I spent ti trying to understand the minutiae behind the technology I was using. Uncovering the source code, trying to understand the logic behind concepts that ran on magic instead of science. So of my findings highlighted the genius and innovation used by the Sidhe.
The computer used magic arrays and formations that actually cast low-level scries, illusion, and mind magic spells. Mana batteries and crystals used enchantnts etched in microscopic detail. Mana conducting tals like Mithril, Silver, and Adamantium were etched into the crystal, creating a magic circuitry that allowed the crystal to store magical energy and connect t manufactured ley lines.
A ley-line construct that was perated the ground and by raising towers were capable of being broadcast and connected via airwaves. This network of interconnecting energies that crisscrossed the territories was faction-specific. The Seelie and Unseelie each created an ether frawork and was specific to them. There was only one place where the two disparate energy fields were allowed to intersect. Only one specific place.
The joint capital of the Sidhe. Even here, firewalls, restrictions, and protocols were so deeply layered and entrenched that only those Ranked with the highest security would ever gain access to the confluence of data from both sides.
Optic cables, sound waves, and satellite positioning instrunts were replaced by an intricate and densely packed grid pattern that blanketed the planet in multi-tiers. Relay towers, what I would consider mage towers, were built and maintained at physical ley line intersections.
The energies were then siphoned off by magical formations. Each tower had its own unique vibration frequency that allowed it to connect to the continent-wide system. These unique energies allowed for the towers to broadcast in tessellating formations that allowed for the interconnecting of energies and assigned sui generis tied to Ranked.
Enchanters, Inscriptionists, and Formation Masters were this Universes physicist, engineers, and scientists. They researched new ways to integrate tal inlays in a progression of innovation that mirrored technology found on Earth.
Of course, there were other fields of study that greatly contributed. Bio-conformists that worked closely with nature and created trees and crops that grew not only foods required to sustain a multi-billion population, but plants designed to provide unique products.
Fruits and Nuts provided the tals used in building and construction. A re-growable sustainable crop that had been bio-engineered using magic instead of mining to et the demands of market forces without destroying the land or the need for pollutant heavy industries like strip mining.
Formation arrays were deployed in deep waters that encouraged Crystal reefs to grow. Allowing natural crystals to be ignored, and those crystals needed for comrce to be fard from artificial reefs.
Professions consisted of the typical RPG craft classes. Blacksmiths, Tailors, Alchemists, and Enchanters. But these classes, especially Masterclass craftsn were able to specialize as they advanced. Skimrs were a product that blended the skills of Blacksmiths, Leatherworkers, Enchanters, Inscriptionists, and Formation Masters. A blending of skill that allowed for the technology to rival anything found on Earth.
Research and developnt may have been a typical Gnomish preoccupation in gas I'd played, but the Sidhe took tinkering and innovation to new heights. The ability to examine microscopic particles was enhanced with magic and spells. Those highly skilled in perception were completely capable of replacing any of the tools of man needed for imaging. X-ray machines, MRI, microscopes. All these devices were easily replaced with a well-ford and targeted spell.
Blacksmiths had evolved so of the most interesting skill sets I thought, even if those skills were not exactly what I expected. Certainly, they were capable of crafting individual weapons, but they also had adapted skills to allow for and use mass production and assembly line techniques. In order to mass-produce tal sheets that were used in construction or fabrication, a single Blacksmith had to be able to command and direct an entire labor force.
A Grandmaster Blacksmith was often also a Grandmaster Enchanter and Grandmaster Botanist.
Armor wasn't forged so much as grown. Blacksmiths encouraged tal producing plants to grow in weaves and patterns that allowed for more efficient inlays of enchantnts, precious tals, and gems.
They created plant life that was almost a work of art, plants that had the ability to form a lattice of veins and mana currents. These features allowed ease of adaptability when working to create final products that were capable of growing and repairing itself. A great suit of armor adapted as much as it protected, and when damaged, not only repaired itself but reinforced the areas that were damaged, in essence, learning how to improve each ti damage was taken.
Ancients battle suits existed that were artifact level. Armor that had been grown for eons.
The Sidhe had an advantage because of their long lives and System. They were able to earn Ranks in multiple crafts, and a truly talented individual might be a Master Class in five or six disparate fields.
Craft classes also included support roles. rchants that were skilled in buying, selling, and anticipating market demand. Service industries that included stylists, maids, waiters, and assistants. And bureaucrats or businessn that ran factories, while also dealing with the chanics of actual governnt.
It was within these classes that you would find Majordomo's, Seneschal's, secretaries, and business tycoons.
It made sense. Why require a Lord that has spent his energies and ti learning how to fight to protect his desnes to micro-manage his fief? How much knowledge would they really have about garbage removal, street repair, and education programs? Better to fill these duties with individuals that have been System tested and promoted.
Species tended to fill roles that suited their talents. Brownies made great tailors, chefs, and household staff. Leprechauns often filled roles as rchants and bankers. Sprites and fairies, because of their small size were especially suited towards enchantnts and formation creation, especially those on the micro-level. Kelpie made great farrs both on land and in the water. And Seelie and Unseelie often beca bards, fighters, healers, and artists.
There was cross-over, of course, but historically each species chose skills and classes based on tradition.
One of the oth
er discoveries I made that excited was that dungeon did exist.
Dungeons didn't work exactly how I thought they should. They did allow dungeon divers to farm resources and gain experience in a controlled and regulated fashion. But the Sidhe had developed dungeon farming to a business enterprise.
The most efficient mass-produced items were constructed in dungeons. Factories and workshops built-in safe areas, allowed for dungeon resources to be funneled directly to those business enterprises. Adventurers and guild mbers were more often corporate employees and stooges. Popular items that required more manufacturing resources, like Skimrs, could monopolize an entire dungeons production.
Three-dinsional holograms for so of the Dungeon's reminded more of dwarven cities than dungeons. Great vats of bubbling and heated tals, filling molds, with conveyor lines pounding and forming these newly slted materials into usable shapes and forms.
Although dungeons had been monetized, there still existed smaller instances that allowed for parties and solo adventurers to train. Occasionally, new dungeons ford in inconvenient places and needed to be destroyed. There were even funny anecdotes of spontaneous dungeons forming. Saint Crispin type speeches mocked by Demonic rifts. Ascension celebrations translocated to Mad Hatter tea parties.
An entire field of research was devoted to trying to understand why and how Dungeons ford. The most popular theory, that they were constructs created by System to relieve environntal pressure.
Too much bloodshed.
Too much magical ether.
Too much wealth.
The system reacted to pressures both societal and environntal as a release chanism. Almost always creating an environnt that responded in perfect opposition to surrounding variables.
Most of my surfing allowed to discover the wonders this world had to offer. The innovation and magical that made the impossible a part of everyday life for most citizens.
Unfortunately, there was a dark side to Talahm.
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