Re: Apocalypse Game Chapter 13: Loots

Novel: Re: Apocalypse Game Author: Avan Updated:
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Alan gestured to the three n—Sam, Milo, and Luis—and gave them clear instructions. Their objective was to head to the small cafeteria on the second floor of the west wing. Normally reserved for hospital staff, this cafeteria held an abundance of canned food that could be salvaged. Their task was simple: gather as much food as possible.

anwhile, Alan and Vicky would make their way to the lab to scavenge for dical supplies. Seeing how Alan know his way around the hospital, the young woman couldn't contain her curiosity, her eyes brimming with questions.

"How do you know this hospital so well? Were you a regular visitor here?"

Alan shrugged, choosing not to divulge any further information. He certainly had no intention of revealing his knowledge of the hospital was due to his previous scouting in real life, a ticulous plan to ensure his advantage within the ga.

"Let's focus on the task at hand," he replied.

Alan emphasized the importance of caution, reminding the group that they might encounter resistance while searching for supplies. If they ca across any weapons, he urged them to use them without hesitation. There was one more crucial detail he shared.

"Oh, and one more thing—I'm expecting a friend nad Daniel. Please don't harm him."

Initially, Alan had planned to partner with Daniel for this salvage operation. However, due to the uncertainty of Daniel's spawn location, Alan had agreed to bring others along as backup. He wasn't sure if Daniel would reach the hospital in ti, but he had instructed him not to co if he couldn't make it within the agreed ti fra.

With their tasks assigned, the group of five split up. Alan and Vicky swiftly ascended to the third floor, arriving at the lab a few minutes later. They found the area deserted and began searching for the specific items they needed.

As they scoured the lab, they stumbled upon various dical supplies, each labeled with its attributes, effects, and other remarks according to the ga's interface

####

[Na: Gauze Bandage]

[Type: dicine]

[Rarity: Common]

[Attributes: Recovers 30 HP within 90 seconds]

[Effects: Suppresses Bleeding]

[Able To Bring Outside The Ga: Yes]

[Remarks: Use too much and you will look like a Mummy]

####

[Na: Painkiller]

[Type: dicine]

[Rarity: Common]

[Attributes: None]

[Effects: It can relieve your pain for 3 minutes!]

[Able To Bring Out Of The Ga: Yes]

[Remarks: Be warned, being painless doesn't make you invincible]

####

[Na:Blood Pack]

[Type: dicine]

[Rarity: Uncommon]

[Attributes: Recovers 60 HP within 120 seconds]

[Effect: None]

[Able To Bring Outside The Ga: Yes]

[Remarks: Precious items, especially for those who drink one]

In addition to the items marked by the ga, Alan also told Vicky to get all the alcohol she could find, even though those were not marked as ga items. Facing her apparent confusion, Alan just nonchalantly replied without providing an explanation.

"Just get them all." He waved his hand as he searched on the other side of the room.

The two opened up almost all of the cabinets in the lab until Alan found what he was looking for, a few bottles of unmarked antiseptics and one useful marked item.

[Na: Antibiotics]

[Type: dicine]

[Rarity: Uncommon]

[Attributes: None]

[Effects: It can cure infection]

[Able To Bring Outside The Ga: Yes]

[Remarks: Rabies is a bitch!]

During all the salvaging Alan found unexpected valuable items, one not easy to find on stage one of the apocalypse ga

[Na: Buffout]

[Type: dicine]

[Rarity: Uncommon]

[Attributes: STR 2, END 2, MAX Hp 30 for 120 seconds]

[Effects: HP and STAMiINA - halved for 30 minutes]

[Able To Bring Outside The Ga: No]

Finally, after ransacking the needed items, they gathered everything they had just found.

[14 x Gauze Bandage]

[8 x Painkillers]

[2x Bloodpack]

[2 x Antibiotics]

[1x Buffout]

Alan checked out his Galink and looked at the remaining ti in the countdown.

[6 hours: 7 minutes]

This indicated that they had been playing the ga for almost two hours, and when Alan saw the number, he quickly called on Vicky.

"We need to leave now," he said in a hurry.

The girl was taken by surprise. She just found entering another room that she believed had more ti could be useful. She then imdiately suggested they should stay longer,

"No, we have no ti. Let's go!"

Actually, Alan was still hoping that Daniel would co, but the 2 hours was the limited ti both of them had agreed. If the high school student couldn't reach the place by then, Alan told him not to co.

Vicky quickly follow Alan's lead toward the cafeteria on the second floor, where the others were piling up all the canned food and storing it in their bags.

These were dium size canned food that was usually used to feed a large number of people.

[Na: Canned at]

[Type: Food]

[Rarity: Common]

[Attributes: Recover 30 HP and 20% Stamina regeneration within 15 minutes]

[Effects: Prevent hunger]

[Able To Bring Outside The Ga: Yes]

[Remarks: Don't ask what at is inside]

####

[Na: Canned Fruits]

[Type: Food]

[Rarity: Common]

[Attributes: Recover 20 HP and 30% Stamina regeneration within 15 minutes]

[Effects: Prevent hunger]

[Able To Bring Outside The Ga: Yes]

[Remarks: 100% Artificial fruit]

The way the ga worked was that the player's bags served as so kind of spatial storage that could be filled with various items of any size. However, there were a certain amount of limitations depending on their level of strength.

Alan and Vicky had the dicines and several alcohol bottles on their back. Although these items were supposed to be light, when Alan picked up his 13th canned food, a notification suddenly ca to his mind.

[Warning: You have carried too many items]

The penalty for pushing the bag limit would be a considerable drop in stamina generation. When this happened, the players would find it much harder to move to the point of being unable to move at all.

Vicky could only store 9 food cans, whereas Luis, who had the sa strength, could store 12 canned foods.

Sam, a construction worker with higher strength, could store up to 16 cans, while Milo, who surprised everyone, was able to store up to 18 cans.

By this ti, there were still 50 more cans left in the kitchen.

"Maybe we should find a cart and carry them all inside." It was Sam who made such a suggestion.

"That's what I am talking about, dawg!" said Luis, quickly agreed

"No, we need to prioritize speed. We don't have ti," Alan explained convincingly, though Sam and Luis remained skeptical.

Sam argued, "What's the rush, bro? We still have six hours left. We've got plenty of ti. We should gather more for the next round."

Alan, prepared to leave them behind if necessary, felt a pang of frustration. But before he could act on his impulse, a commotion erupted from outside.

"Dammit, they're already here!"

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