflicts a higher amount of damage taken as a Curse attribute counter-attack.

[Heresy Modification Lv.1]Alternates Heretic attribute-type energies.

Alternates Heretic attribute status ailnts.

Alright, the best-sounding one's always the one on the bottom, so-!

SYSTEM SSAGE:

Acquired skill: [Heresy Modification Lv.1]

Got it!

*Pop*

Wawawawa! It cos! Skill, work! Work, work, work, work! AAAAAHH!!

I didn't even have the ti to close my eyes as the finger of the ghost ca closer to .

And then, right before it touched , a strange barrier appeared with as its center. The ghost disappeared in a puff of grey smoke the mont the barrier touched it.

SYSTEM SSAGE:

Karma Value has decreased.

Acquired title: [Dread Spirit Slayer]

Bonus EXP acquired.

SYSTEM SSAGE:

Your level has increased. Reached Lv.3

You have earned 0.2 Skill Points

Due to "Champion of Alvatria", an additional 0.2 Skill Points were earned.

I-I-I-I-I'm saved! Hahahaha...

I couldn't do anything except for collapsing on the spot, listlessly laughing and crying, as if my soul had completely broken. That was, that was too scary!

---

Alright. I'm back to normal. Even so, I needed two days to recover from the shock. But don't judge . I was just a few milliters from dying in the worst way possible. Speaking of which, I need to give the rats a prayer. Thank you, at shields.

Now then, the question is, what the heck was that!? I got so title called... "Dread Spirit Slayer"? Then the "ghost" must have been sothing like a "Dread Spirit". However, when I looked in the Kigal-Note, I only got this piece of information:

This information is classified as sothing that is too known to be added to the Kigal-Note. If there is so idiot that doesn't get it, they need to learn about it the hard way~♡.

What the heck's that supposed to an!?

This gotta be that freaking goddess again! Don't ss with ! She's gotta be hiding sothing here!

Phew. I needed that. After crying myself to a ss of tears and snot, including a light ntal breakdown from the fear, I an.

Now then, onward to my next course of action. I'm not staying on this floor, as there could be more "Dread Spirits" lurking here. Then, I've got two options here. Go to the next floor, or escape the Dungeon right now.

I'm not too keen on advancing through the Dungeon after witnessing that thing, especially when thinking about the fact that the ghost has the sa [Magic Sight] reading as for those things in the lake cave and on the sixth floor...

On the other hand, there are four floors between this floor, Floor 1, and Floor 6. aning, the chance of this "spirit" having wandered down here from Floor 6 is pretty low. It may have co from the outside... which kills my mood to go outside.

Let's try to change my gears. I used up one of my last two initial skill slots on sothing that insta-killed the "spirit" in one blow. What was it... it's too tedious to try to rember when I'm still this ntally exhausted. [Identification].

Na:Garami

Race:Reha Zera | Gender: Female

Level:3

Karma Value:-82

Skills:31

Skill Points:8.8

HP: 48/48MP: 59/59SP: 54/54

STR: 65VIT: 46MAG: 58

RES: 71SPD: 83DEX: 89

INT: 120LUC: 150

? EEEEHH!? My stats! They're like, 10 points too high! Only the Strength Stats, but even so!

Could this be that title's fault? I'll look it up later. But for now:

Skill List:

Ability Skills:[MP Auto-Recovery Lv.4] UP1 [Strength Increase (Small) Lv.17] UP2 [Vitality Increase (Small) Lv.7]

Magic Skills:[Darkness Magic Lv.1]

Active Skills:[Aura of Darkness Lv.10] UP1 [Heresy Modification Lv.1] NEW [Stealth Lv.11] [Silence Lv.3] UP1 [Camouflage Lv.13] UP1 [Thread Control Lv.8] UP3 [Cutting Thread Lv.6] UP3 [Spatial Storage Lv.1]

