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***

Ta, Skeleton Archer has achieved its first Class.

Please choose a Skill suitable for your Ta.

Option 1: Needle Rain

Mana is imbued into an arrow before release. Once at its peak, the Mana rains down as if 10 arrows were shot at once. The number of arrows based on caster's Intelligence.

Option 2: Impact

Mana is focused on the tip of the arrow. On impact, the Mana spreads out, knocking the target back over 20 feet.

Knockback distance is based on the target's size and caster's Strength Attribute.

***

'Well, this one isn't an easy choice. On the one hand, I lack AOE spells against regular enemies, so Needle Rain would be perfect.

On the other hand, the knockback effect of Impact could be essential for an Archer. If he fires fast enough, the target can't reach him by the ti it's taken out.'

Geth pondered for a mont before choosing Option 1. He decided it would be best to think of the Ta as one of his own Skills instead of its own entity.

'That just leaves distributing Attributes and leveling its Skills.'

The Skeleton had 6 free SP and 92 Attribute points. He decided to upgrade the Skills before determining how the Attributes should be distributed.

He upgraded Pierce to Uncommon, turning it into the Penetration Skill. Agility Boost was upgraded once to Augnt Agility.

Subtlety was upgraded to Soft Steps. Precision was upgraded to Accurate Shot.

The last two SP he saved explicitly for the Arrow Rain Skill.

***

Skeleton Archer's Needle Rain will undergo an evolution from Common to Uncommon. Do you wish to continue?

***

"Yes."

***

Option 1: Arrow Rain

The number of projectiles in Needle Rain increases. Base amount of shots increased to 50.

Number of shots increases based on Intelligence.

Option 2: Needle Hail

The number of projectiles remains the sa. The projectiles fall in two waves in a chosen location.

Number of waves increases based on Wisdom.

***

'So one option is an increased range while the other is a damage over ti,' Geth recapped. 'I'll go with Option 1 and see what a second upgrade offers.'

***

Skeleton Archer's Arrow Rain will undergo an evolution from Common to Uncommon. Do you wish to continue?

***

'Of course.'

***

Option 1: Freezing Rain

The number of projectiles in Needle Rain increases. Base amount of shots increased to 50.

Additional effect of slowing all enemies in the targeted area.

Number of shots increases based on Intelligence.

Targets' Agility decreased based on Wisdom.

Option 2: Torrent Rain

The number of projectiles in Arrow Rain increases. Base amount of shots increased to 100.

Number of shots increases based on Intelligence.

***

This was tough, but he had to think about what would help him most if he wasn't alongside his party. As such, he decided to go with Torrent Rain.

He could already slow enemies down with his State Change Skill. Geth needed the Skeletons to make up for what he lacked, which was Area of Effect Skills.

After the Skills were chosen, it was apparent that Agility and Intelligence would be this Skeleton's most essential Attributes. He divided them out as such and then admired the creature's stats.

***

Skeleton Archer, Lvl 25

HP- 770 450

MP- 1130

Strength- 1 45

Agility- 50 70

Defense- 2 50

Wisdom- 2 35

Intelligence- 62 40

Skills:

Augnt Agility, Accurate Shot, Penetration, Soft Steps, Torrent Rain

Equipnt:

Straugh's Bow, Quiver of Holding, Helm of Wisdom, Sturdy Boots, Light Bracers, Leather Pants, Leather Jerkin

***

He couldn't equip any more gear to the creature. It was incapable of wearing accessories or odd pieces of armor.

The Taming Card only allowed for the five basic armor slots, a weapon slot, and a secondary slot.

If Geth wanted to increase its power through equipnt, he would have to find pieces that had more sockets available.

He summoned the Skeleton Archer and looked it over. The ta was much more impressive than it was before.

"Now that that's finished..." Geth walked over and opened up the lid of the dead Mimic.

The inside of the creature looked like any normal chest. Two items lay in the bottom.

One was the creature's core. The other was another Taming Card, but this one was different from the others.

:Enhanced Taming Card (Rare);

This card can be used to ta any creature Tier 3 or below. This card can not ta Bosses or Sub-Bosses

This Taming Card has been imbued with a Rune of Luck. Doubles odds of success:

Geth morized the Luck Rune on the back and then slipped the card into his satchel. He turned and looked at the group of Skeletons standing beside him.

"Ti to test you guys out against so real danger then," Geth said.

To his surprise, the Skeleton Archer nodded its head and seed to flash a quick grin.

Geth walked in the lead with the four Skeletons following behind. The three lower Levels all made slight rattling noises as they walked, but the Archer walked almost as quietly as him.

The group didn't take very long to reach the end of the stone hallway. Before stepping through, Geth cast Mass Invocation, increasing both the Defense and Wisdom of himself and his tas.

After confirming that everything was prepared, he walked into the final room. The four Skeletons followed closely behind him.

The room wasn't as big as he thought it would be, only the size of the circular rooms from earlier. Two things stood out to him imdiately.

One was the massive pile of bones that led up to a throne at the peak. The other was the deafening noise of multiple creatures fighting the mont he stepped past the doorfra.

:Skeleton King, Lvl 50 (Boss); HP- 59,876/79,500:

A monstrous Skeleton with extrely thick bones was facing a much smaller creature that looked like a small and sickly old man.

:Necromancer Draug, Lvl 55 (Boss); HP- 134,731/145,000:

Aside from the two Bosses, there were Raised Forsaken Sub-Bosses fighting against a group of ten Skeleton Knights.

"Well, it looks like I won't have to go looking for you."

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