Passive Skills:[Threadsmanship Lv.18] UP2 [Throwing Lv.8] UP2 [Climbing Lv.6] NEW [Darkness Reinforcent Lv.16] [Debuff Reinforcent Lv.8] UP1 [Auto-Mapping Lv.5] [Language Adaption]

Resistance Skills:[Darkness Resistance Lv.4] [Poison Resistance Lv.7] [Heretic Resistance Lv.2] UP1 [Heretic Immunity Lv.1]

Perception Skills:[Night Vision Lv.18] UP1 [Danger Sense Lv.20] UP3 [Identification Lv.22] UP1 [Discern Lv.10] UP2 [Magic Sight Lv.20] UP1

Elents:[Darkness Elent Lv.13] UP1

Monster Skills:[Poison Bite Lv.8] [Spider Thread Lv.22] UP1

Skill List:Ability Skills:[MP Auto-Recovery Lv.4] UP1 [Strength Increase (Small) Lv.17] UP2 [Vitality Increase (Small) Lv.7] Magic Skills:[Darkness Magic Lv.1] Active Skills:[Aura of Darkness Lv.10] UP1 [Heresy Modification Lv.1] NEW [Stealth Lv.11] [Silence Lv.3] UP1 [Camouflage Lv.13] UP1 [Thread Control Lv.8] UP3 [Cutting Thread Lv.6] UP3 [Spatial Storage Lv.1]Passive Skills:[Threadsmanship Lv.18] UP2 [Throwing Lv.8] UP2 [Climbing Lv.6] NEW [Darkness Reinforcent Lv.16] [Debuff Reinforcent Lv.8] UP1 [Auto-Mapping Lv.5] [Language Adaption]Resistance Skills:[Darkness Resistance Lv.4] [Poison Resistance Lv.7] [Heretic Resistance Lv.2] UP1 [Heretic Immunity Lv.1]Perception Skills:[Night Vision Lv.18] UP1 [Danger Sense Lv.20] UP3 [Identification Lv.22] UP1 [Discern Lv.10] UP2 [Magic Sight Lv.20] UP1Elents:[Darkness Elent Lv.13] UP1Monster Skills:[Poison Bite Lv.8] [Spider Thread Lv.22] UP1

That's the one. [Heresy Modification]. The Kigal-Note tells about this one at least. It's a skill that allows you to change the status of a Heretic attribute-induced status ailnt, either to remove it, strengthen it, or change it to a different status ailnt that the Heretic attribute can inflict.

Also, any type of energy that includes the Heretic attribute can be manipulated to a certain extent. That's the skill's main feature. The ailnt-thing is just a secondary way of usage.

I tried to use the skill again, and a barrier appeared with as the center. I looked at my stats, but neither my MP, my SP, even not my HP went down. So I can use this thing indefinitely without any costs? Sweet!

To be honest, when against the Heretic attribute, this thing's more impressive than [Heretic Immunity]. Against anything else, this skill's useless though. Or, maybe not? My [Heretic Resistance] went up a level, even when I only used it for a little mont against the "spirit". Then, can't I use it all the ti to farm levels with both itself, Resistance, and Immunity? Let's do that!

Ah, but the barrier's shining. Monsters will notice if I use it all the ti on this dark floor. But on Floor 2 and 3...

N-no matter. What else do I need to reflect on?

... The panic attack I had from before. I had barely any ti to think about my options before, so skills that improve my ntal abilities?

Yeah, I should go for stuff like that. My only potential card against the "spirit" was [Aura of Darkness], but what about situations later in the future? When my skill list is filled even more? I need to beco better at "thinking on my feet". It won't be always that I only need to place a trap. I need to be prepared in case I fall into one myself.

... And [Fear Resistance]. A skill like that could be useful.

... Fine. Fine, I say! I'll clear at least the floors before the sixth one! They're too delish to say no to. Are you happy now? Even if you aren't I'm still gonna do this! But no more ghost spirits, please?

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